#pragma once class GameServerSession; class Handler_AG_BATTLE_GROUND { public: Handler_AG_BATTLE_GROUND() { } ~Handler_AG_BATTLE_GROUND() { } void OnAG_ProcessPacket(GameServerSession* server_session, MSG_BASE* packet, WORD size); protected: void OnAG_BATTLE_GROUND_LEAVE_CMD(GameServerSession* server_session, MSG_BASE* packet, WORD size); void OnAG_BATTLE_GROUND_CAN_RESERVATION_ACK(GameServerSession* server_session, MSG_BASE* packet, WORD size); };