#pragma once #include class DBProxyServerSession : public ServerSessionEx { public: DBProxyServerSession(); ~DBProxyServerSession(); eSERVER_TYPE GetServerType() { return GAME_DBPROXY; } protected: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex ); virtual VOID OnDisconnect(); protected: VOID SendAllUsersInfo(); };