#include "stdafx.h" #include "Skel.h" Skel::Skel() : eXtreme::ServerSession( 1024, 1024 ) { } Skel::~Skel() { } void Skel::OnAccept() { printf( "Accept\n" ); } void Skel::OnClose( DWORD error ) { printf( "Close\n" ); } void Skel::Update( bool activate ) { eXtreme::ServerSession::Update( activate ); if( kbhit() != 0 ) SetKill(); } void Skel::OnReceive( char* buffer, int size ) { }