#pragma once #ifndef DBPROXY_GUILD_FACILITY_H #define DBPROXY_GUILD_FACILITY_H #include "Struct.h" #include "GuildFacilityInfoParser.h" typedef STLX_MAP GUILD_FACILITY_MAP; typedef GUILD_FACILITY_MAP::iterator GUILD_FACILITY_MAP_ITERATOR; class GuildFacilities { public: GuildFacilities(void); ~GuildFacilities(void){}; // ±æµå ½Ã¼³ ÀÎÅÍÆäÀ̽º const void SetGuildFacility(GUILD_FACILITY_INFO info); const GUILD_FACILITY_INFO* GetGuildFacility(FCODE code); const void GetGuildFacilityTotalInfo(OUT GUILD_FACILITY_TOTAL_INFO& guild_facility_total_info); const GUILD_FACILITY_MAP* GetGuildFacilityMap(); const void SetLoaded(bool is_load); const bool GetLoaded(); private: bool loaded_; GUILD_FACILITY_MAP guild_facility_map_; }; #endif // DBPROXY_GUILD_FACILITY_H