#include "StdAfx.h" #include ".\InstanceDungeonBattleResult.h" //_NA_0_20091118_GAMEROOM_BATTLE_RESULT //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND #include InstanceDungeonBattleResult::InstanceDungeonBattleResult(void) { } InstanceDungeonBattleResult::~InstanceDungeonBattleResult(void) { } void InstanceDungeonBattleResult::update_team(GameBattleResult::BattlePlayer* battle_player) { battle_player->team = 0; }