#ifndef SUN_GAMESERVER_INSTANCEDUNGEONBATTLERESULT_H_ #define SUN_GAMESERVER_INSTANCEDUNGEONBATTLERESULT_H_ #if _MSC_VER > 1000 #pragma once #endif // _NA_0_20091118_GAMEROOM_BATTLE_RESULT #include "MissionBattleResult.h" class InstanceDungeonBattleResult : public MissionBattleResult { public: InstanceDungeonBattleResult(void); virtual ~InstanceDungeonBattleResult(void); protected: virtual void update_team(GameBattleResult::BattlePlayer* battle_player); }; #endif //SUN_GAMESERVER_INSTANCEDUNGEONBATTLERESULT_H_