#include "stdafx.h" #include "Merchant.h" Merchant::Merchant() { SetObjectType( MERCHANT_OBJECT ); } Merchant::~Merchant() { } BOOL Merchant::Init() { return NPC::Init(); } VOID Merchant::Release() { NPC::Release(); } BOOL Merchant::Update( DWORD dwDeltaTick ) { return NPC::Update( dwDeltaTick ); } void Merchant::_Damaged(DamageArgs* damage_arg) { return NPC::_Damaged(damage_arg); } VOID Merchant::OnDead() { NPC::OnDead(); }