#pragma once #ifndef GAMESERVER_CG_COLLECT_H #define GAMESERVER_CG_COLLECT_H #include "./PacketHandler.h" class Handler_CG_COLLECT { public: Handler_CG_COLLECT(); ~Handler_CG_COLLECT(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); static void OnCG_COLLECT_ACTION_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); static void OnCG_COLLECT_CANCEL_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); static void OnCG_COLLECT_ALLCOLLECTIVE_SYN(ServerSession* pPlayer, MSG_BASE* pMsg, WORD wSize); static void OnCG_COLLECT_SUCCESS_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize); }; #endif //GAMESERVER_CG_COLLECT_H