#pragma once #ifndef GAMESERVER_CG_CONVERSATION_H #define GAMESERVER_CG_CONVERSATION_H #include "./PacketHandler.h" class Handler_CG_CONVERSATION { public: Handler_CG_CONVERSATION(); ~Handler_CG_CONVERSATION(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); static void OnCG_CONVERSATION_FIELDCHAT_SYN(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize); }; #endif //GAMESERVER_CG_CONVERSATION_H