#pragma once #ifndef GAMESERVER_CG_GM_H #define GAMESERVER_CG_GM_H #include "./PacketHandler.h" #define Handler_CG_GM_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_GM_IMPL(p) \ void Handler_CG_GM::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) //#include class Handler_CG_GM { public: Handler_CG_GM(); ~Handler_CG_GM(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_GM_DECL(CG_GM_STRING_CMD_SYN); // ½ºÆ®¸µ ¸í·É¾î ó¸® Handler_CG_GM_DECL(CG_GM_SERVER_BACK_CMD); }; #endif //GAMESERVER_CG_GM_H