#pragma once #ifndef GAMESERVER_CG_PVP_H #define GAMESERVER_CG_PVP_H #include "./PacketHandler.h" #define Handler_CG_PVP_DECL(p) \ static void On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) #define Handler_CG_PVP_IMPL(p) \ void Handler_CG_PVP::On##p(ServerSession* pServerSession, MSG_BASE* pMsg, WORD wSize) class Handler_CG_PVP { public: Handler_CG_PVP(); ~Handler_CG_PVP(); // changes, f100819.1L static const nsPacket::PacketHandlerInfo GetPacketHandlerNodes(); Handler_CG_PVP_DECL(CG_PVP_PRESS_KEY_SYN); }; #endif //GAMESERVER_CG_PVP_H