#pragma once #ifndef GAMESERVER_SP_DAMAGE_ABILITY_H_ #define GAMESERVER_SP_DAMAGE_ABILITY_H_ #include "Ability.h" class SPDamageAbility : public Ability { public: SPDamageAbility() { } virtual ~SPDamageAbility() { } public: virtual void Release(Character* target); virtual bool Execute(Character* target, BYTE* pMsg, WORD& wMsgSize); }; #endif // GAMESERVER_SP_DAMAGE_ABILITY_H_