#pragma once #ifndef SKILL_SYSTEM_VERSION_ROUTING_INL #error "can't direct include this file" #endif #include "Skill.h" //================================================================================================== class DelayedSkill : public Skill { public: DelayedSkill() {} virtual ~DelayedSkill() {} // //virtual void Init(Character* owner, // const SkillInfo* skill_info, // const ROOT_SKILLINFO* root_skill_info); //virtual void Release(); virtual eSKILL_TYPE GetSkillType() const; virtual BOOL StartExecute(); virtual void EndExecute(); virtual void CancelExcute(); //virtual void SendAIMessage(Character* target, DAMAGETYPE damage = 0); // ÇÊ¿äÇÑ °æ¿ì NPC¿¡°Ô AIMessage¸¦ ³¯¸°´Ù. //virtual BOOL CheckMainTarget(BattleResult* const detailed_result); // MainTargetÀÌ À¯È¿ÇÑÁö üũÇÑ´Ù. virtual bool FindTargets(ns_object::SearchOption::SingleSearch::result_type* const result); //virtual BYTE FindTargets(Character** target_array); // Ÿ°Ù¸®½ºÆ®¸¦ ±¸ÇÏ´Â ºÎºÐ virtual void SetExecuteInterval(); //virtual WORD GetExecuteInterval(); }; //================================================================================================== inline eSKILL_TYPE DelayedSkill::GetSkillType() const { return SKILL_TYPE_ACTIVE_DELAYED; }