#include "stdafx.h" #include "Ability.h" #include "ChaosStatus.h" VOID ChaosStatus::Start() { const Character* const attacker = GetAttacker(); if (attacker == NULL) { return; } Character* const owner = GetOwner(); if (owner == NULL) { return; } AI_MSG_RUNAWAY ai_msg; ai_msg.dwTargetKey = attacker->GetObjectKey(); ai_msg.dwRunAwayTime = GetApplicationTime(); owner->SendAIMessage(&ai_msg, sizeof(ai_msg)); }