#ifndef __MAGICSHIELDSTATUS_H__ #define __MAGICSHIELDSTATUS_H__ #include "AbilityStatus.h" // ¸¶¹ý½¯µå »óÅ class MagicShieldStatus : public AbilityStatus { public: MagicShieldStatus() {} ~MagicShieldStatus() {} virtual VOID Init( Character *pOwner, Character *pAttacker, Ability *pAbility ); virtual VOID Start(); virtual VOID Execute() {} virtual VOID End(); private: int m_iShieldHP; int m_iDecreaseMP; float m_fDecreaseMpRatio; float m_fAbsorbRatio; }; #endif