#include "stdafx.h" #include "Ability.h" #include "SleepStatus.h" VOID SleepStatus::Start() { Character* const owner = GetOwner(); if (owner == NULL) { return; } // À̵¿ÁßÀ̶ó¸é ¸ØÃá´Ù. owner->StopMoving(); // °ø°Ý µô·¹À̸¦ ÃʱâÈ­ÇÑ´Ù. owner->SetActionDelay( 0 ); } // ½ºÅ³¿¡¼­ ½½¸³µÇÀÚ¸¶ÀÚ µ¥¹ÌÁö¸¦ ó¸®ÇÒ ¶§ ½½¸³»óÅ¿¡¼­ ÇØÁ¦µÇ¾î ¹ö¸°´Ù. // Áï, ½ºÅ³ °á°ú ÆÐŶÀ» º¸³»±â Àü¿¡ ÇØÁ¦ ÆÐŶÀ» º¸³¿À¸·Î½á Ŭ¶ó¿¡¼­´Â ÇØÁ¦°¡ µÇÁö ¾Ê´Â´Ù. // µû¶ó¼­ °ø°Ý¹Þ´õ¶óµµ ½½¸³ÀÌ °É¸°Áö 1ÃÊ´Â Áö³­ ÈÄ¿¡ ÇØÁ¦ÇϰԵǸé ÀÌ·± ¹®Á¦°¡ ÇØ°áµÈ´Ù. ²Ä¼öÀÓ! BOOL SleepStatus::CanRemove() { // ¸¸·á±îÁö ³²Àº ½Ã°£ int iLeftTick = (int)( GetExpiredTime() - GetTickCount() ); // »óŰ¡ °É¸° ½Ã°£ int iProcessTick = GetApplicationTime() - iLeftTick; if( iProcessTick >= 1000 ) return TRUE; else return FALSE; }