#ifndef __TEMP_STORE_SLOT_CONTAINER_H__ #define __TEMP_STORE_SLOT_CONTAINER_H__ #pragma once #if SUN_CODE_BACKUP #include "SCItemSlotContainer.h" #include class CTempStoreSlotContainer : public SCItemSlotContainer { public: CTempStoreSlotContainer(); virtual ~CTempStoreSlotContainer(void); virtual RC::eSLOT_INSERT_RESULT InsertSlot( POSTYPE AtPos, SCSlot & IN rSlot ); // ½½·Ô¿¡ °´Ã¼ Ãß°¡ virtual BOOL DeleteSlot( POSTYPE AtPos, SCSlot * pSlotOut ); inline VOID SetPlayer( Player * pPlayer ) { m_pPlayer = pPlayer; } //Àκ¥Å丮¶ô virtual BOOL ValidState(); protected: Player * m_pPlayer; }; #endif //SUN_CODE_BACKUP #endif // __TEMP_STORE_SLOT_CONTAINER_H__