#pragma once #ifdef _NA_006088_20120910_CHAOS_ZONE_FREE_PVP #include class FreePVP : public ChaosZone { public: FreePVP(){} virtual ~FreePVP(){} void Init(GameInstanceDungeon* const instance_dungeon); void Release(); void Update(); bool EnterPlayer(Player* const player); void LeavePlayer(Player* const player); void EnterTeam(const ChaosZoneTeam team_key, const BYTE player_count, DWORD* user_key_list); void DeadCharacter(Character* const dead_character, Character* const kill_character); eUSER_RELATION_TYPE IsFriendPVP(Player* attacker,Player* target); void Resurrection(Player* player); private: RC::eSTATUS_RESULT _OnMoveToSafezone(Player* const player); private: PLAYER_HASH player_hash_; // ÁøÇàÁßÀÎ Ç÷¹ÀÌ¾î ¸®½ºÆ® }; #endif // _NA_006088_20120910_CHAOS_ZONE_FREE_PVP