#include #ifdef _NA_008543_20151027_ONE_DAYS_GUILD_MISSION /*-------------------------------------------------------------------------------------------------- -- Include Defined --------------------------------------------------------------------------------------------------*/ #include "World/ChaosZoneSystem/OneDaysGuildMissionResult.h" #include "World/ChaosZoneSystem/OneDaysGuildMission.h" #include "GameZone.h" void OneDaysGuildMissionResult::Leave( Player* player, bool abnormal_disconnect ) { CHARGUID guid = player->GetCharGuid(); BattlePlayerHash::iterator iter = battle_player_hash_.find(guid); if (iter != battle_player_hash_.end()) { BattlePlayer* battle_player = iter->second; NotifyLeaveMessage(battle_player, abnormal_disconnect); //battle_player->player = NULL; battle_player->char_guid = 0; } } bool OneDaysGuildMissionResult::SendBattleResult( Player* player, int team_flag /*= GameBattleResult::HOME_TEAM*/ ) { static MSG_CG_ZONE_PLAYER_BATTLE_RESULT_ACK result_ack; GameBattleResult::BattlePlayer* battle_player = FindBattlePlayer(player->GetCharGuid()); if (battle_player == NULL) { SUNLOG(eCRITICAL_LOG, "Character GUID[%d] is Not Exist", player->GetCharGuid()); return false; } //if (battle_player->player != player) if (battle_player->char_guid != player->GetCharGuid()) { SUNLOG(eCRITICAL_LOG, "Character GUID[%d] Player Pointer Miss", player->GetCharGuid()); return false; } uint user_count = 0; CHARGUID guid = 0; Player* goldrush_member = NULL; BattlePlayer* exist_player = NULL; BattlePlayerHash::iterator iter = battle_player_hash_.begin(); for ( ; iter != battle_player_hash_.end() ; ++iter) { if (user_count >= ZONE_UPDATE_BATTLE_PLAYER_INFO::MAX_PLAYER) break; Player* exist_find_player = PlayerManager::Instance()->FindPlayerByCharKey(exist_player->char_guid); if (exist_find_player) { // º¯°æµÈ ÀüÅõ Á¤º¸ ¼³Á¤½Ã ij¸¯ÅÍ ·¹º§Àº ¿©±â¿¡¼­ µû·Î üũÇÑ´Ù. LEVELTYPE level = exist_find_player->GetLevel(); DoRecord(exist_find_player, BATTLE_RECORD_LEVEL, level); } if (update_selector_.IsUpdated(battle_player->update_key, exist_player->update_key)) continue; const BattleRecorder::Record& record = exist_player->battle_recorder.get_record(); GAMEROOM_BATTLE_UPDATE_INFO& battle_info = result_ack.m_ZonePlayers.m_Info[user_count]; battle_info.CharGuid = guid; battle_info.wLevel = record.level; battle_info.dwMaxDamageToEnemy = record.max_damage_to_enemy; battle_info.dwTotalDamageByEnemy = record.total_damage_by_enemy; battle_info.dwTotalDamageToEnemy = record.total_damage_to_enemy; battle_info.dwTotalHealToParty = record.total_heal_to_party; battle_info.wDeadCount = record.dead_count; battle_info.wKillCount = record.player_kill_count; battle_info.assist_count = record.assist_count; battle_info.gold_point = record.gold_point; if (goldrush_member != NULL) { battle_info.series_kill = \ goldrush_member->GetGoldRushPlayerInfo().GetMaxSeriesKill(); } ++user_count; } update_selector_.DoUpdate(battle_player->update_key); // °á°ú°ªÀº ¹«Á¶°Ç º¸³»µµ·Ï ÇÑ´Ù. result_ack.m_ZonePlayers.m_PlayerCount = user_count; Player* battle_find_player = PlayerManager::Instance()->FindPlayerByCharKey(battle_player->char_guid); if (battle_find_player != NULL) { battle_find_player->SendPacket(&result_ack, result_ack.GetSize()); } return true; } void OneDaysGuildMissionResult::update_team( GameBattleResult::BattlePlayer* battle_player ) { //Player* const battle_find_player = \ // PlayerManager::Instance()->FindPlayerByCharKey(battle_player->char_guid); //if (battle_find_player && onedaysguildmission_) //{ // battle_player->team = battle_find_player->GetTeamKey(); //} } #endif //(_NA_008543_20151027_ONE_DAYS_GUILD_MISSION)