#pragma once #include "ServerSessionEx.h" class MasterServerSession : public ServerSessionEx { public: MasterServerSession(void); virtual ~MasterServerSession(void); inline virtual eSERVER_TYPE GetServerType() { return MASTER_SERVER; } public: // CHANGES: f110617.1L virtual void OnRedirect(DWORD network_index, MSG_SERVER_TYPE* const first_contact_msg); VOID OnConnect( BOOL bSuccess, DWORD dwSessionIndex ); VOID OnDisconnect(); };