#pragma once #include "ServerSessionEx.h" class HandlerSet; class GameServerSession : public ServerSessionEx { __DECL_CUSTOMPOOL_PTR( GameServerSession ) public: GameServerSession(void); virtual ~GameServerSession(void); inline virtual eSERVER_TYPE GetServerType() { return GAME_SERVER; } protected: virtual void OnRecv( BYTE * pMsg, WORD wSize ); };