#ifndef _FIELDSERVERSESSION_H_ #define _FIELDSERVERSESSION_H_ #pragma once #include "GameServerSession.h" class FieldServerSession : public GameServerSession { public: FieldServerSession(); ~FieldServerSession(); VOID Init(); VOID Release(); VOID Update(); eSERVER_TYPE GetServerType() { return FIELD_SERVER; } virtual VOID OnRedirect(); protected: virtual VOID OnConnect( BOOL bSuccess, DWORD dwNetworkIndex ); virtual VOID OnDisconnect(); virtual VOID OnRecv( BYTE *pMsg, WORD wSize ); }; #endif // _FIELDSERVERSESSION_H_