/* * InactiveState.h */ #ifndef _LOTTO_INACTIVE_STATE_H_ #define _LOTTO_INACTIVE_STATE_H_ #if _MSC_VER > 1000 #pragma once #endif #include "Timer.h" #ifndef _LOTTO_STATE_H_ #include "../LottoState.h" #endif // ÇÏÀÓ ·Î¶Ç ºñȰ¼ºÈ­ »óÅ Ŭ·¡½º class LottoInactiveState : public LottoState { public: LottoInactiveState() : LottoState((BYTE)0) {} virtual ~LottoInactiveState() {} virtual void OnEnter(); virtual void OnExit(); virtual void OnTick(); virtual void OnInfoRequest(CHARGUID charGuid, MSG_BASE* packet); private: LottoWinnerList::iterator it_; util::Timer rewardTimer_; }; #endif // _LOTTO_INACTIVE_STATE_H_