#pragma once #ifdef __CN_1159__LUCKY_ELITE_ITEM #include "SCSlotStruct.h" class BitStream; class SCLuckyEliteInfo { __PROPERTY ( WORD, wAtkDefRatio ); //°ø°Ý·Â(¹æ¾î±¸´Â ¹æ¾î·Â) ºñÀ² public: void Encode( BitStream & IN bitstream ) const; void Decode( BitStream & OUT bitstream ); void Encode( OPTIONPART * OUT pEncodedData ) const; void Decode( const OPTIONPART * IN pEncodedData ); void Clear(); BOOL CalValue( SLOTCODE ItemCode ); protected: }; #endif //< __CN_1159__LUCKY_ELITE_ITEM