#pragma once //============================================================================================================================= /// ¾×¼Ç Æ®¸®°ÅµéÀÇ ±¸Çö Ŭ·¡½º /** @author Kim Min Wook < taiyo@webzen.com > @since 2004. 12. 29 @remark - @note - @history - */ //============================================================================================================================= #ifdef __NA_000360_20070323_TRIGGER_LIBRARY #include "..\\..\\SolarTrigger\\ActionInfo.h" #include "IActionTriggerEx.h" #else #include "ActionInfo.h" #include "IActionTrigger.h" #endif //__NA_000360_20070323_TRIGGER_LIBRARY #include #include __BEGIN_DECL_ACTION( ACTION_CHANGE_OBJECTANI ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_CHANGE_PATHTILE ) virtual VOID OnInit(); virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_CHANGE_OBJECTSTATE ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_PLAY_EVENT ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_SET_ISATTACK ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_PORTAL_PLAYER ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_SET_OBJECTTHRUST ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_APPLY_DAMAGE ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_REFLECT_DAMAGE ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_CREATE_MONSTER ) virtual VOID OnAction(); virtual BOOL OnActionUpdate(); private: INT m_iRegenCount; INT m_iMaxCreateCount; util::Timer m_RegenTimer; __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_DISPLAY_MSGBOX ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_REMOVE_ITEM ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_REWARD_PLAYER ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_CLEAR_MISSION ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_PORTAL_RANDOM ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_ACTIVATE_TRIGGER ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_AREA_DAMAGE ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_OPERATE_SWITCH ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_ROAD_CONNECT ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_CREATE_DIR_MONSTER ) virtual VOID OnAction(); virtual BOOL OnActionUpdate(); private: INT m_iRegenCount; INT m_iMaxCreateCount; util::Timer m_RegenTimer; __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_CHANGE_LIGHT ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_CHANGE_OBJECT_TYPE ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_QUEST_SATISFACTION ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_QUEST_GRANT ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_QUEST_SETUP ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_USE_CATEGORY ) virtual VOID OnAction(); __END_DECL_ACTION // ±âÁ¸¿¡ Á¸ÀçÇÏ´Â ¾×¼Ç Æ®¸®°Å //__BEGIN_DECL_ACTION( ACTION_CREATE_MONSTER ) //__END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_CREATE_MONSTER_GROUP ) virtual VOID OnAction(); virtual BOOL OnActionUpdate(); private: INT m_iRegenCount; INT m_iMaxCreateCount; DWORD m_dwTimeout; __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_SHOW_OR_HIDE_UNIT ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_SHOW_GUIDE_MSGBOX ) virtual VOID OnAction(); __END_DECL_ACTION __BEGIN_DECL_ACTION( ACTION_SHOW_OR_HIDE_MSGBOX ) virtual VOID OnAction(); __END_DECL_ACTION // ¸ó½ºÅÍ ·£´ý ½ºÆù #ifdef __NA_000277_20070306_MONSTER_RANDOM_SPAWN_TRIGGER __BEGIN_DECL_ACTION( ACTION_RANDOM_MONSTER_SPAWN ) virtual VOID OnAction(); virtual BOOL OnActionUpdate(); INT GetMonsterCount(); INT GetRandomMonster(); enum { MAX_RANDOM_STEP_NUM = 50+3, MAX_MONSTER_RATIO = 100 }; typedef ReliableRatioRandomizer RANDOMIZER; private: INT m_nCurRegenCount; util::Timer m_RegenTimer; RANDOMIZER m_MonsterRandomizer; __END_DECL_ACTION #endif //#ifdef __NA_000104_20070123_TOP_OF_TRIAL __BEGIN_DECL_ACTION( ACTION_TOWER_OF_TRIAL_SHOW_THE_FLOOR ) virtual VOID OnAction(); __END_DECL_ACTION //#endif //