#pragma once struct GAME_RELOAD_ATTRIBUTES { BYTE m_byAbuseFunctionRestrictValue; // 0 : ¸ðµç ±â´É Çã¿ë, eFUNCTIONALRESTRICT_TYPE¸¦ ¿¬»êÇØ¼­ Àû¿ë BYTE m_bySunLogLevel; // 1-3 ±îÁöÀÖ´Ù. 1 : CRITICAL_LOG, 2 : MIDDLE_LOG, 3 : FULL_LOG };