#include "stdafx.h" #include "Player.h" ////////////////////////////////////////////////////////////////////////// // // Player::Player() : m_eMoveState(eMOVE_STATE::WALK) { m_ObjectType = OBJTYPE_PLAYER; } Player::~Player() { } void Player::Init() { m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; } void Player::Release() { m_ObjectType = OBJTYPE_EMPTY; m_ActionType = S_000100_START_MARK_LF; }