#include "stdafx.h" #include "ServerSession.AgentServer.h" ////////////////////////////////////////////////////////////////////////// // ServerSessionAgentServer::ServerSessionAgentServer() { } ServerSessionAgentServer::~ServerSessionAgentServer() { } //void ServerSessionAgentServer::OnRecv(BYTE* pMsg, WORD wSize) //{ // ClientCryptPack4Packet& rRECVCRYPT = SECURE_PACK().RECV_CRYPT_PACKET_INFO(); // if(rRECVCRYPT.IsPacketCrypted()) // { // } // ServerSession::OnRecv(pMsg, wSize); //} // //BOOL ServerSessionAgentServer::SendPacket(MSG_BASE* pMsg, WORD wSize) //{ // ClientCryptPack4Packet& rSENDCRYPT = SECURE_PACK().SEND_CRYPT_PACKET_INFO(); // if(rSENDCRYPT.IsPacketCrypted()) // { // } // return ServerSession::SendPacket(pMsg, wSize); //} void ServerSessionAgentServer::Init() { ServerSession::Init(); } void ServerSessionAgentServer::Release() { } void ServerSessionAgentServer::Update() { } void ServerSessionAgentServerCrypt::OnRecv(BYTE *pMsg, WORD wSize) { // Convert & } BOOL ServerSessionAgentServerCrypt::SendPacket(MSG_BASE* pMsg, WORD wSize) { return FALSE; }