#pragma once #include "ServerSession.h" class ServerSessionAgentServer : public ServerSession { // public: ServerSessionAgentServer(); ~ServerSessionAgentServer(); // //protected: virtual void OnRecv(BYTE *pMsg, WORD wSize); //public: virtual BOOL SendPacket(MSG_BASE* pMsg, WORD wSize); // public: virtual eCONNECT_SESSIONS GetServerType() { return AGENT_SESSION; } virtual void Init(); virtual void Release(); void Update(); //< ¸Åƽ¸¶´Ù È£ÃâÀÌ µÇ¾î¾ß ÇÏ´Â ºÎºÐ!!!! }; class ServerSessionAgentServerCrypt : public ServerSessionAgentServer { // protected: virtual void OnRecv(BYTE *pMsg, WORD wSize); public: virtual BOOL SendPacket(MSG_BASE* pMsg, WORD wSize); };