#ifndef _AutobotActionDie_H_ #define _AutobotActionDie_H_ #if _MSC_VER > 1000 #pragma once #endif #include "Autobot/StateMachine/AutobotState.h" #include "Autobot/StateMachine/AutobotStateMachine.h" class AutobotArea; //------------------------------------------------------------------------ class AutobotActionDie : public AutobotState { public: static AutobotActionDie* Instance(); ~AutobotActionDie(); virtual char* Name(){ return "AutobotActionDie"; } virtual void Enter(AutobotArea* owner); virtual bool Execute(AutobotArea* owner); virtual void Exit(AutobotArea* owner); virtual bool NetworkProc(AutobotArea* owner, MSG_BASE* packet); private: AutobotActionDie(); //copy ctor and assignment should be private AutobotActionDie(const AutobotActionDie&); AutobotActionDie& operator=(const AutobotActionDie&); }; #endif