#include "SunClientPrecompiledHeader.h" #ifdef _NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND #include "BattleGroundScene.h" //---------------------------------------------------------------------------- void BattleGroundScene::ParsePacket(MSG_BASE* message) { switch (message->m_byCategory) { case CG_SYNC: { OnRecvCG_SYNC(message); } break; case CG_STATUS: { OnRecvCG_STATUS(message); } break; default: { BattleScene::ParsePacket(message); } break; } } //---------------------------------------------------------------------------- /** */ void BattleGroundScene::OnRecvCG_SYNC(MSG_BASE* message) { BattleScene::OnRecvCG_SYNC(message); } //---------------------------------------------------------------------------- /** */ void BattleGroundScene::OnRecvCG_STATUS(MSG_BASE* message) { BattleScene::OnRecvCG_STATUS(message); /* switch ( pMsg->m_byProtocol ) { case CG_STATUS_RESURRECTION_BRD: { MSG_CG_STATUS_RESURRECTION_BRD * pRecvMsg = (MSG_CG_STATUS_RESURRECTION_BRD *)pMsg; } break; case CG_STATUS_DEAD_BRD : { MSG_CG_STATUS_DEAD_BRD *pRecvPacket = (MSG_CG_STATUS_DEAD_BRD *)pMsg; } break; default: break; }*/ } #endif //_NA_005026_20120527_CHAOS_ZONE_BATTLE_GROUND