#include "SunClientPrecompiledHeader.h" #include "lobbyscene.h" #include "InterfaceManager.h" #include "Player.h" #include "Hero.h" #include "objectmanager.h" LobbyScene g_LobbyScene; LobbyScene::LobbyScene(void) { m_SceneType = SCENE_TYPE_LOBBY; } LobbyScene::~LobbyScene(void) { } BOOL LobbyScene::Init( void ) { return BattleScene::Init(); } void LobbyScene::Release( void ) { BattleScene::Release(); } void LobbyScene::OnRecvCG_SYNC( MSG_BASE * pMsg ) { BattleScene::OnRecvCG_SYNC( pMsg ); }