#include "SunClientPrecompiledHeader.h" #include "LuaGlueFunc.h" #include "Object.h" #include "hero.h" #include "ObjectManager.h" #include #include "uiItemCompositeMan/uiItemCompositeMan.h" #include "ItemETCCompositeDlg.h" #include "uiHelpMan/uiHelpMan.h" #include "SCItemSlot.h" #include "slotkeygenerator.h" #include "TestUIScene_Ext01.h" #include "TestUIScene_Ext02.h" #include "TestCaseMsg.h" #include "GameFunc.h" #include "Map.h" #include "Camera.h" #include "ItemManager.h" #include "hero.h" #include "uiQuestMan/uiQuestMan.h" #include "QuestManager_Concrete.h" #include "QuestInfoManagerex.h" #include "RewardDialog.h" #include "uiEventMan/uiEventMan.h" #include "MissionManager_Concrete.h" #include "uiBattleZoneDoing/uiBattleZoneDoing.h" #include "uiWayPointMan/uiWayPointMan.h" #include "Application.h" #include "CastLeaveFieldDialog.h" #include "interfacemanager.h" #include "globalfunc.h" #include "HeroActionInput.h" #include "MapInfoParser.h" #include "uiToolTipMan/uiToolTipMan.h" #include "ChatDialog.h" #include "PcbangPlayTimeDialog.h" #include "ObjectManager.h" #if defined(_NA_006802_20130704_REORGANIZATION_RANK_SYSTEM) #include "uiMissionRankMan2/uiMissionRankMan2.h" #else #include "uiMissionRankMan/uiMissionRankMan.h" #endif // _NA_006802_20130704_REORGANIZATION_RANK_SYSTEM #include "uiAreaConquestMan/uiAreaConquestMan.h" #include "uiMissionRelayMan/uiMissionRelayMan.h" #include "MissionRelay.h" #include "uiSystemMan/uiSystemMan.h" #ifdef _JBH_ADD_GUILD_POINT_EXCHANGE #include "uiGuildConvertGP.h" #include "uiGuildWindow/uiGuildWindow.h" #endif #ifdef _JBH_ADD_PERSONAL_VENDOR_LIST #include "uiVendorList/uiVendorList.h" #endif #include "uiCommunityMan/uiCommunityMan.h" #include "uiCashItemShopMan/uiCashItemShopMan.h" #ifdef _NA_003923_20120130_GUILD_RENEWAL_MOD_WAREHOUSE_SLOT_NUM #include "uiBankMan/uiBankDialog.h" #else #include "BankDialog.h" #endif //_NA_003923_20120130_GUILD_RENEWAL_MOD_WAREHOUSE_SLOT_NUM #include "SoundEffect.h" #include #include #include #include #include "MouseHandler.h" #include "EquipmentContainer.h" #include "uiSSQMan/uiSSQManager.h" #include "uiLottoMan/uiLottoMan.h" #include "uiLottoWindow/uiLottoWindow.h" #include "uiLottoNumInput/uiLottoNumInput.h" #include "uiCharCustomizeMan/uiCharCustomizeMan.h" #include "uiCharCustomizeDlg/uiCharCustomizeDlg.h" #include "Rider.h" #include "uiSocketMan/uiSocketMan.h" #include "uiSocketComposite/uiSocketComposite.h" #include "uiItemCompositeMan/uiItemCompositeMan.h" #include "uiItemCube.h" #ifdef _DEV_VER //_DH_GM_ITEM_WINDOW #include "uiBaseMan.h" #include "uiGMWindowMan/uiGMWindowMan.h" #include "interfacemanager.h" #endif//_DEV_VER //_DH_GM_ITEM_WINDOW #ifdef _YMS_AUTOBOT_GAME #include "Autobot/Autobot.h" #endif #include "TextureAnimationManager.h" #include "message.h" #include "CommandManager.h" #include "uiConvenienceStore/uiConvenienceStoreMan.h" #include "HeroData.h" #ifdef _USE_MSXML #import using namespace MSXML2; #endif #ifdef _USE_LUA_SCRIPT #pragma warning ( push ) #pragma warning ( disable : 4244) luaDef SunGlue[]; //------------------------------------------------------------------------------ /** @desc : ¿ÀºêÁ§Æ®ÀÇ À§Ä¡¸¦ ¹Ù²Ù´Â ÇÔ¼ö. @pram info : [IN] DWORD KEY, FLOAT X, FLOAT Y, FLOAT Z [OUT] BOOL @return : */ LuaGlue LG_SetObjectPosition(lua_State *L) { int argNum = 1; DWORD dwObjectKey = (DWORD) GET_LUA()->GetNumberArgument(argNum++); float x = (float) GET_LUA()->GetNumberArgument(argNum++); float y = (float) GET_LUA()->GetNumberArgument(argNum++); float z = (float) GET_LUA()->GetNumberArgument(argNum++); Object * pObject = g_ObjectManager.GetObject(dwObjectKey); if ( pObject ) { WzVector wzVec; wzVec.x = x; wzVec.y = y; wzVec.z = z; pObject->SetPosition(wzVec); } return TRUE; } //------------------------------------------------------------------------------ /** @desc : ¿ÀºêÁ§Æ®ÀÇ À§Ä¡¸¦ ¹Ù²Ù´Â ÇÔ¼ö. @pram info : [IN] STRING DLG ID, FLOAT X, FLOAT Y [OUT] BOOL @return : */ LuaGlue LG_SetWindowPosition(lua_State *L) { int argNum = 1; const char * pszGetDlgID = GET_LUA()->GetStringArgument(argNum++); float x = (float) GET_LUA()->GetNumberArgument(argNum++); float y = (float) GET_LUA()->GetNumberArgument(argNum++); char szDlgID[256]; strncpy( szDlgID, pszGetDlgID, strlen(pszGetDlgID)); WzID Id = StrToWzID(szDlgID); SolarDialog * pDlg = g_InterfaceManager.GetDialog( Id ); if ( pDlg ) { pDlg->GetDialogWZ()->MoveWindowWZ(x, y); } return TRUE; } //------------------------------------------------------------------------------ /** @desc : À¯Àú Ä«¿îÆ®¸¦ ¾Ë¾Æ³»´Â ÇÔ¼ö @pram info : [IN] DWORD KEY, FLOAT X, FLOAT Y, FLOAT Z @return : Player Counter */ LuaGlue LG_GetPlayerCount(lua_State *L) { GET_LUA()->PushNumber( g_ObjectManager.GetObjectCount(PLAYER_OBJECT) ); return TRUE; } //------------------------------------------------------------------------------ /** desc : ¸ó½ºÅÍ Ä«¿îÆ®¸¦ ¾Ë¾Æ³»´Â ÇÔ¼ö pram info: [IN] DWORD KEY, FLOAT X, FLOAT Y, FLOAT Z return : Player Counter */ LuaGlue LG_GetMonsterCount(lua_State *L) { GET_LUA()->PushNumber( g_ObjectManager.GetObjectCount(MONSTER_OBJECT) ); return TRUE; } //------------------------------------------------------------------------------ // ETC FUNCS //------------------------------------------------------------------------------------------- /** desc : Á¶ÇÕ Ã¢À» ¿¬´Ù. pram info: [IN] VOID [OUT] VOID return : */ LuaGlue LG_TEST_OpenComposte(lua_State *L) { // test // Á¶ÇÕ //uiItemCompositeMan * pCompositeMan = (uiItemCompositeMan *)g_InterfaceManager.GetUserInterfaceManager(UIMAN_ITEM_COMPOSITE); //if ( pCompositeMan ) //{ // static int CompositeCode = eITEMCOMPOSITE_LOW_RING; // CompositeCode = // (CompositeCode > eITEMCOPOSITE_EXTRASTONE_CREATE)? // eITEMCOMPOSITE_LOW_RING : min( CompositeCode, eITEMCOPOSITE_EXTRASTONE_CREATE); // pCompositeMan->ShowItemComposite(ITEM_COMPOSITE_CATEGORY_COMPOSITE, (eITEMCOMPOSITECODE)CompositeCode ); // CompositeCode = CompositeCode + 1; //} return TRUE; } //------------------------------------------------------------------------------------------- /** desc : °áÁ¤È­ âÀ» ¿¬´Ù. pram info: [IN] VOID [OUT] VOID return : */ //------------------------------------------------------------------------------------------- /** desc : Å¥ºê âÀ» ¿¬´Ù. */ LuaGlue LG_TEST_OpenItemCube(lua_State *) { uiItemCube* dialog = GET_CAST_DIALOG(uiItemCube, IM_ITEM_COMPOSITE_MANAGER::ITEM_CUBE); if (dialog) { dialog->ShowInterface(TRUE); } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ¿É¼Ç Á¦°Å âÀ» ¿¬´Ù. pram info: [IN] VOID [OUT] VOID return : */ LuaGlue LG_TEST_OpenSocketExtract(lua_State *L) { ItemETCCompositeDlg * pDlg = (ItemETCCompositeDlg *)g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_ITEM_ETC_COMPOSE); if ( pDlg ) { pDlg->SetCurrentCompositeType( eITEMCOMPOSITE_EXTRACT_SOCKET ); pDlg->ShowDialog(TRUE); } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ÀÎþƮ âÀ» ¿¬´Ù. pram info: [IN] VOID [OUT] VOID return : */ LuaGlue LG_TEST_OpenEnchant(lua_State *L) { g_InterfaceManager.ShowDialog(InterfaceManager::DIALOG_ENCHANT, TRUE); return TRUE; } LuaGlue LG_TEST_AttachTestCase(lua_State *L) { int argNum = 1; const char * pszTestName = GET_LUA()->GetStringArgument(argNum++); TCHAR szName[512]; StrCopy(szName, pszTestName); SUN_STRING strTestName = szName; BOOL bRet = g_TestUIScene.AttachTestCase(strTestName ); GET_LUA()->PushNumber(bRet); return TRUE; } LuaGlue LG_TEST_DetachTestCase(lua_State *L) { int argNum = 1; const char * pszTestName = GET_LUA()->GetStringArgument(argNum++); TCHAR szName[512]; StrCopy(szName, pszTestName); SUN_STRING strTestName = szName; BOOL bRet = FALSE; if ( GameFramework::GetCurScene() == SCENE_TYPE_TESTUI ) { bRet = g_TestUIScene.DeAttachTestCase(strTestName ); } GET_LUA()->PushNumber(bRet); return TRUE; } #ifdef _SCJ_REMOVE_ANNOUNCE_WINDOW #else LuaGlue LG_TEST_OpenHelp(lua_State *L) { int argNum = 1; DWORD dwHelpIndex = (DWORD) GET_LUA()->GetNumberArgument(argNum++); uiHelpMan* helpMan = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_HELP)); if (helpMan) { helpMan->ShowHelpTest(dwHelpIndex); } return TRUE; } #endif //_SCJ_REMOVE_ANNOUNCE_WINDOW LuaGlue LG_TEST_OpenGMHelp(lua_State *L) { int argNum = 1; DWORD dwHelpIndex = (DWORD) GET_LUA()->GetNumberArgument(argNum++); int iParam = (int) GET_LUA()->GetNumberArgument(argNum++); uiHelpMan* helpMan = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_HELP)); if (helpMan) { helpMan->ShowGMMsg(dwHelpIndex, iParam); } return TRUE; } #ifdef _SCJ_REMOVE_ANNOUNCE_WINDOW #else LuaGlue LG_TEST_OpenHelpString(lua_State *L) { int argNum = 1; DWORD dwStringCode = (DWORD) GET_LUA()->GetNumberArgument(argNum++); uiHelpMan* helpMan = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_HELP)); if (helpMan) { helpMan->ShowHelpTestStringCode(dwStringCode); } return TRUE; } #endif //_SCJ_REMOVE_ANNOUNCE_WINDOW LuaGlue LG_TEST_AddMissionHelp(lua_State *L) { int argNum = 1; int iTextID = (int) GET_LUA()->GetNumberArgument(argNum++); //DWORD dwNCode = (DWORD) GET_LUA()->GetNumberArgument(argNum++); //DWORD dwDCode = (DWORD) GET_LUA()->GetNumberArgument(argNum++); //DWORD dwImgCode = (DWORD) GET_LUA()->GetNumberArgument(argNum++); MESSAGE_INFO *pMessageInfo = MessageInfoParser::Instance()->GetMessage( iTextID ); uiHelpMan* helpMan = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_HELP)); if (helpMan && pMessageInfo) { helpMan->AddHelpMission(iTextID, pMessageInfo->dwNCode, pMessageInfo->dwDCode, pMessageInfo->dwImgCode); } return TRUE; } LuaGlue LG_TEST_DelMissionHelp(lua_State *L) { int argNum = 1; int iTextID = (int) GET_LUA()->GetNumberArgument(argNum++); uiHelpMan* helpMan = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_HELP)); if (helpMan) { helpMan->DelHelpMission(iTextID); } return TRUE; } LuaGlue LG_TEST_TooltipItem(lua_State *L) { int argNum = 1; DWORD dwCode = (DWORD) GET_LUA()->GetNumberArgument(argNum++); SCItemSlot ItemSlot; ItemSlot.SetCode(dwCode); uiToolTipMan* pUIMan = (uiToolTipMan*)g_InterfaceManager.GetUserInterfaceManager(UIMAN_TOOLTIP); if(pUIMan) pUIMan->InitTooltip(); const BASE_ITEMINFO *pItemInfo = ItemSlot.GetItemInfo(); if(pItemInfo->m_Code) { uiToolTipMan* pUIMan = (uiToolTipMan*)g_InterfaceManager.GetUserInterfaceManager(UIMAN_TOOLTIP); if(pUIMan) { pUIMan->SetTooltipTestMode(TRUE); pUIMan->RegisterTooltipItem(&ItemSlot, FALSE); pUIMan->SetTooltipDialogID(0); } } return TRUE; } LuaGlue LG_TEST_TooltipClear(lua_State *L) { uiToolTipMan* pUIMan = (uiToolTipMan*)g_InterfaceManager.GetUserInterfaceManager(UIMAN_TOOLTIP); if(pUIMan) { pUIMan->SetTooltipTestMode(FALSE); pUIMan->InitTooltip(); } return TRUE; } //------------------------------------------------------------------------------------------- LuaGlue LG_TEST_EventWindow(lua_State *L) { uiEventMan* eventMan = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_EVENT)); if(eventMan) { eventMan->ShowEventWindow(TRUE); } return TRUE; } //------------------------------------------------------------------------------------------- LuaGlue LG_TEST_WayPointWindow(lua_State *L) { uiWayPointMan* waypointMan = GET_DIALOG_MANAGER(uiWayPointMan, UIMAN_WAYPOINT); if(waypointMan) { waypointMan->ShowWayPointWindow(true); } return TRUE; } //------------------------------------------------------------------------------------------- LuaGlue LG_TEST_SaveWayPoint(lua_State *L) { int argNum = 1; MAPCODE code = (WORD) GET_LUA()->GetNumberArgument(argNum++); uiWayPointMan* waypointMan = GET_DIALOG_MANAGER(uiWayPointMan, UIMAN_WAYPOINT); if(waypointMan) { waypointMan->SetWayPointbyMapCode(code); } return TRUE; } //------------------------------------------------------------------------------------------- LuaGlue LG_TEST_TestWayPoint(lua_State *L) { uiWayPointMan* waypointMan = GET_DIALOG_MANAGER(uiWayPointMan, UIMAN_WAYPOINT); if(waypointMan) { waypointMan->SEND_CG_WAYPOINT_INFO_SAVE_SYN(1); } return TRUE; } //------------------------------------------------------------------------------------------- #ifdef _NA_008016_20150202_OLD_RANKING_SYSTEM LuaGlue LG_TEST_MissionRankList(lua_State *L) { #if defined(_NA_006802_20130704_REORGANIZATION_RANK_SYSTEM) uiMissionRankMan2* rank_manager2_ptr = GET_DIALOG_MANAGER( uiMissionRankMan2, UIMAN_MISSION_RANK ); if ( rank_manager2_ptr ) { int arg_number = 1; int type = static_cast(GET_LUA()->GetNumberArgument(arg_number++)); rank_manager2_ptr->ShowRankList(type); } #else uiMissionRankMan* pRankMan = GET_DIALOG_MANAGER( uiMissionRankMan, UIMAN_MISSION_RANK ); if( pRankMan ) { int argNum = 1; int type = (int) GET_LUA()->GetNumberArgument(argNum++); pRankMan->ShowRankList(type); } #endif // _NA_006802_20130704_REORGANIZATION_RANK_SYSTEM return TRUE; } //------------------------------------------------------------------------------------------- LuaGlue LG_TEST_MissionRankGamble(lua_State *L) { int argNum = 1; int arg = (int) GET_LUA()->GetNumberArgument(argNum++); #if defined(_NA_006802_20130704_REORGANIZATION_RANK_SYSTEM) uiMissionRankMan2* rank_manager2_ptr = GET_DIALOG_MANAGER( uiMissionRankMan2, UIMAN_MISSION_RANK ); if ( rank_manager2_ptr ) { rank_manager2_ptr->SetRewardRank(arg); } #else uiMissionRankMan* pRankMan = GET_DIALOG_MANAGER( uiMissionRankMan, UIMAN_MISSION_RANK ); if(pRankMan) { pRankMan->SetRewardRank(arg); } #endif // _NA_006802_20130704_REORGANIZATION_RANK_SYSTEM return TRUE; } //------------------------------------------------------------------------------------------- LuaGlue LG_TEST_RqstMissionRank(lua_State *L) { int argNum = 1; BYTE type = (BYTE) GET_LUA()->GetNumberArgument(argNum++); BYTE mission = (BYTE) GET_LUA()->GetNumberArgument(argNum++); #if defined(_NA_006802_20130704_REORGANIZATION_RANK_SYSTEM) uiMissionRankMan2* rank_manager2_ptr = GET_DIALOG_MANAGER( uiMissionRankMan2, UIMAN_MISSION_RANK ); BYTE system_ranking_type = (BYTE) GET_LUA()->GetNumberArgument(argNum++); if ( rank_manager2_ptr ) { rank_manager2_ptr->Send_CG_MISSION_RANKING_INFO_SYN(type, mission, static_cast(system_ranking_type), 0); } #else uiMissionRankMan* pRankMan = GET_DIALOG_MANAGER( uiMissionRankMan, UIMAN_MISSION_RANK ); if( pRankMan ) { pRankMan->Send_CG_MISSION_RANKING_INFO_SYN(type, mission, 0); } #endif // _NA_006802_20130704_REORGANIZATION_RANK_SYSTEM return TRUE; } #endif // _NA_008016_20150202_OLD_RANKING_SYSTEM LuaGlue LG_TEST_SendMoveNak(lua_State *L) { if ( g_pApplication && g_pHero) { MSG_CG_SYNC_MOVE_NAK SendPacketAck; SendPacketAck.m_wvCurPos = g_pHero->GetPosition() - (g_pHero->GetDirection() * 0.4f); g_pApplication->AddVirtualPacket( CI_GAMESERVERIDX, (BYTE *)&SendPacketAck, sizeof(SendPacketAck)); } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : FormatText TestCase¿¡¼­ ½ºÆ®¸µÀ» Ãß°¡ÇÑ´Ù. pram info: [IN] INTERFACE STRING ID return : TRUE, FALSE */ LuaGlue LG_TEST_AppendFormatText(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; DWORD dwStrID = GET_LUA()->GetNumberArgument(argNum++); if ( GameFramework::GetCurScene() == SCENE_TYPE_TESTUI ) { g_TestUIScene.EntMessage(TESTCASE_FT_APPEND_STRING, dwStrID, 0); } else { } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : FormatText TestCase¿¡¼­ ½ºÆ®¸µÀ» ÃʱâÈ­ ÇÑ´Ù. pram info: return : TRUE, FALSE */ LuaGlue LG_TEST_ClearFormatText(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; if ( GameFramework::GetCurScene() == SCENE_TYPE_TESTUI ) { g_TestUIScene.EntMessage(TESTCASE_FT_CLEAR_STRING, 0, 0); } else { } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : FormatText TestCase¿¡¼­ ½ºÆ®¸µÀ» ÃʱâÈ­ ÇÑ´Ù. pram info: return : TRUE, FALSE */ LuaGlue LG_TEST_SetFormatTextRect(lua_State *L) { BOOL bRet = FALSE; int argNum = 1; int left = (int) GET_LUA()->GetNumberArgument(argNum++); int top = (int) GET_LUA()->GetNumberArgument(argNum++); int right = (int) GET_LUA()->GetNumberArgument(argNum++); int bottom = (int) GET_LUA()->GetNumberArgument(argNum++); if ( GameFramework::GetCurScene() == SCENE_TYPE_TESTUI ) { g_TestUIScene.EntMessage(TESTCASE_FT_SET_RECT, left, top, right, bottom); } else { } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : FormatText TestCase¿¡¼­ ½ºÆ®¸µÀ» ÃʱâÈ­ ÇÑ´Ù. pram info: NPCCODE return : TRUE, FALSE */ LuaGlue LG_NPC_MEET(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; // MAPID MapCode = 0; // FIELDID FieldCode = 0; CODETYPE NPCCode = 0; // MapCode = GET_LUA()->GetNumberArgument(argNum++); // FieldCode = GET_LUA()->GetNumberArgument(argNum++); NPCCode = GET_LUA()->GetNumberArgument(argNum++); bRet = (BOOL)GameFunc::NPCMeetWithForward(1, 1, NPCCode); GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : TestCase¿¡¼­ Hero »ý¼º ½ºÆ®¸µÀ» ÃʱâÈ­ ÇÑ´Ù. pram info: CLASS X Y return : */ LuaGlue LG_CREATE_HERO(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; int iClass = (int)GET_LUA()->GetNumberArgument(argNum++); BattleScene::SetHeroInfo( iClass ); if ( g_pHero ) { g_ObjectManager.Delete( g_pHero->GetObjectKey() ); g_pHero = NULL; } g_pHero = (Hero *)g_ObjectManager.Add( g_ObjectManager.GenerateKeyAtSingleMode(PLAYER_OBJECT), PLAYER_OBJECT, xGetHeroData()->GetClassCode(), TRUE); g_InterfaceManager.InitSkillInfos(); g_pHero->SetHeroInfo(BattleScene::GetHeroInfo()); WzVector vTestPos = g_pSunTerrain->GetRandomPosInTile(1); g_pHero->SetPosition(vTestPos,1); // Àӽ÷Π¹ö¼­Ä¿¿¡°Ô Ä®À» µé·ÁÁØ´Ù. if (g_pHero->GetClass() == eCHAR_BERSERKER) { SCItemSlot ItemSlot; ItemSlot.SetCode(1); SCSlotContainer * pContainer = g_pHero->GetSlotContainer(SI_EQUIPMENT); pContainer->InsertSlot(EquipmentContainer::EQUIP_WEAPON1, ItemSlot); g_pHero->SetCurrentAttackStyle(eSTYLE_TWOHANDAXE_NORMAL); } // µå·¡°ïµµ Ä®ÁÖÀÚ if (g_pHero->GetClass() == eCHAR_DRAGON) { SCItemSlot ItemSlot; ItemSlot.SetCode(31); SCSlotContainer * pContainer = g_pHero->GetSlotContainer(SI_EQUIPMENT); pContainer->InsertSlot(EquipmentContainer::EQUIP_WEAPON1, ItemSlot); } // ¹ß۸® ¼®±ÃÁÖ±â if (g_pHero->GetClass() == eCHAR_VALKYRIE) { SCItemSlot ItemSlot; ItemSlot.SetCode(91); // ¼®±Ã //ItemSlot.SetCode(106); // ¿¡Å׸£ SCSlotContainer * pContainer = g_pHero->GetSlotContainer(SI_EQUIPMENT); pContainer->InsertSlot(EquipmentContainer::EQUIP_WEAPON1, ItemSlot); g_pHero->SetCurrentAttackStyle(eSTYLE_ONEHANDCROSSBOW_NORMAL); //g_pHero->SetCurrentAttackStyle(eSTYLE_ETHER_NORMAL); } if (g_pHero->GetClass() == eCHAR_MAGICIAN) { SCItemSlot ItemSlot; ItemSlot.SetCode(154); g_pHero->SetCurrentNomalAttackStyle(eWEAPONTYPE_ORB); SCSlotContainer * pContainer = g_pHero->GetSlotContainer(SI_EQUIPMENT); pContainer->InsertSlot(EquipmentContainer::EQUIP_WEAPON1, ItemSlot); } g_pHero->SetHP(100); g_pHero->SetMP(100); g_pHero->SetPartVariation(PLAYER_VARIATION_HAIR,1); g_pHero->SetPartVariation(PLAYER_VARIATION_FACE,1); g_pHero->RefreshAppearRender(); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ¸Ê·Îµå pram info: MapID, FieldID return : */ LuaGlue LG_Load_Map(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; MAPID MapCode = 0; FIELDID FieldCode = 0; MapCode = GET_LUA()->GetNumberArgument(argNum++); FieldCode = GET_LUA()->GetNumberArgument(argNum++); if ( !g_pMap ) { g_pMap = new Map; } #ifdef _MOD_CHAGNE_DELETE_HERO g_ObjectManager.DeleteAllObjectWithoutHero(); #else g_ObjectManager.Destroy(); g_ObjectManager.Create(); #endif char szRootDir[0xff]; ::GetCurrentDirectoryA(0xff, szRootDir); g_pMap->Destroy(); g_pMap->Create( g_pSunRenderer, szRootDir ); bRet = g_pMap->Load(MapCode, FieldCode); if ( bRet ) { g_pMap->EnableBlur(FALSE); g_pMap->SetRenderFlag(TRUE); // ¸Ê¿¡¼­ ¾ò¾î¿Â (¸ÊÅø¿¡¼­ Á¤ÇÑ) Ä«¸Þ¶ó À§Ä¡¿Í ¹Ù¶óº¸´Â ¹æÇâ°ú ¸ñÇ¥¸¦ ¼³Á¤ÇÑ´Ù. WzVector wzCamera, wzTarget; WzVector wzDir,wzBase; CAMERA_EXTRA_INFO * camExtra = g_pMap->GetExtraCameraInfo(); SetVector(&wzTarget, camExtra->WzTargetPos.x, camExtra->WzTargetPos.y, camExtra->WzTargetPos.z); SetVector(&wzCamera, camExtra->WzPos.x, camExtra->WzPos.y, camExtra->WzPos.z); wzDir = wzTarget - wzCamera; wzBase = wzDir; wzBase.z = 0.0f; float fBase = VectorLength(&wzBase); g_Camera.SetCameraDistance(fBase); float fYaw = Math_GetAngleFromVector(&wzDir); g_Camera.SetYaw( fYaw ); g_Camera.SetPitch(atan( wzDir.z / fBase)); g_Camera.SetCameraFromTo(wzCamera, wzTarget); g_Camera.SetCameraPosition(&wzCamera); g_Camera.UpdateCamera(); } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ¸Ê·Îµå pram info: MapID, FieldID return : */ LuaGlue LG_Load_Map_All(lua_State *L) { #ifdef _MOD_CHAGNE_DELETE_HERO g_ObjectManager.DeleteAllObjectWithoutHero(); #else g_ObjectManager.Destroy(); g_ObjectManager.Create(); #endif sMAPINFO_HASH::const_iterator itr = MapInfoParser::Instance()->GetMapInfoHash().begin(); SUN_STRING strNotice; if ( g_pMap ) { g_pMap->Destroy(); } #ifdef _USE_MSXML MSXML2::IXMLDOMDocument2Ptr pDoc; MSXML2::IXMLDOMProcessingInstructionPtr pPI; // XML ProcessingInstruction ¼±¾ð MSXML2::IXMLDOMElementPtr pRootElement; MSXML2::IXMLDOMTextPtr pXMLText; pDoc.CreateInstance( __uuidof(MSXML2::DOMDocument) ); pPI = pDoc->createProcessingInstruction( "xml", "version=\"1.0\" endcoding=\"euc-kr\"" ); pRootElement = pDoc->createElement("MAP_LOAD"); pDoc->appendChild(pPI); char szRootDir[0xff]; ::GetCurrentDirectoryA(0xff, szRootDir); for( ; itr != MapInfoParser::Instance()->GetMapInfoHash().end() ; ++itr ) { const sMAPINFO * pMapInfo = (*itr); MSXML2::IXMLDOMElementPtr pMapElement; pMapElement = pDoc->createElement("MAP"); for ( int i = 0; i < 3; ++i ) { if ( !pMapInfo->FCode[i] ) continue; MSXML2::IXMLDOMElementPtr pFieldElement; pFieldElement = pDoc->createElement("FIELD"); g_pMap->Create( g_pSunRenderer, szRootDir ); strNotice.clear(); BOOL bRet = g_pMap->Load( pMapInfo->MapCode, pMapInfo->FCode[i] ); assert(bRet); g_pMap->Destroy(); pMapElement->appendChild(pFieldElement); } pRootElement->appendChild(pMapElement); } pDoc->appendChild(pRootElement); pDoc->save("..\\MAP_LOAD_TEST_LOG_MSXML.xml"); #else //CMarkupArchive xmlLog( // CMarkupArchive::ArchiveModeNotZipped | // CMarkupArchive::ArchiveModeCreate | // CMarkupArchive::ArchiveModeStoring ); //xmlLog.SetEncodingString("euc-kr"); //xmlLog.Open("MapLoadTestLog.xml"); //xmlLog.AddElem( "MAP_LOAD", "Map Load Test Log"); //xmlLog.IntoElem(); char szRootDir[0xff]; ::GetCurrentDirectoryA(0xff, szRootDir); for( ; itr != MapInfoParser::Instance()->GetMapInfoHash().end() ; ++itr ) { const sMAPINFO * pMapInfo = static_cast ( itr->second ); //xmlLog.AddElem( "MAP"); //xmlLog.AddAttrib("ID", pMapInfo->MapCode ); //xmlLog.IntoElem(); for ( int i = 0; i < 3; ++i ) { if ( !pMapInfo->FCode[i] ) continue; //xmlLog.AddElem( "FIELD"); //xmlLog.AddAttrib("ID", pMapInfo->FCode[i] ); //xmlLog.AddAttrib("TRIGGER_ID", pMapInfo->FGCode[i] ); g_pMap->Create( g_pSunRenderer, szRootDir ); strNotice.clear(); BOOL bRet = g_pMap->Load( pMapInfo->MapCode, pMapInfo->FCode[i] ); assert(bRet); g_pMap->Destroy(); /* if (bRet) { xmlLog.AddAttrib("CHECK", "OK" ); } else { xmlLog.AddAttrib("CHECK", "FAILED" ); } */ } // xmlLog.OutOfElem(); } //xmlLog.Close(); #endif return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ·¹º§ ¼³Á¤ ( Ŭ¶óÀÌ¾ðÆ®¿¡¼­¸¸ ÀÇ¹Ì ÀÖÀ½ ) pram info: LEVEL return : */ LuaGlue LG_SetLevel(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; LEVELTYPE Level = 0; Level = GET_LUA()->GetNumberArgument(argNum++); if (g_pHero) { bRet = TRUE; g_pHero->SetLevel(Level); GlobalFunc::DebugOutputMsg(eOUTPUT_MSG_CHAT, _T("%d Level ·Î ¼³Á¤ ÇÏ¿´½À´Ï´Ù."), g_pHero->GetLevel()); } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ¾ÆÀÌÅÛÀ» Àκ¥Å丮¿¡ Ãß°¡ÇÑ´Ù.( Ŭ¶óÀÌ¾ðÆ® Å×½ºÆ®¿¡¼­¸¸ ÀÇ¹Ì ÀÖÀ½. ) pram info: ITEMCODE NUM return : */ LuaGlue LG_AddItemAtInventory(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; CODETYPE ItemCode = 0; WORD ItemNum = 0; ItemCode = GET_LUA()->GetNumberArgument(argNum++); ItemNum = GET_LUA()->GetNumberArgument(argNum++, 1); ItemManager::Instance()->Test_InsertItemAtInventory( ItemCode, ItemNum ); GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : µ· ( Ŭ¶óÀÌ¾ðÆ® Å×½ºÆ®¿¡¼­¸¸ ÀÇ¹Ì ÀÖÀ½. ) pram info: return : */ LuaGlue LG_SetMoney(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; DWORD money = 0; money = GET_LUA()->GetNumberArgument(argNum++); if ( g_pHero ) { g_pHero->SetMoney(money); } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ½ºÅ©¸³Æ® ½ÇÇà pram info: LEVEL return : */ LuaGlue LG_RunScript(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; LEVELTYPE Level = 0; SUN_STRING strFile; strFile = (TCHAR *)GET_LUA()->GetStringArgument(argNum++); bRet = GET_LUA()->RunScript(strFile.c_str()); GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ½ºÅ©¸³Æ® ½ÇÇà pram info: condition type condition value return : */ //------------------------------------------------------------------------------------------- /** desc : Äù½ºÆ® ¸®½ºÆ® â ¿ÀÇ pram info: return : */ LuaGlue LG_ToggleACDialog(lua_State *L) { uiBase* pDlg = GET_DIALOG(IM_AREACONQUEST_MANAGER::AREACONQUEST_DIALOG); if (pDlg) { if (pDlg->IsVisibleWindow()) { pDlg->ShowDialog(FALSE); } else { pDlg->ShowDialog(TRUE); } } return TRUE; } // º¸»óâ ¿¬´Ù. LuaGlue LG_OpenRewardDialog(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; int iReward = 0; iReward = GET_LUA()->GetNumberArgument(argNum++); if (g_pHero) { g_InterfaceManager.ShowDialog(InterfaceManager::DIALOG_REWARD, TRUE); RewardDialog *pDlg = (RewardDialog *)g_InterfaceManager.GetDialog( InterfaceManager::DIALOG_REWARD ); if (pDlg) { pDlg->SetMissionReward(iReward); } } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : Äù½ºÆ® ¸®½ºÆ® â ¿ÀÇ pram info: return : */ LuaGlue LG_TEST_OpenQuestList(lua_State *L) { uiQuestMan * pQuestMan = (uiQuestMan *)g_InterfaceManager.GetUserInterfaceManager(UIMAN_QUEST); if ( pQuestMan ) { pQuestMan->OpenQuestList(); } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : Äù½ºÆ® Á¤º¸ ÀúÀå pram info: return : */ LuaGlue LG_TEST_SaveQuestList(lua_State *L) { BOOL bRet = FALSE; if ( g_pQMGR_Real ) { g_pQuestStreamFile = fopen("TestQuestStream.dat", "w"); if ( g_pQuestStreamFile ) { g_pQMGR_Real->SerializeStream( g_ClientQuestProgressTotalInfo, QSERIALIZE_LOAD ); g_pQMGR_Real->SerializeStream( g_ClientQuestCompleteTotalInfo, QSERIALIZE_LOAD ); fwrite( &g_ClientQuestProgressTotalInfo, sizeof(g_ClientQuestProgressTotalInfo), 1, g_pQuestStreamFile); fwrite( &g_ClientQuestCompleteTotalInfo, sizeof(g_ClientQuestCompleteTotalInfo), 1, g_pQuestStreamFile); fclose( g_pQuestStreamFile ); g_pQuestStreamFile = NULL; GlobalFunc::DebugOutputMsg(eOUTPUT_MSG_CENTER_SHOW, _T("Save Quest Info!")); bRet = TRUE; } } else { GlobalFunc::DebugOutputMsg(eOUTPUT_MSG_CENTER_SHOW, _T("Can't Save Quest Info!")); } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : Äù½ºÆ® Á¤º¸ ·Îµå pram info: return : */ LuaGlue LG_TEST_LoadQuestList(lua_State *L) { BOOL bRet = FALSE; if ( g_pQMGR_Real ) { g_pQuestStreamFile = fopen("TestQuestStream.dat", "r"); if ( g_pQuestStreamFile ) { fread( &g_ClientQuestProgressTotalInfo, sizeof(g_ClientQuestProgressTotalInfo), 1, g_pQuestStreamFile); fread( &g_ClientQuestCompleteTotalInfo, sizeof(g_ClientQuestCompleteTotalInfo), 1, g_pQuestStreamFile); g_pQMGR_Real->SerializeStream( g_ClientQuestProgressTotalInfo, QSERIALIZE_SAVE ); g_pQMGR_Real->SerializeStream( g_ClientQuestCompleteTotalInfo, QSERIALIZE_SAVE ); fclose( g_pQuestStreamFile ); g_pQuestStreamFile = NULL; GlobalFunc::DebugOutputMsg(eOUTPUT_MSG_CENTER_SHOW, _T("Quest Info Load!!")); bRet = TRUE; } } else { GlobalFunc::DebugOutputMsg(eOUTPUT_MSG_CENTER_SHOW, _T("Can't Load Quest Info!!")); } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ƯÁ¤ ¸ó½ºÅÍ Á׿´´Ù°í ¼­¹ö¿¡¼­ ¾Ë·Á¿À´Â Quest Á¤º¸¸¦ ÀÓÀÇÀûÀ¸·Î »ý¼º pram info: QUEST CODE MONSTER CODE return : TRUE / FALSE */ LuaGlue LG_TEST_MONSTER_KILL_CMD(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; CODETYPE QuestCode = 0, MonsterCode = 0; QuestCode = GET_LUA()->GetNumberArgument(argNum++); MonsterCode = GET_LUA()->GetNumberArgument(argNum++); MSG_CG_QUEST_MONSTER_KILL_CMD SendPacketAck; SendPacketAck.m_QuestCode = QuestCode; SendPacketAck.m_MonsterCode = MonsterCode; g_pApplication->AddVirtualPacket(CI_GAMESERVERIDX, (BYTE *)&SendPacketAck, sizeof(SendPacketAck)); bRet = TRUE; GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : NPC À§Ä¡·Î~ pram info: return : TRUE / FALSE */ LuaGlue LG_TEST_SettingNPC(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; if (g_pMap) { g_TestUIScene.SettingNPC(g_pMap->GetMapID(),g_pMap->GetCurrentFieldID()); bRet = TRUE; } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : NPC À§Ä¡·Î~ pram info: return : TRUE / FALSE */ LuaGlue LG_TEST_RefreshNPCState(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; RefreshNPCStateForQuest(); GET_LUA()->PushNumber(TRUE); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : Äù½ºÆ® °ü·Ã ¿¡¾î¸®¾î Á¤º¸¸¦ ¹Þ¾Æ¿Â´Ù. pram info: return : TRUE / FALSE */ LuaGlue LG_TEST_InitQuestAreaInfo(lua_State *L) { BOOL bRet = FALSE; if ( g_pMap ) { g_TestUIScene.InitQuestAreaInfo(); bRet = TRUE; } GET_LUA()->PushNumber(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ½Ì±Û»ó¿¡¼­ ƯÁ¤ Äù½ºÆ® ¼ö¶ô ÆÐŶÀ» °¡»óÀ¸·Î ³¯¸². pram info: return : TRUE / FALSE */ LuaGlue LG_TEST_Quest_Accept(lua_State * L) { if ( GENERALPARAM->IsNet() ) { return FALSE; } int argNum = 1; QCODE QuestCode = GET_LUA()->GetNumberArgument(argNum++); QuestInfo * pQuestInfo = g_QuestInfoManager.FindQuestInfo(QuestCode); if ( pQuestInfo && !pQuestInfo->IsChildQuest()) { uiQuestMan * pQuestMan = (uiQuestMan *)g_InterfaceManager.GetUserInterfaceManager( UIMAN_QUEST ); pQuestMan->NET_SEND_CG_QUEST_ACCEPT_SYN( QuestCode ); } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : °ÔÀÓ ±âº» ÀÎÅÍÆäÀ̽º â ¿­°í ´Ý±â pram info: BOOL (SHOW/HIDE) return : TRUE / FALSE */ LuaGlue LG_TEST_ShowGameInterface(lua_State *L) { int argNum = 1; BOOL bRet = GET_LUA()->GetNumberArgument(argNum++); g_InterfaceManager.ShowGameInterface(bRet); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : °ÔÀÓ Á¾·á pram info: return : */ LuaGlue LG_TEST_Exit(lua_State *L) { ::SendMessage(g_hWndMain, WM_CLOSE, 0, 0); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ¹Ì¼ÇÆ÷ÀÎÆ® ¼³Á¤ pram info: MAPCODE, POINT return : TRUE / FALSE */ LuaGlue LG_TEST_SetMissionPosint(lua_State *L) { int argNum = 1; BOOL bRet = FALSE; CODETYPE MapCode = GET_LUA()->GetNumberArgument(argNum++); WORD MissionPoint = GET_LUA()->GetNumberArgument(argNum++); if (g_pMap && g_pMission_Concrete) { g_pMission_Concrete->SetMissionPoint( MapCode, MissionPoint); bRet = TRUE; } GET_LUA()->PushNumber(bRet); return TRUE; } LuaGlue LG_TEST_OpenKillPoint(lua_State *L) { int argNum = 1; uiBase * pDialog = GET_DIALOG( IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_DOING ); //uiBattleZoneDoing *pDialog = static_cast(g_InterfaceManager.GetUserInterface(UI_BATTLEZONE_CHUNTING_DOING)); if( pDialog ) { pDialog->ShowWindow(TRUE); } return TRUE; } LuaGlue LG_TEST_SetKillPoint(lua_State *L) { int argNum = 1; int iBlue = (int) GET_LUA()->GetNumberArgument(argNum++); int iRed = (int) GET_LUA()->GetNumberArgument(argNum++); uiBattleZoneDoing * pDialog = GET_CAST_DIALOG( uiBattleZoneDoing, IM_BATTLEZONE_MANAGER::BATTLEZONE_CHUNTING_DOING ); //uiBattleZoneDoing *pDialog = static_cast(g_InterfaceManager.GetUserInterface(UI_BATTLEZONE_CHUNTING_DOING)); if( pDialog ) { pDialog->SetKillPoint(iBlue, iRed); } return TRUE; } LuaGlue LG_TEST_CMD_AUTO_QUEST(lua_State *L) { BOOL bRet = FALSE; int argNum = 1; CODETYPE QuestCode = (int) GET_LUA()->GetNumberArgument(argNum++); if ( !GENERALPARAM->IsNet() ) { bRet = TRUE; MSG_CG_QUEST_ACCEPT_CMD SendPacketAck; SendPacketAck.m_QuestCode = QuestCode; g_pApplication->AddVirtualPacket(CI_GAMESERVERIDX, (BYTE *)&SendPacketAck, sizeof(SendPacketAck)); } GET_LUA()->PushNumber( bRet ); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ¹Ì¼ÇÆ÷ÀÎÆ® ¼³Á¤ pram info: BUY POSITION(Inventory) return : TRUE / FALSE */ LuaGlue LG_TEST_CMD_VENDOR_BUY(lua_State *L) { MSG_CG_VENDOR_BUY_CMD SendPacketCmd; BOOL bRet = FALSE; int argNum = 1; SendPacketCmd.m_VendorPos = (int) GET_LUA()->GetNumberArgument(argNum++); if ( !GENERALPARAM->IsNet() ) { if ( g_pApplication ) { g_pApplication->AddVirtualPacket( CI_GAMESERVERIDX, (BYTE*)&SendPacketCmd, sizeof(SendPacketCmd)); bRet = TRUE; } } GET_LUA()->PushNumber( bRet ); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ¾îÅØ Á¡ÇÁ Å×½ºÆ® ÇÔ¼ö. ( ½Ì±Û Å×½ºÆ® ¿ë) pram info: BUY POSITION(Inventory) return : TRUE / FALSE */ LuaGlue LG_TEST_AttackJump(lua_State *L) { BOOL bRet = FALSE; int argNum = 1; //CODETYPE QuestCode = (int) GET_LUA()->GetNumberArgument(argNum++); if ( FALSE == GENERALPARAM->IsNet() ) { DWORD dwTargetObjKey = g_HeroInput.GetCurrentTarget(); Object * pTarget = g_ObjectManager.GetObject( dwTargetObjKey ); if ( g_pHero && pTarget ) { bRet = TRUE; MSG_CG_SYNC_NPC_JUMP_BRD SendPacket; SendPacket.m_bJumpAttack = TRUE; SendPacket.m_dwObjectKey = dwTargetObjKey; SendPacket.m_wvEndPos = g_pHero->GetVisiblePos(); g_pApplication->AddVirtualPacket( CI_GAMESERVERIDX, (BYTE*)&SendPacket, sizeof(SendPacket) ); } } GET_LUA()->PushNumber( bRet ); return TRUE; } LuaGlue LG_TEST_EventJump(lua_State *L) { BOOL bRet = FALSE; int argNum = 1; //CODETYPE QuestCode = (int) GET_LUA()->GetNumberArgument(argNum++); if ( FALSE == GENERALPARAM->IsNet() ) { DWORD dwTargetObjKey = g_HeroInput.GetCurrentTarget(); Object * pTarget = g_ObjectManager.GetObject( dwTargetObjKey ); if ( g_pHero && pTarget ) { bRet = TRUE; MSG_CG_SYNC_NPC_JUMP_BRD SendPacket; SendPacket.m_bJumpAttack = FALSE; SendPacket.m_dwObjectKey = dwTargetObjKey; SendPacket.m_wvEndPos = g_pHero->GetVisiblePos(); g_pApplication->AddVirtualPacket( CI_GAMESERVERIDX, (BYTE*)&SendPacket, sizeof(SendPacket) ); } } GET_LUA()->PushNumber( bRet ); return TRUE; } LuaGlue LG_TEST_jjumbo( lua_State *L ) { /* ChatDialog * pChatDialog = (ChatDialog *) g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_CHAT); if (pChatDialog) { pChatDialog->AutoFillWhisperNameWhenChatListClick(); } #ifdef _JBH_ADD_PC_BANG_EVENT_TIME int argNum = 1; int iTime = GET_LUA()->GetNumberArgument(argNum++); PcbangPlayTimeDialog * pDlg = ( PcbangPlayTimeDialog *) g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_PCBANG_EVENT_TIME ); if ( pDlg) { pDlg->SetTime(iTime); } #endif #ifdef _JBH_ADD_SPETIAL_OPTION int argNum = 1; int iTime = GET_LUA()->GetNumberArgument(argNum++); g_InterfaceManager.HideAllWindows(); #endif */ //RECT rt; //rt.left = 100; //rt.right = 300; //rt.top = 100; //rt.bottom = 300; //TCHAR szMessage[INTERFACE_STRING_LENGTH]; //Sprintf( szMessage , "°¡³ª ´Ù¶ó¸¶¹Ù »ç¾ÆÀÚÂ÷īŸÆÄÇϰ¡³ª´Ù¶ó¸¶¹Ù»ç¾ÆÀÚīŸÆÄÇÏÇÏÇÏÇÏÇÏÇÏÇÏÇÏÇÏÇÏ"); //g_pSunRenderer->x_pManagerTextOut->DrawTextA(szMessage , &rt , WzColor_RGBA(255,0,0,255) ); //GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT , szMessage); /* #ifdef _JBH_ADD_GUILD_POINT_EXCHANGE uiGuildConvertGP * pDlg = (uiGuildConvertGP * ) g_InterfaceManager.GetUserInterface(UI_GUILD_CONVERT_GP); if( pDlg) { pDlg->ShowInterface(TRUE); } #endif #ifdef _JBH_ADD_PERSONAL_VENDOR_LIST uiVendorList * pVendorList = (uiVendorList * ) g_InterfaceManager.GetUserInterface(UI_VENDOR_LIST ); if( pVendorList ) { pVendorList->ShowInterface(TRUE); } #endif int argNum = 1; int iCode = GET_LUA()->GetNumberArgument(argNum++); BankDialog * pBank = ( BankDialog * ) g_InterfaceManager.GetDialog(InterfaceManager::DIALOG_BANK ); if( pBank ) { pBank->SendWareHouseStart(); } return TRUE; */ GlobalFunc::CreateEffectBeUpToOption(StrToWzID("G101"), g_pHero->GetBonePos(5)); return TRUE; } LuaGlue LG_TEST_CreateEffect(lua_State * L) { int argNum = 1; const char * pszEffectName = GET_LUA()->GetStringArgument(argNum++); int iBoneIndex =1; iBoneIndex = GET_LUA()->GetNumberArgument(argNum++); if(!pszEffectName) return FALSE; char szEffectName[100] = {0,}; strcpy(szEffectName, pszEffectName); GlobalFunc::CreateEffectBeUpToOption(StrToWzID(szEffectName), g_pHero->GetBonePos(5)); return TRUE; } LuaGlue LG_TEST_SetGrayScale(lua_State * L) { int argNum = 1; int iSet = GET_LUA()->GetNumberArgument(argNum++); if(iSet > 0) { g_pSunRenderer->x_pManagerPostEffect->TurnOnPostEffect( PET_GRAYSCALE ); } else { g_pSunRenderer->x_pManagerPostEffect->TurnOffPostEffect( PET_GRAYSCALE ); } return TRUE; } LuaGlue LG_TEST_SetGrayScaleColor(lua_State * L) { int argNum = 1; int iRed = GET_LUA()->GetNumberArgument(argNum++); int iGreen = GET_LUA()->GetNumberArgument(argNum++); int iBlue = GET_LUA()->GetNumberArgument(argNum++); WzColor wzColor; wzColor = WzColor_RGB( iRed, iGreen, iBlue); g_pSunRenderer->x_pManagerPostEffect->SetGrayScaleColor(wzColor); g_pSunRenderer->x_pManagerPostEffect->TurnOnPostEffect( PET_GRAYSCALE ); return TRUE; } LuaGlue LG_TEST_SetSepiaMode(lua_State * L) { int argNum = 1; int iMode = GET_LUA()->GetNumberArgument(argNum++); WzColor wzColor; switch(iMode) { case 1: { wzColor = WzColor_RGB(255,198,134); g_pSunRenderer->x_pManagerPostEffect->SetGrayScaleColor(wzColor); g_pSunRenderer->x_pManagerPostEffect->TurnOnPostEffect( PET_GRAYSCALE ); } break; case 2: { wzColor = WzColor_RGB(245,188,124); g_pSunRenderer->x_pManagerPostEffect->SetGrayScaleColor(wzColor); g_pSunRenderer->x_pManagerPostEffect->TurnOnPostEffect( PET_GRAYSCALE ); } break; case 3: { wzColor = WzColor_RGB(235,188,124); g_pSunRenderer->x_pManagerPostEffect->SetGrayScaleColor(wzColor); g_pSunRenderer->x_pManagerPostEffect->TurnOnPostEffect( PET_GRAYSCALE ); } break; } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : Äù½ºÆ® ÀÚµ¿ ¼ö¶ô / ¿Ï·á ¿äû pram info: BUY POSITION(Inventory) return : TRUE / FALSE */ LuaGlue LG_TEST_UpdateAutoQuestRequest( lua_State *L ) { // ¿ì¼± ¼øÀ§°¡ º¸»óÀÌ ¿ìÀ§ ´Ù. BOOL bReward = FALSE; bReward = UpdateAutoRewardRequest(); if (!bReward) { UpdateAutoAcceptRequest(); } return TRUE; } //------------------------------------------------------------------------------------------- /** desc : ¸ó½ºÅÍ ¼Òȯ pram info: BUY POSITION(Inventory) return : */ LuaGlue LG_TEST_SpawnMonster( lua_State *L ) { BOOL bRet = FALSE; int argNum = 1; CODETYPE MonsterCode = (int) GET_LUA()->GetNumberArgument(argNum++); size_t MonsterNum = (int) GET_LUA()->GetNumberArgument(argNum++); GameFunc::SpawnMonster(MonsterCode, MonsterNum); return TRUE; } //------------------------------------------------------------------------------------------- /** µµ¸Á Ä¡±â */ LuaGlue LG_TEST_RunAway( lua_State * L ) { DWORD dwTargetObjKey = g_HeroInput.GetCurrentTarget(); MSG_CG_SYNC_LUCKY_MONSTER_RUNAWY_BRD SendRunawayBrd; SendRunawayBrd.m_dwObjectKey = dwTargetObjKey; Object * pObj = g_ObjectManager.GetObject(dwTargetObjKey); if ( pObj ) { SendRunawayBrd.m_iRotateAngle = (int)(pObj->GetAngle() * 180 / WZ_PI); if ( g_pApplication ) { g_pApplication->AddVirtualPacket( CI_GAMESERVERIDX, (BYTE *)&SendRunawayBrd, sizeof(MSG_CG_SYNC_LUCKY_MONSTER_RUNAWY_BRD)); } } return TRUE; } LuaGlue LG_TEST_CurrentPos( lua_State * L ) { DWORD dwTargetObjKey = g_HeroInput.GetCurrentTarget(); Character * pChr = (Character *)g_ObjectManager.GetObject( dwTargetObjKey ); if ( !pChr ) { return TRUE; } GlobalFunc::OutputMsg_Notice( eOUTPUT_MSG_CHAT, _T("CurVisible Pos : x(%f), y(%f), z(%f)"), pChr->GetVisiblePos().x, pChr->GetVisiblePos().y, pChr->GetVisiblePos().z ); return TRUE; } //------------------------------------------------------------------------------------------- /** desc : È÷¾î·Î Ç÷¹À̾î Ä«¿À»óÅ º¯°æ. pram info: BUY POSITION(Inventory) return : */ LuaGlue LG_TEST_SetChaoState( lua_State * L ) { if (!g_pHero) { return TRUE; } int argNum = 1; BYTE ChaoState = (BYTE) GET_LUA()->GetNumberArgument(argNum++); g_pHero->SetChaoState( ChaoState ); return TRUE; } //------------------------------------------------------------------------------------------- /** // ÂÊÁö¸®½ºÆ® ¿äû */ LuaGlue LG_TEST_RqstMemoList( lua_State * L ) { MSG_CW_MEMO_LIST_REQ sync; GlobalFunc::SendPacket(CI_CHATSERVERIDX, &sync, sizeof (sync)); return TRUE; } //------------------------------------------------------------------------------------------- /** // À¯·á¾ÆÀÌÅÛ NPCâ */ LuaGlue LG_TEST_ShowCashItemShopNpc( lua_State * L ) { #ifdef _NA_0_20110613_GAME_SHOP_RENEWAL //! 2011.7.22 / i4u4me / ij½Ã¼¥ ÀÛ¾÷ #else uiCashItemShopMan *pMan = static_cast(g_InterfaceManager.GetUserInterfaceManager(UIMAN_CASH_ITEM_SHOP)); if(pMan) pMan->ShowCashItemShopNpcPopup(TRUE); #endif //#ifdef _NA_0_20110613_GAME_SHOP_RENEWAL return TRUE; } //------------------------------------------------------------------------------ /** */ LuaGlue LG_TEST_ShowBillingAlarm( lua_State * L ) { int argNum = 1; DWORD dwTime = (DWORD)GET_LUA()->GetNumberArgument(argNum++); if(GameFramework::GetCurrentScene()) GameFramework::GetCurrentScene()->ShowBillingAlarm(dwTime); return TRUE; } //------------------------------------------------------------------------------ /** */ LuaGlue LG_TEST_ShowDisconnectAlarm( lua_State * L ) { int argNum = 1; DWORD dwErrCode = (DWORD)GET_LUA()->GetNumberArgument(argNum++); if(GameFramework::GetCurrentScene()) GameFramework::GetCurrentScene()->ShowDisconnectAlarm(dwErrCode); return TRUE; } //------------------------------------------------------------------------------------------- /** µ¥¹ÌÁö ¸Þ½¬ »ý¼ºÀ» ÇØº»´Ù. */ LuaGlue LG_TEST_PopupMesh( lua_State * L ) { DWORD dwColor = 0; int argNum = 1; BOOL bSkill = (BOOL)GET_LUA()->GetNumberArgument(argNum++); INT64 iNumber = (int)GET_LUA()->GetNumberArgument(argNum++); eDAMAGEPOPUP_KIND eKind= (eDAMAGEPOPUP_KIND)(int)GET_LUA()->GetNumberArgument(argNum++); const char * pStr = GET_LUA()->GetStringArgument(argNum++, "0xFFFF00FF"); sscanf( pStr, "%x", &dwColor); BOOL bCritical = (BOOL) GET_LUA()->GetNumberArgument(argNum++); float fMultiplier = (float) GET_LUA()->GetNumberArgument(argNum++, 1.0f); int iSecondary = (int) GET_LUA()->GetNumberArgument(argNum++, -1); DWORD secondarycol = WzColor_RGBA(0,0,0,0); float fHeight = 0.0f; DWORD dwTarget = g_HeroInput.GetCurrentTarget(); Character * pTarget = (Character *)g_ObjectManager.GetObject( dwTarget ); if ( !g_pHero ) { return FALSE; } if ( NULL == pTarget ) { pTarget = g_pHero; } pTarget->CreatePopupMesh( bSkill, iNumber, eKind, bCritical, FALSE, fMultiplier, iSecondary, secondarycol, fHeight ); return TRUE; } LuaGlue LG_TEST_ItemDestroyDuraCmd( lua_State * L ) { int argNum = 1; SLOTIDX AtIndex = (SLOTIDX)GET_LUA()->GetNumberArgument(argNum++); POSTYPE pos = (POSTYPE)GET_LUA()->GetNumberArgument(argNum++); SCSlotContainer * pFromContainer = (SCSlotContainer *)ItemManager::Instance()->GetContainer(AtIndex); if(pFromContainer) { SCSlot & rFromSlot = pFromContainer->GetSlot(pos); TCHAR szName1[INTERFACE_STRING_LENGTH] = {0,}; TCHAR szText[INTERFACE_STRING_LENGTH] = {0,}; TCHAR szMessage[INTERFACE_STRING_LENGTH] = {0,}; BASE_ITEMINFO * pItemInfo = ItemInfoParser::Instance()->GetItemInfo(rFromSlot.GetCode()); if (pItemInfo) { g_InterfaceManager.GetItemName( rFromSlot.GetCode(), szName1, INTERFACE_STRING_LENGTH ); g_InterfaceManager.GetInterfaceString( eST_ITEM_DESTROY_DURA, szText, INTERFACE_STRING_LENGTH ); _stprintf( szMessage, szText,szName1); GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage ); BOOL bResult = pFromContainer->DeleteSlot(pos, &rFromSlot); MouseHandler::Instance()->RemoveItemAtHand(); } } return TRUE; } LuaGlue LG_TEST_DeleteItemCmd( lua_State * L ) { int argNum = 1; SLOTIDX AtIndex = (SLOTIDX)GET_LUA()->GetNumberArgument(argNum++, SI_INVENTORY); POSTYPE pos = (POSTYPE)GET_LUA()->GetNumberArgument(argNum++, 0); int iNum = (int)GET_LUA()->GetNumberArgument(argNum++, 1); eITEM_DELETE_RESULT eDelType = (eITEM_DELETE_RESULT)(int)GET_LUA()->GetNumberArgument(argNum++, RC_ITEM_DELETE_EXPIRED_CHARGE_ITEM); if (!g_pHero ) { return TRUE; } ItemManager::Instance()->DeleteItemCmd(AtIndex, pos, iNum, eDelType); return TRUE; } LuaGlue LG_TEST_SetBrightDelay( lua_State * L ) { int argNum = 1; DWORD dwDelay = (DWORD)GET_LUA()->GetNumberArgument(argNum++, 1500); SceneBase * pScene = GameFramework::GetCurrentScene(); if ( !pScene ) { return TRUE; } if ( SCENE_TYPE_VILLAGE == pScene->GetType() || SCENE_TYPE_FIELD == pScene->GetType() || SCENE_TYPE_MISSION == pScene->GetType() || SCENE_TYPE_CHUNTING == pScene->GetType() ) { BattleScene * pBattleScene = (BattleScene *)pScene; pBattleScene->SetBrightDelay( dwDelay ); } return TRUE; } //------------------------------------------------------------------------------ /** */ LuaGlue LG_TEST_PlayEffectSound( lua_State * L ) { int argNum = 1; int index = (int)GET_LUA()->GetNumberArgument(argNum++); g_SoundEffect.Play(index, // sound ID &g_pHero->GetVisiblePos()); return TRUE; } //------------------------------------------------------------------------------ /** */ LuaGlue LG_TEST_PlayEffectSounds( lua_State * L ) { int argNum = 1; int index = (int)GET_LUA()->GetNumberArgument(argNum++); int index2 = (int)GET_LUA()->GetNumberArgument(argNum++); for(int i=index; i<=index2; ++i) { g_SoundEffect.Play(i, // sound ID &g_pHero->GetVisiblePos()); } return TRUE; } //------------------------------------------------------------------------------ /** */ LuaGlue LG_TEST_SpawnFullsetPlayer( lua_State * L) { int argNum = 1; int iSet = (int) GET_LUA()->GetNumberArgument(argNum++); GameFunc::SpawnFullsetPlayer(eCHAR_BERSERKER , iSet); return TRUE; } //------------------------------------------------------------------------------ /** */ LuaGlue LG_TEST_StopAllVoice( lua_State * L) { int argNum = 1; int iFade = (int) GET_LUA()->GetNumberArgument(argNum++); if(iFade <= 0) { wzsnd_stop_all_voice(FALSE); } else { wzsnd_stop_all_voice(TRUE); } return TRUE; } LuaGlue LG_TEST_InsertInvertoryItem(lua_State * L) { int argNum = 1; int AtPos = ( int ) GET_LUA()->GetNumberArgument(argNum++); int iItemCode = (int ) GET_LUA()->GetNumberArgument(argNum++); if( g_pHero ) { SCSlotContainer * pInventory = g_pHero->GetSlotContainer(SI_INVENTORY); if( pInventory ) { SCItemSlot ItemSlot; ItemSlot.SetCode(iItemCode); pInventory->InsertSlot(AtPos, ItemSlot); } } return TRUE; } LuaGlue LG_TEST_SetProjection(lua_State * L) { int argNum = 1; float fMaxFar = (float ) GET_LUA()->GetNumberArgument(argNum++); g_Camera.SetProjection(1.0f,fMaxFar, WZ_PI / 4.0f); return TRUE; } LuaGlue LG_TEST_CreateEtherWeaponEffect(lua_State * L) { g_pHero->CreateEtherWeaponEffect(); return TRUE; } LuaGlue LG_TEST_DestoryEtherWeaponEffect(lua_State * L) { g_pHero->DestoryEtherWeaponEffect(); return TRUE; } LuaGlue LG_TEST_OpenSetLottoNum(lua_State * L) { int argNum = 1; BOOL bRet = FALSE; INT64 iArgs=0; iArgs = GET_LUA()->GetNumberArgument(argNum++); //³ªÀÇ ·Î¶ÇÀÀ¸ðÁ¤º¸¸¦ ¿äûÇÑ´Ù uiLottoMan* pLoginMan = GET_DIALOG_MANAGER(uiLottoMan, UIMAN_LOTTO_MAN); if(pLoginMan) { pLoginMan->SetLottoNumber(iArgs); } return TRUE; } LuaGlue LG_TEST_OpenLottoWindow(lua_State * L) { static BOOL bOpen = TRUE; uiLottoWindow* pLottoWindow= GET_CAST_DIALOG( uiLottoWindow, IM_LOTTO_MANAGER::LOTTO_WINDOW_DLG ); if(pLottoWindow) { pLottoWindow->ShowInterface(TRUE); //¾ÆÀÌÅÛ°¹¼ö pLottoWindow->SetItemNum(3); //·Î¶Ç±âº»Á¤º¸ LOTTO_BASE_INFO baseinfo; BYTE arNum[4] = {1,2,3,4}; memcpy(baseinfo.arLuckyNum,arNum,sizeof(baseinfo.arLuckyNum)); baseinfo.wDrawNum=28; baseinfo.LottoHeim=200102000; baseinfo.WinnerHeim = 102319023981; baseinfo.dwWinnerNum = 1432; pLottoWindow->SetLottoBaseInfo(baseinfo); //ÀÀ¸ðÁ¤º¸ for(int i=0;i<30;++i) { LOTTO_APPLY_DATA ApplyData; ApplyData.wDrawNum = i; if(i>4 &&i<9) { ApplyData.byEntryCnt= 2; } else { ApplyData.byEntryCnt = 5; } for(int a=0;aInsertApplyInfo(ApplyData); } pLottoWindow->SetApplyInfo(); } return TRUE; } LuaGlue LG_TEST_OpenLottoNumInput(lua_State * L) { static BOOL bOpen = TRUE; //testcode uiLottoNumInput* pLottoNumInput= GET_CAST_DIALOG( uiLottoNumInput, IM_LOTTO_MANAGER::LOTTO_NUMINPUT_DLG ); if(pLottoNumInput) { pLottoNumInput->ShowInterface(bOpen); } return TRUE; } LuaGlue LG_TEST_SSQRewardFail(lua_State * L) { SSQ_REWARD_INFO Info(10, //POINT 10,//EXP 10,//MON_KILL 10);//Player_Num uiSSQRewardWindow* pDlg = GET_CAST_DIALOG(uiSSQRewardWindow, IM_SSQ_MANAGER::SSQ_REWARD_WINDOW); if (pDlg) { pDlg->SetType(REWARD_FAIL); pDlg->SetRewardInfo(Info); pDlg->ShowInterface(TRUE); } return TRUE; } LuaGlue LG_TEST_ForceMoveToHero(lua_State * L) { DWORD dwObjKey = (DWORD)GET_LUA()->GetNumberArgument(1); Object *pObj = g_ObjectManager.GetObject(dwObjKey); if(pObj) { pObj->SetPosition(g_pHero->GetPosition()); } return TRUE; } LuaGlue LG_TEST_MissionRelay(lua_State * L) { DWORD dwObjKey = (DWORD)GET_LUA()->GetNumberArgument(1); MissionRelay * pMissionRelay = ( MissionRelay *) g_InterfaceManager.GetDialog( InterfaceManager::DIALOG_MISSION_RELAY ); if( pMissionRelay) { pMissionRelay->ShowInterface(TRUE); } return TRUE; } LuaGlue LG_TEST_LottoActive(lua_State * L) { int argNum = 1; INT64 iArgs = GET_LUA()->GetNumberArgument(argNum++); uiLottoMan* pLottoMan= GET_DIALOG_MANAGER(uiLottoMan, UIMAN_LOTTO_MAN); BOOL bOpen = (iArgs==0)?(FALSE):(TRUE); if(pLottoMan) { pLottoMan->SetLottoActive(bOpen); } return TRUE; } //------------------------------------------------------------------------------------------- /** ¸Þ½ÃÁöÃâ·Â */ LuaGlue LG_TEST_SendMSG(lua_State * L) { int argNum = 1; INT64 iArgs = GET_LUA()->GetNumberArgument(argNum++); TCHAR szMessage[INTERFACE_STRING_LENGTH + 1] = {0,}; g_InterfaceManager.GetInterfaceString((int)iArgs,szMessage); GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, szMessage); g_InterfaceManager.ShowMessageBox(szMessage, 5000, NULL, 0 ); return TRUE; } //------------------------------------------------------------------------------------------- /** Å»°Í»ý¼º (»ç¿ë¾ÈÇÔ) */ LuaGlue LG_TEST_CreateRider(lua_State * L) { int argNum = 1; INT64 iArgs = GET_LUA()->GetNumberArgument(argNum++); if(g_pHero->IsRiding()) { g_pHero->DestroyRider(); return TRUE; } g_pHero->CreateRider(iArgs); return TRUE; } //------------------------------------------------------------------------------------------- /** Å»°Í ÆÄÃ÷»ý¼º */ LuaGlue LG_TEST_RiderPart(lua_State * L) { int argNum = 1; INT64 iArgs_idx = GET_LUA()->GetNumberArgument(argNum++); INT64 iArgs_ID = GET_LUA()->GetNumberArgument(argNum++); g_pHero->AttachRiderPart(iArgs_idx,iArgs_ID); return TRUE; } //------------------------------------------------------------------------------------------- /** ½Ì±Û¸ðµå ij¸¯¼Óµµ */ LuaGlue LG_TEST_SetSpeed(lua_State * L) { int argNum = 1; INT64 iArgs = GET_LUA()->GetNumberArgument(argNum++); g_pHero->SetCustomMoveSpeed( TRUE, iArgs/100.f ); return TRUE; } //------------------------------------------------------------------------------------------- /** Ç÷¹ÀÌ¾î ¶óÀÌ´õ»ý¼º */ LuaGlue LG_TEST_CreateRiderPlayer(lua_State * L) { int argNum = 1; INT64 iArgs = GET_LUA()->GetNumberArgument(argNum++); Object *pObject = g_ObjectManager.GetObject(g_HeroInput.GetCurrentTarget()); if(pObject&& pObject->IsKindOfObject(PLAYER_OBJECT)) { Player *pPlayer = (Player *)pObject; if(pPlayer->IsRiding()) { pPlayer->DestroyRider(); return TRUE; } pPlayer->CreateRider(iArgs); } return TRUE; } //------------------------------------------------------------------------------------------- /** ¶óÀÌ´õ ÀÎþƮȿ°ú */ LuaGlue LG_TEST_DeleteEffect(lua_State * L) { int argNum = 1; return TRUE; } LuaGlue LG_TEST_AssertTest(lua_State * L) { int argNum = 1; float fTemp = (float ) GET_LUA()->GetNumberArgument(argNum++); if (fTemp <= 1000.f) { ASSERT(fTemp <= 100.f); } else { ASSERTMSG(fTemp <= 2000.f, "ÀÌ·¯¸é ¾ÈµÈ´Ù"); } //SUN_ASSERT(fTemp <= 100.0f); //SUN_ASSERT_MSG(fTemp == 1.0f, "assert! fTemp °ªÀÌ À¯È¿ÇÏÁö ¾Ê´å!"); //if (fTemp == 0.0f) //{ // WRITELOG(eLOG_LEVEL_ERR, c_wOUTPUT_LOG_SYSCHAT, _T("¿¡·¯ÀÔ´Ï´Ù.")); //} //if (fTemp == 1000.0f) //{ // SUN_ASSERT(!"ÄÉÄÉÄÉ"); // SUN_ASSERT(0); //} return TRUE; } LuaGlue LG_TEST_JumpGravity(lua_State * L) { int argNum = 1; float fTemp = (float ) GET_LUA()->GetNumberArgument(argNum++); g_fGravity = fTemp; return TRUE; } LuaGlue LG_TEST_JumpForce(lua_State * L) { int argNum = 1; float fTemp = (float ) GET_LUA()->GetNumberArgument(argNum++); g_fUpperForce = fTemp; return TRUE; } LuaGlue LG_TEST_MotionBlur(lua_State * L) { int argNum = 1; float fTemp = (float ) GET_LUA()->GetNumberArgument(argNum++); static bool trun_on = false; trun_on = !trun_on; if (trun_on) { g_pSunRenderer->x_pManagerPostEffect->TurnOnPostEffect( PET_MOTION_BLUR ); } else { g_pSunRenderer->x_pManagerPostEffect->TurnOffPostEffect( PET_MOTION_BLUR ); } return TRUE; } extern void TestUnit_UsedLogOutput(); LuaGlue LG_TEST_MemoryUsage(lua_State * L) { TestUnit_UsedLogOutput(); // debug return TRUE; } LuaGlue LG_TEST_OpenCharCustomize(lua_State * L) { uiCharCustomizeDlg* char_customize_dlg = GET_CAST_DIALOG( uiCharCustomizeDlg, IM_CHAR_CUSTOMIZE_MGR::CHAR_CUSTOMIZE_DLG ); if (char_customize_dlg) { static BOOL is_open = TRUE; static WORD type = eITEMTYPE_CHANGE_CHARACTER_APPEARANCE_ALL; char_customize_dlg->GenerateCustomInfo(type ,0); char_customize_dlg->ShowInterface(is_open); } return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_SetSeekNodeCount(lua_State* L) { int agr_num = 1; int seek_count = static_cast(GET_LUA()->GetNumberArgument(agr_num++)); if (g_pHero != NULL) { g_pHero->SetSeekNodeCount(seek_count); } return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_AutobotAction(lua_State* L) { int agr_num = 1; const char* parameter1 = GET_LUA()->GetStringArgument(agr_num++); const char* parameter2 = GET_LUA()->GetStringArgument(agr_num++); #ifdef _YMS_AUTOBOT_GAME Autobot::Instance()->Lua_Action(parameter1, parameter2); #endif //_YMS_AUTOBOT_GAME return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_SetShadowDepthOff(lua_State* L) { static bool apply = false; g_pSunTerrain->SetDepthApplyOff(apply); apply = !apply; return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_OpenSocketComposite(lua_State* L) { uiSocketComposite* ui_socket_composite_ptr = GET_CAST_DIALOG(uiSocketComposite, IM_SOCKET_MANAGER::SOCKET_COMPOSITE); if(ui_socket_composite_ptr) { ui_socket_composite_ptr->ShowInterface(TRUE); } return TRUE; } #ifdef _DEV_VER LuaGlue LG_TEST_OpenGMWin(lua_State* L) { int agr_num = 1; const char* parameter = GET_LUA()->GetStringArgument(agr_num++); DWORD window_type = -1; if (parameter != NULL) { if (strcmp(parameter, "ITEM") == 0) { window_type = UI_GM_ITEM_WINDOW; } else if (strcmp(parameter, "ITEMOPTION") == 0) { window_type = UI_GM_ITEM_OPTION_WINDOW; } } else { // ±âº»°ª (ÇöÀç´Â ¾ÆÀÌÅÛ) window_type = UI_GM_ITEM_WINDOW; } uiGMWindowMan* ui_gm_window_manager_ptr = GET_DIALOG_MANAGER(uiGMWindowMan, UIMAN_GM_WINDOW); if (ui_gm_window_manager_ptr) { ui_gm_window_manager_ptr->ToggleGMWindow(window_type); return TRUE; } return FALSE; } #endif//_DEV_VER//_DH_GM_ITEM_WINDOW //------------------------------------------------------------------------------ LuaGlue LG_TEST_Show_Dialog(lua_State* L) { bool is_res = true; is_res = g_pClientScriptParserManager->ReloadScript("Data\\DialogPosInfo.txt", "Data\\DialogPosInfo.txt", MESSAGE_TOTAL_MAX); int argNum = 1; const char * pszGetDlgID = GET_LUA()->GetStringArgument(argNum++); if (pszGetDlgID == NULL) { return TRUE; } char dialog_id[4] = {'0', '0', '0', '0'}; size_t string_len = strlen(pszGetDlgID); string_len = min(string_len, 4); strncpy(dialog_id + (4 - string_len), pszGetDlgID, string_len); WzID Id = StrToWzID(dialog_id); SolarDialog * pDlg = g_InterfaceManager.GetDialog( Id ); if ( pDlg ) { if (pDlg->IsLoaded() == FALSE) { ((uiBase*)pDlg)->LoadInterface(); } g_InterfaceManager.ShowWindow(Id, 0); g_InterfaceManager.ShowWindow(Id, 1); } return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_Graphic_Ini_Reload(lua_State* L) { CGraphicParam::Instance()->Load(); return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_Tex_Ani_Reload(lua_State* L) { bool is_res = true; TextureAnimationManager::Instance()->Release(); is_res = g_pClientScriptParserManager->ReloadScript(GlobalFunc::AddNationName("data\\TextureListInfo.txt"), GlobalFunc::AddNationName("data\\TextureListInfo.txt"), MESSAGE_TOTAL_MAX); is_res = g_pClientScriptParserManager->ReloadScript(GlobalFunc::AddNationName("data\\TextureAnimationInfo.txt"), GlobalFunc::AddNationName("data\\TextureAnimationInfo.txt"), MESSAGE_TOTAL_MAX); TextureAnimationManager::Instance()->Clear(kTexAniGroup_Sword); TextureAnimationManager::Instance()->Clear(kTexAniGroup_SUN); TextureAnimationManager::Instance()->Clear(kTexAniGroup_EP2); TextureAnimationManager::Instance()->Clear(kTexAniGroup_EP2_Effect); TextureAnimationManager::Instance()->Load(kTexAniGroup_Sword); TextureAnimationManager::Instance()->Load(kTexAniGroup_SUN); TextureAnimationManager::Instance()->Load(kTexAniGroup_EP2); TextureAnimationManager::Instance()->Load(kTexAniGroup_EP2_Effect); TextureAnimationManager::Instance()->Play(kTexAniGroup_Sword); TextureAnimationManager::Instance()->Play(kTexAniGroup_SUN); TextureAnimationManager::Instance()->Play(kTexAniGroup_EP2); TextureAnimationManager::Instance()->Play(kTexAniGroup_EP2_Effect); return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_Custom_Camera_Reload(lua_State* L) { bool is_res = true; is_res = g_pClientScriptParserManager->ReloadScript("data\\CreateCharCustomCamera.txt", "data\\CreateCharCustomCamera.txt", MESSAGE_TOTAL_MAX); return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_Script_Reload(lua_State* L) { int agr_num = 1; eSCRIPT_CODE script_code = static_cast((int)GET_LUA()->GetNumberArgument(agr_num++)); SCRIPT_DATA* script_data = g_pClientScriptParserManager->FindScript(script_code); if (script_data != NULL) { bool is_res = true; is_res = g_pClientScriptParserManager->ReloadScript(script_data->m_szFileName, script_data->m_szFileName, MESSAGE_TOTAL_MAX); int a = 0; } return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_List(lua_State* L) { if( cLuaMain* pInstance = cLuaMain::instance() ) { pInstance->PrintLuaFuncList(); } return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_Check_Meshgroup(lua_State* L) { TCHAR msg[MAX_PATH] = {NULL, }; if (g_DebugCommandManager.Check_MashGroup() == false) { strcpy(msg, "mesh group check : success"); } else { strcpy(msg, "mesh group check : fail"); } GlobalFunc::OutputMsg_Notice(eOUTPUT_MSG_CHAT, msg); return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_TEST_SystemMessage_Test(lua_State* L) { int string_code = (int)GET_LUA()->GetNumberArgument(1); uiSystemMan* ui_system_manager = GET_DIALOG_MANAGER(uiSystemMan, UIMAN_SYSTEM); if (ui_system_manager != NULL) { uiSystemMessage::MessageType message_type = uiSystemMessage::kVerify_Type; bool is_modal = true; ui_system_manager->Sys_SystemMessage( g_InterfaceManager.GetInterfaceString(string_code), NULL, NULL, message_type, is_modal); } return TRUE; } //------ ¸ÅÅ©·Î Àü¿ë ---------------------------------------------------- //------------------------------------------------------------------------------ #ifdef _NA_007192_20140428_CLIENT_LUA_MACRO_SYSTEM LuaGlue LG_Macro_RunMacro(lua_State* L) { int argNum = 1; BOOL bRet = FALSE; SUN_STRING strFile; strFile = (TCHAR *)GET_LUA()->GetStringArgument(argNum++); MacroCommand command; command.command_type_ = Macro_RunMacro; strncpy(command.value.file_name_, strFile.c_str(), LUA_FILE_NAME_LENGTH-1); xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } LuaGlue LG_Macro_Move(lua_State* L) { // È÷¾î·Î Move int argment_index = 1; float pos_x = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); float pos_y = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); float pos_z = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_Move; command.value.MovePosition.x_ = pos_x; command.value.MovePosition.y_ = pos_y; command.value.MovePosition.z_ = pos_z; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } LuaGlue LG_Macro_MoveMap(lua_State* L) { // ¸Ê À̵¿ int argment_index = 1; float map_code = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_MoveMap; command.value.map_code_ = map_code; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_Macro_NpcMeet(lua_State* L) { // Npcâ ¿ÀÇ int argment_index = 1; DWORD npc_code = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_NpcMeet; command.value.npc_code_ = npc_code; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } LuaGlue LG_Macro_CreateRoom(lua_State* L) { // ¹èƲÁ¸ ¹æ »ý¼º int argment_index = 1; DWORD depth1 = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); DWORD depth2 = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); DWORD depth3 = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_CreateRoom; command.value.CreateRoomCommand.depth1_ = static_cast(depth1); command.value.CreateRoomCommand.depth2_ = static_cast(depth2); command.value.CreateRoomCommand.depth3_ = static_cast(depth3); xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_JoinRoom(lua_State* L) { MacroCommand command; command.command_type_ = Macro_JoinRoom; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_Macro_ExitRoom(lua_State* L) { MacroCommand command; command.command_type_ = Macro_ExitRoom; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_Macro_ResetMacrom(lua_State* L) { xGetHeroData()->macro_system()->ResetMacro(); return TRUE; } //------------------------------------------------------------------------------ LuaGlue LG_Macro_QuestAccept(lua_State* L) { // Äù½ºÆ® ¼ö¶ô int argment_index = 1; DWORD quest_code = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_QuestAccept; command.value.quest_code_ = quest_code; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } LuaGlue LG_Macro_QuestReward(lua_State* L) { // Äù½ºÆ® ¿Ï·á int argment_index = 1; DWORD quest_code = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); DWORD reward_index = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_QuestReward; command.value.QuestReward.quest_code_ = quest_code; command.value.QuestReward.reward_index_ = reward_index; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } LuaGlue LG_Macro_Attack(lua_State* L) { // ¸ó½ºÅÍ »ç³É int argment_index = 1; DWORD monster = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); DWORD time = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_Attack; command.value.Attack.monster_code_ = monster; command.value.Attack.fight_time_ = time; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; } LuaGlue LG_Macro_Wait(lua_State* L) { // ´ë±â int argment_index = 1; DWORD wait_time = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_Wait; command.value.wait_time_ = wait_time; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_Jump(lua_State* L) { // Á¡ÇÁ (Àü¹æÀ¸·Î) int argment_index = 1; MacroCommand command; command.command_type_ = Macro_Jump; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_MoveAttack(lua_State* L) { // À̵¿ ÇÏ¸ç °ø°Ý int argment_index = 1; DWORD monster = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); float pos_x = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); float pos_y = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); float pos_z = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_MoveAttack; command.value.MoveAttack.monster_code_ = monster; command.value.MoveAttack.x_ = pos_x; command.value.MoveAttack.y_ = pos_y; command.value.MoveAttack.z_ = pos_z; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_TriggerClick(lua_State* L) { // °¡Àå °¡±î¿î Æ®¸®°Å Ŭ¸¯ int argment_index = 1; MacroCommand command; command.command_type_ = Macro_TriggerClick; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_CollectClick(lua_State* L) { // °¡Àå °¡±î¿î Æ®¸®°Å Ŭ¸¯ int argment_index = 1; MacroCommand command; command.command_type_ = Macro_CollectClick; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_WriteLog(lua_State* L) { // ·Î±× ¾²±â int argment_index = 1; BOOL is_write = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); xGetHeroData()->macro_system()->set_write_log(is_write); return TRUE; }; LuaGlue LG_Macro_MissionReward(lua_State* L) { // ¹Ì¼Ç º¸»ó ¹Þ±â int argment_index = 1; BYTE select_item = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_MissionReward; command.value.select_item_ = select_item; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_RuneStone(lua_State* L) { // ·é½ºÅæ »ç¿ë int argment_index = 1; BYTE select_index = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_RuneStone; command.value.index_ = select_index; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_DummyMemory(lua_State* L) { // ´õ¹Ì ¸Þ¸ð¸® ÇÒ´ç int argment_index = 1; DWORD size = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); MacroCommand command; command.command_type_ = Macro_DummyMemory; command.value.size_ = size; xGetHeroData()->macro_system()->InsertCommand(command); return TRUE; }; LuaGlue LG_Macro_ItemPickup(lua_State* L) { // ÁÖ¿ï ¾ÆÀÌÅÛ Ãß°¡ int argment_index = 1; DWORD item_code = static_cast(GET_LUA()->GetNumberArgument(argment_index++)); xGetHeroData()->macro_system()->add_pickup_item(item_code); return TRUE; }; #endif //_NA_007192_20140428_CLIENT_LUA_MACRO_SYSTEM //------------------------------------------------------------------------------------------- /** */ luaDef SunGlue[] = { {"RunScript", LG_RunScript}, #ifdef _NA_007192_20140428_CLIENT_LUA_MACRO_SYSTEM {"RunMacro", LG_Macro_RunMacro}, {"Move", LG_Macro_Move}, {"MoveMap", LG_Macro_MoveMap}, {"NpcMeet", LG_Macro_NpcMeet}, {"CreateRoom", LG_Macro_CreateRoom}, {"JoinRoom", LG_Macro_JoinRoom}, {"ExitRoom", LG_Macro_ExitRoom}, {"ResetMacro", LG_Macro_ResetMacrom}, {"QuestAccept", LG_Macro_QuestAccept}, {"QuestReward", LG_Macro_QuestReward}, {"Attack", LG_Macro_Attack}, {"Wait", LG_Macro_Wait}, {"Jump", LG_Macro_Jump}, {"MoveAttack", LG_Macro_MoveAttack}, {"TriggerClick", LG_Macro_TriggerClick}, {"CollectClick", LG_Macro_CollectClick}, {"WriteLog", LG_Macro_WriteLog}, {"MissionReward", LG_Macro_MissionReward}, {"RuneStone", LG_Macro_RuneStone}, {"DummyMemory", LG_Macro_DummyMemory}, {"ItemPickup", LG_Macro_ItemPickup}, #endif //_NA_007192_20140428_CLIENT_LUA_MACRO_SYSTEM #ifdef _DEV_VER {"SetObjectPosition", LG_SetObjectPosition}, {"GetPlayerCount", LG_GetPlayerCount}, {"GetMonsterCount", LG_GetMonsterCount}, {"OpenComposite", LG_TEST_OpenComposte}, {"OpenSocketExtract", LG_TEST_OpenSocketExtract}, {"OpenEnchant", LG_TEST_OpenEnchant}, #ifdef _SCJ_REMOVE_ANNOUNCE_WINDOW #else {"openhelp", LG_TEST_OpenHelp}, {"openhelpstring", LG_TEST_OpenHelpString}, #endif //_SCJ_REMOVE_ANNOUNCE_WINDOW {"opengmhelp", LG_TEST_OpenGMHelp}, {"addmhelp", LG_TEST_AddMissionHelp}, {"delmhelp", LG_TEST_DelMissionHelp}, {"SetDlgPos", LG_SetWindowPosition}, {"AttachTestCase", LG_TEST_AttachTestCase}, {"DetachTestCase", LG_TEST_DetachTestCase}, {"AppendFText", LG_TEST_AppendFormatText}, {"ClearFText", LG_TEST_ClearFormatText}, {"SetFTextRect", LG_TEST_SetFormatTextRect}, {"tooltipitem", LG_TEST_TooltipItem}, {"tooltipclear", LG_TEST_TooltipClear}, {"NPCMeet", LG_NPC_MEET}, {"CreateHero", LG_CREATE_HERO}, {"LoadMap", LG_Load_Map}, {"LoadMapTest", LG_Load_Map_All}, {"SetLevel", LG_SetLevel}, {"InsertItem", LG_AddItemAtInventory}, {"SetMoney", LG_SetMoney}, {"ToggleACDialog", LG_ToggleACDialog}, {"OpenRewardDialog",LG_OpenRewardDialog}, {"OpenQuestList", LG_TEST_OpenQuestList}, {"SaveQuestInfo", LG_TEST_SaveQuestList}, {"LoadQuestInfo", LG_TEST_LoadQuestList}, {"MonsterKillCmd", LG_TEST_MONSTER_KILL_CMD}, {"SettingNPC", LG_TEST_SettingNPC}, {"RefreshNPCState",LG_TEST_RefreshNPCState}, {"InitQuestArea", LG_TEST_InitQuestAreaInfo}, {"AcceptQuest", LG_TEST_Quest_Accept}, {"ShowGameInterface", LG_TEST_ShowGameInterface}, {"openevent", LG_TEST_EventWindow}, {"waypoint", LG_TEST_WayPointWindow}, {"savewp", LG_TEST_SaveWayPoint}, {"testwp", LG_TEST_TestWayPoint}, {"openkillpoint", LG_TEST_OpenKillPoint}, {"setkillpoint", LG_TEST_SetKillPoint}, {"SendAutoQuest", LG_TEST_CMD_AUTO_QUEST}, {"exit", LG_TEST_Exit}, {"SetMissionPoint", LG_TEST_SetMissionPosint}, {"CmdVenderBuy", LG_TEST_CMD_VENDOR_BUY}, {"AttackJump", LG_TEST_AttackJump }, {"EventJump", LG_TEST_EventJump }, { "SendMoveNak", LG_TEST_SendMoveNak }, { "jjumbo", LG_TEST_jjumbo }, { "UpdateAutoQuestRequest", LG_TEST_UpdateAutoQuestRequest }, { "SpawnMonster", LG_TEST_SpawnMonster }, #ifdef _NA_008016_20150202_OLD_RANKING_SYSTEM { "ranklist", LG_TEST_MissionRankList }, { "rankgamble", LG_TEST_MissionRankGamble }, { "rank", LG_TEST_RqstMissionRank }, #endif // _NA_008016_20150202_OLD_RANKING_SYSTEM { "RunAway", LG_TEST_RunAway }, { "CurrentVisiblePos", LG_TEST_CurrentPos }, { "SetChaoState", LG_TEST_SetChaoState }, { "rqstmemolist", LG_TEST_RqstMemoList }, { "ShowCashItemShopNpc", LG_TEST_ShowCashItemShopNpc }, { "ShowBillingAlarm", LG_TEST_ShowBillingAlarm }, { "ShowDisconnectAlarm", LG_TEST_ShowDisconnectAlarm }, { "PopupMesh", LG_TEST_PopupMesh }, { "DeleteItemCmd", LG_TEST_DeleteItemCmd }, { "SetBrightDelay", LG_TEST_SetBrightDelay }, { "PlayEffectSound", LG_TEST_PlayEffectSound }, { "PlayEffectSounds", LG_TEST_PlayEffectSounds }, { "SpawnBerserker", LG_TEST_SpawnFullsetPlayer}, { "StopAllVoice", LG_TEST_StopAllVoice }, { "ItemDestroyDuraCmd", LG_TEST_ItemDestroyDuraCmd }, { "InsertInventoryItem", LG_TEST_InsertInvertoryItem}, { "SetProjection" , LG_TEST_SetProjection}, {"CreateEtherEffect" , LG_TEST_CreateEtherWeaponEffect}, {"DestorEtherEffect", LG_TEST_DestoryEtherWeaponEffect}, {"OpenSetLottoNum" , LG_TEST_OpenSetLottoNum}, {"OpenLottoWindow" , LG_TEST_OpenLottoWindow}, {"OpenLottoNumInput", LG_TEST_OpenLottoNumInput}, {"CreateEffect", LG_TEST_CreateEffect}, {"SetGrayScale", LG_TEST_SetGrayScale}, {"SetGrayScaleColor", LG_TEST_SetGrayScaleColor}, {"SetSepiaMode", LG_TEST_SetSepiaMode}, {"SSQRewardFail", LG_TEST_SSQRewardFail}, {"ForceMoveToHero", LG_TEST_ForceMoveToHero}, {"MissionRelay", LG_TEST_MissionRelay}, {"LottoActive", LG_TEST_LottoActive}, {"SendMSG", LG_TEST_SendMSG}, {"CreateRider",LG_TEST_CreateRider}, {"RiderPart",LG_TEST_RiderPart}, {"SetSpeed",LG_TEST_SetSpeed}, {"CreateRiderPlayer",LG_TEST_CreateRiderPlayer}, {"DeleteEffect",LG_TEST_DeleteEffect}, {"AssertTest",LG_TEST_AssertTest}, {"JumpGravity",LG_TEST_JumpGravity}, {"JumpForce",LG_TEST_JumpForce}, {"MotionBlur",LG_TEST_MotionBlur}, {"MemUsage",LG_TEST_MemoryUsage}, {"OpenCharCustomize",LG_TEST_OpenCharCustomize}, {"SetSeekNodeCount",LG_TEST_SetSeekNodeCount}, {"AutobotAction",LG_TEST_AutobotAction}, {"SetShadowDepthOff",LG_TEST_SetShadowDepthOff}, {"OpenItemCube",LG_TEST_OpenItemCube}, {"SocketComposite",LG_TEST_OpenSocketComposite}, //#ifdef _DEV_VER {"GMWin", LG_TEST_OpenGMWin}, //#endif//_DEV_VER//_DH_GM_ITEM_WINDOW {"show_dialog",LG_TEST_Show_Dialog}, {"graphic_ini_reload", LG_TEST_Graphic_Ini_Reload}, {"tex_ani_reload", LG_TEST_Tex_Ani_Reload}, {"custom_camera_reload", LG_TEST_Custom_Camera_Reload}, {"script_reload", LG_TEST_Script_Reload}, {"list", LG_TEST_List}, {"check_meshgroup", LG_TEST_Check_Meshgroup}, {"messagebox", LG_TEST_SystemMessage_Test}, #endif //_DEV_VER {NULL, NULL}, }; #pragma warning ( pop ) #endif //_USE_LUA_SCRIPT