#pragma once #include <../ProgramCommon/SCPlayer.h> class cPlayerData : public IPlayerAttributeLinker { private: BASE_PLAYERINFO* m_pPlayerInfo; DWORD m_WeaponKind; public: cPlayerData(); ~cPlayerData(); void Initialize(); void Release(); void SetWeaponKind( DWORD WeaponKind ) { m_WeaponKind = WeaponKind; } public: // IPlayerAttributeLinker interface virtual BASE_PLAYERINFO* GetCharacterInfo() const { return m_pPlayerInfo; } virtual eCHAR_TYPE GetCharType() const { return (eCHAR_TYPE)m_pPlayerInfo->m_byClassCode; } virtual LEVELTYPE GetLevel() const { return m_pPlayerInfo->m_LV; } virtual DWORD GetWeaponKind() const { return m_WeaponKind; } virtual void SetCharInfo(const BASE_PLAYERINFO* char_info) { memcpy(m_pPlayerInfo, char_info, sizeof(BASE_PLAYERINFO) ); } };