#include "SunClientPrecompiledHeader.h" #include "ProjectileFactory.h" //#include "ProjectileChaseTarget.h" // //// ////namespace nProjectile ////{ //// HANDLE CreateEffect( WzID EffectID, const WzVector& Position, DWORD OwnerID, DWORD TargetID ); //// { //// return GlobalFunc::CreateEffectBeUpToOption(EffectID, Position, OwnerID, TargetID ); //// } //// //// BOOL DestroyEffect( HANDLE hEffect ) //// { //// if (hEffect != INVALID_HANDLE_VALUE) //// { //// g_pEffectManager->RemoveEffectPtr(hEffect); //// } //// } ////} // // //namespace nProjectileFactory //{ //}