#ifndef SOUNDFACTORY_H #define SOUNDFACTORY_H #pragma once #include "SoundEffect.h" // for SOUND_EFFECT_TYPE class SoundEffect; class SoundBGM; class SoundFactory { public: SoundFactory(void); virtual ~SoundFactory(void); SoundEffect * MakeSoundEffect(SOUND_EFFECT_TYPE eType); }; #endif // SOUNDFACTORY_H