/** ¹ß۸® ÃÑ ³­»ç @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateSkill; class SkillStateBloodRain : public StateSkill { public: SkillStateBloodRain() {} virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); private: DWORD m_dwShotDelay; int m_iShotCount; int m_iDamageCount; };