#include "SunClientPrecompiledHeader.h" #include "statebase.h" #include "SkillState.h" #include "SkillStateFactory.h" #include "Hero.h" #include "Character.h" #include "Clone.h" #include "CloneManager.h" #include "GlobalFunc.h" #include "skillstatedarkstun.h" #include "SkillEffectFunc.h" SkillStateDarkStun::SkillStateDarkStun() :m_iIllusionCount( 0 ) ,m_bStartMove( FALSE ) { } SkillStateDarkStun::~SkillStateDarkStun(void) { } STATECHANGE::TYPE SkillStateDarkStun::OnStart(Object* pOwner, DWORD CurTime) { m_iIllusionCount = 0; Character* pChr = (Character*)pOwner; WzVector StartPosition = pChr->GetVisiblePos(); WzVector TargetPosition = GetTargetNearPosition( StartPosition, (Character*)pChr->GetTargetObject(), 1.5f ); pChr->Move( StartPosition, TargetPosition, CMS_RUN, FALSE, -1, -1 ); return StateSkill::OnStart(pOwner, CurTime ); } STATEPROCESS::TYPE SkillStateDarkStun::OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick) { Character* pCharacter = (Character*)pOwner; EnterProcess(pOwner,CurTime,dwTick); float fAnimationRate = GetAnimationRate(); if( fAnimationRate >= 20.0f && FALSE == m_bStartMove) { // À̵¿½ÃÀÛ m_bStartMove = TRUE; } WzVector wvPos, wvDir, wvLen, wvVal; wvPos = pCharacter->GetPosition(); wvLen = pCharacter->GetTarGetPosition() - wvPos; wvDir = pCharacter->GetDirection() * 0.5f; wvVal = wvPos + wvDir; if (0 == m_iIllusionCount && fAnimationRate >= 20.0f) { CreateIllusion( pCharacter, 900, 800 ); wvVal = wvLen * 0.3f; CreateIllusion( pCharacter, 1000, 900 , &wvVal); m_iIllusionCount++; } else if (1 == m_iIllusionCount && fAnimationRate >= 20.0f) { CreateIllusion( pCharacter, 1100, 1000 ); wvVal = wvLen * 0.6f; CreateIllusion( pCharacter, 1200, 1100 , &wvVal); m_iIllusionCount++; } else if (2 == m_iIllusionCount && fAnimationRate >= 20.0f) { CreateIllusion( pCharacter, 1300, 1200 ); m_iIllusionCount++; } // À̺¥Æ®Ã¼Å© CheckEvent(); if( m_bStartMove == TRUE ) { // ¹«ÁöÇÏ°Ô »¡¸® Áö³ª°¡¸é¼­ const float SPEED_PER_SECOND = 100.0f * SPEED_MULTIPLIER; ProcessMove(pCharacter,SPEED_PER_SECOND,dwTick); } // Ä£´Ù ProcessHit(pCharacter,1); return LeaveProcess(pOwner,CurTime,dwTick); } void SkillStateDarkStun::CreateIllusion( Character *pChr, DWORD LiveTime, DWORD DisappearTime, WzVector* pwvPos/* = NULL*/) { DWORD dwCloneKey = g_CloneManager.CreateClone(pChr); if (Clone* pClone = g_CloneManager.GetClone(dwCloneKey) ) { if(NULL != pwvPos) { pClone->SetCurPos(*pwvPos); pClone->SetPosition(*pwvPos); } pClone->SetAlphaBlend(AB_ALPHA); pClone->SetAnimation(StrToWzID("S507")); pClone->SetColor(WzColor_RGBA(0,0,0,255)); pClone->SetLifeTime( LiveTime ); pClone->SetDisappear( DisappearTime ); } }