//------------------------------------------------------------------------------ // SkillStateBloodRain.cpp // (C) 2005 Webzen Sunstudio //------------------------------------------------------------------------------ #include "SunClientPrecompiledHeader.h" #include "statebase.h" #include "SkillState.h" #include "SkillStateFastShot.h" #include "Character.h" #include "ProjectileManagerEx.h" #include "Camera.h" #include "Hero.h" BOOL SkillStateFastShot::OnProcessCustemEvent( int nEventIndex, Object* pOwner, DWORD CurTime,DWORD dwTick ) { Character* pCharacter = (Character*)pOwner; Character* pTarget = (Character *)pCharacter->GetTargetObject(); if( pCharacter->GetObjectKey() == g_pHero->GetObjectKey() ) { g_Camera.SetVibeType(Camera::VIBE_TYPE_HORISONTAL); g_Camera.StartVibration(5,0.01f); } if( pCharacter != NULL && pTarget != NULL ) { cProjectileUnit* pProjectile = new cProjectileUnit(); pProjectile->SetArrowStartPosition( pCharacter->GetWeaponBonePos(0) ); pProjectile->SetArrowTargetObjectKey( pTarget->GetObjectKey(), TRUE ); pProjectile->SetLifeTime( 166 ); pProjectile->CreateEffect( StrToWzID("E077"), pCharacter->GetObjectKey(), pTarget->GetObjectKey() ); pProjectile->SetEffectScale( 0.3f ); pProjectile->SetHitData( pCharacter->GetObjectKey(), pCharacter->GetCurrentAttackSerial(), 0, FALSE, 0, FALSE ); g_ProjectileManagerEx.InsertProjectile( pProjectile ); //param.vScale.x=0.3f; //param.vScale.y=0.3f; //param.vScale.z=0.3f; } //PROJECTILE_PARAM param; //ZeroMemory(¶m,sizeof(param)); //param.fHeight = 0.03f; //WzVector dir=pCharacter->GetDirection(); //WzVector pos = pCharacter->GetArrowBonePos(0); //if(pCharacter->GetVisiblePos()==pos)//¹«±âº»ÀÌ ¾øÀ¸¸é //{ // pos = pCharacter->GetWeaponBonePos(0);//¼Õ¿¡¼­ ¹ß»ç //} //param.vStartPos = pos; //if(pTarget) //{ // param.vTargetPos = pTarget->GetVisiblePos(); // param.vTargetPos.z += (pTarget->GetArrowTargetHeight()); // param.dwTargetID=pTarget->GetObjectKey(); //} //else // param.vTargetPos =param.vStartPos+dir*4.0f;//Ÿ°ÙÀÌ ¾ø¾îµµ ³ª°¡°ÔÇÑ´Ù //param.dwLifeTime = 0; //param.dwMoveTime = 500; //param.fSpeed = 3.0f; //param.dwType=PROJECTILE::PROJECTILEID_COMMON; //param.dwAttackSerial = pCharacter->GetCurrentAttackSerial(); //param.dwOwner = pCharacter->GetObjectKey(); //param.effectID = StrToWzID("E077"); //param.dwImageCode=0; //param.vScale.x=0.3f; //param.vScale.y=0.3f; //param.vScale.z=0.3f; // //g_ProjectileManager.CreateProjectile(param); //if(pCharacter->GetObjectKey()==g_pHero->GetObjectKey()) //{ // g_Camera.SetVibeType(Camera::VIBE_TYPE_HORISONTAL); // g_Camera.StartVibration(5,0.01f); //} return TRUE; }