#pragma once class StateSkill; class SkillStateFlyingCharging : public StateSkill { public: SkillStateFlyingCharging(); ~SkillStateFlyingCharging(); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); private: BOOL m_IsMove; BOOL m_IsDamaged; float m_fRange; BOOL m_IsStarted; };