/** @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateSkill; class SkillStateMachSlash : public StateSkill { public: SkillStateMachSlash() {} STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); void CreateIllusion( Character *pChr, DWORD LiveTime, DWORD DisappearTime ); private: int m_iIllusionCount; };