/** @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®-Áö¿Ï -2005.06.16 ·ÎÁ÷ ÀÛ¾÷ ½ÃÀÛ-Áö¿Ï */ #pragma once class StateSkill; class SkillStateThunderClap : public StateSkill { public: SkillStateThunderClap(int iLevel); ~SkillStateThunderClap(); virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); int m_iHitProcessed; int m_iHitCount; };