/** °ø°Ý Á¡ÇÁ »óÅ \SA STATE::ATTACKJUMP @author -À¯À翵 @since -2006. 6. 26. @remarks - */ #pragma once class StateBase; class StateAttackJump : public StateBase { StateAttackJump(void); public: ~StateAttackJump(void); __forceinline static StateAttackJump* GetInstance() { static StateAttackJump d; return &d; }; virtual int GetStateKind() { return STATE::ATTACKJUMP; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); private: };