/** ÁÖÀΰø(Hero)°ø°Ý »óÅ »óÅ \SA STATE::ATTACK, StateAttack @author -¹ÚÁØÅ @since @remarks -2005.06.08 ¼Ò½º Á¤¸®(Áö¿Ï) - */ #pragma once class StateBase; class StateHeroAttack : public StateAttack { StateHeroAttack(void); public: ~StateHeroAttack(void); __forceinline static StateHeroAttack* GetInstance() { static StateHeroAttack d; return &d; }; virtual int GetStateKind() { return STATE::ATTACK; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); BOOL m_bTrail; };