/** DAMAGE »óÅ \SA STATE::TRIGGER_STATE @author -À¯À翵 @since @remarks - */ #pragma once class StateBase; class StateTrigger : public StateBase { StateTrigger(void); public: virtual ~StateTrigger(void); __forceinline static StateTrigger* GetInstance() { static StateTrigger d; return &d; }; virtual int GetStateKind() { return STATE::TRIGGER_STATE; } virtual BOOL CanTransite(Object* pOwner, DWORD CurTime, StateBase* pToTransiteState); virtual STATECHANGE::TYPE OnStart(Object* pOwner, DWORD CurTime); virtual STATEPROCESS::TYPE OnProcess(Object* pOwner, DWORD CurTime,DWORD dwTick); virtual STATECHANGE::TYPE OnEnd(Object* pOwner, DWORD CurTime); };