///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // 3D¿£ÁøÀ̳ª ¸ðµâ¿¡¼­ »¶ÀÌ ³µÀ» °æ¿ì ÄݽºÅðú ¸Þ¸ð¸® Á¤º¸¸¦ ±â·ÏÇÏ´Â ºÎºÐ // Â÷ÈÄ¿¡ °øµ¿°ø°£ÀÇ ¹ö±× ¸®Æ÷Æ®ÇÒ¶§ ÀϰýÀûÀ¸·Î º¸°íÇϱâ À§ÇÔ // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Final Stress-Test & Open-Beta Version 2006.04.25(È­) ~ 2006.04.29(Åä) & 2006.05.02(È­) ~ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// * 20070413(±Ý) Á¶Àç½Ä : EngineVersion 2007/3/15 ¹öÀü 3DTerrain_s.dll!CPathFinderGenerator::Tile_CrossCheck(WzVector * pwvFrom=0x0012fb68, WzVector * pwvTo=0x3e924e52, WzVector * pwvEdge1=0x6faa5c78, WzVector * pwvEdge2=0x6079d170, float * pfDist=0x0012fbc0, WzVector * pwvCross=0x00000000) ÁÙ 1132 + 0x4e C++ 3DTerrain_s.dll!CPathFinderGenerator::Tile_HitTest(int iTile=108, WzVector wvFrom={...}, WzVector wvTo={...}, int * piResult=0xffffff88, float * pfDist=0x00000001) ÁÙ 1172 + 0x44 C++ 3DTerrain_s.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=555, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012fc18, WzVector * pwvResultPos=0x0012fc34, unsigned short wAttribute=4, WzVector * pwvSlide=0x0012fc40) ÁÙ 1051 C++ 3DTerrain_s.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x0b7461d8, WzVector * pwvMoveDistance=0x0012fcec, unsigned short wAttribute=4) ÁÙ 1037 C++ GameServer.exe!Field::FindPathThrust(Character * pChar=0x0ecb22a8, WzVector * pwvMoveDistance=0x0012fcec, int bForcedMove=1) ÁÙ 553 + 0x19 C++ GameServer.exe!Player::ExecuteThrust(int bForcedMove=1, WzVector * pwvMoveDistance=0x0012fcec, WzVector & wvPosAfterThrust={...}, float fMoveDistance=3.5000000, int bDownAfterThrust=0) ÁÙ 564 + 0xe C++ GameServer.exe!Ability::Execute_KnockBack(Character * pTarget=0x0ecb22a8, unsigned char * pMsg=0x005b250d, unsigned short & wMsgSize=0, int bRelease=0) ÁÙ 25 + 0x1c C++ GameServer.exe!Ability::Execute(Character * pTarget=0x0ecb22a8, unsigned char * pMsg=0x005b250d, unsigned short & wMsgSize=0, int bPassive=0) ÁÙ 58 C++ GameServer.exe!Skill::ExecuteAbilities(Character * pTarget=0x0ecb22a8, RESULTMSG & sResultMsg={...}) ÁÙ 356 + 0x1d C++ GameServer.exe!DelayedSkill::EndExecute() ÁÙ 110 + 0x1c C++ GameServer.exe!SkillManager::Update() ÁÙ 90 + 0xc C++ GameServer.exe!Character::Update(unsigned long dwDeltaTick=66) ÁÙ 137 C++ GameServer.exe!NPC::Update(unsigned long dwDeltaTick=66) ÁÙ 193 C++ GameServer.exe!GameField::Update(unsigned long dwDeltaTick=66) ÁÙ 486 + 0xc C++ GameServer.exe!GameZone::Update(unsigned long dwDeltaTick=66) ÁÙ 96 C++ GameServer.exe!GameZoneManager::Update(unsigned long dwDeltaTick=66) ÁÙ 194 + 0x9 C++ GameServer.exe!GameServerEx::Update(unsigned long dwDeltaTick=66) ÁÙ 434 C++ GameServer.exe!ServerFrame::_Update() ÁÙ 296 + 0x14 C++ GameServer.exe!ServerFrame::DoProcess() ÁÙ 154 C++ GameServer.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001424d7, int nCmdShow=10) ÁÙ 78 C++ GameServer.exe!WinMainCRTStartup() ÁÙ 251 + 0x1d C GameServer.exe!WinMainCRTStartup() ÁÙ 150 + 0xc C * 20070129(¿ù) ±è¹Î¿í : EngineVersion 2007/1/4 ¹öÀü 3DTerrain_s.dll!CPathFinderGenerator::CheckAttribute(int iTile=1106045791, unsigned short wAttribute=0) ÁÙ 661 + 0x4 C++ 3DTerrain_s.dll!CPathFinderGenerator::Tile_TestBlocked(int * piNearTiles=0x00000024, int * piCrossResult=0x0012fbc0, unsigned short wAttribute=0, int iException=-1, int * piResult=0x0012fb8c, float * pfDist=0x0012fbb4) ÁÙ 904 + 0x19 C++ 3DTerrain_s.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=1888, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012fc0c, WzVector * pwvResultPos=0x0012fc28, unsigned short wAttribute=0, WzVector * pwvSlide=0x0012fc34) ÁÙ 1036 + 0x21 C++ 3DTerrain_s.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x0b208cb0, WzVector * pwvMoveDistance=0x0012fce0, unsigned short wAttribute=4) ÁÙ 1060 C++ > GameServer.exe!Field::FindPathThrust(Character * pChar=0x0e925274, WzVector * pwvMoveDistance=0x0012fce0, int bForcedMove=1) ÁÙ 558 + 0x19 C++ GameServer.exe!Player::ExecuteThrust(int bForcedMove=1, WzVector * pwvMoveDistance=0x0012fce0, WzVector & wvPosAfterThrust={...}, float fMoveDistance=3.5000000, int bDownAfterThrust=0) ÁÙ 556 + 0xe C++ GameServer.exe!Ability::Execute_KnockBack(Character * pTarget=0x0e925274, unsigned char * pMsg=0x005b7c65, unsigned short & wMsgSize=0, int bRelease=0) ÁÙ 25 + 0x1c C++ GameServer.exe!Ability::Execute(Character * pTarget=0x0e925274, unsigned char * pMsg=0x005b7c65, unsigned short & wMsgSize=0, int bPassive=0) ÁÙ 58 C++ GameServer.exe!Skill::ExecuteAbilities(Character * pTarget=0x0e925274, RESULTMSG & sResultMsg={...}) ÁÙ 356 + 0x1d C++ GameServer.exe!DelayedSkill::EndExecute() ÁÙ 108 + 0x1c C++ GameServer.exe!SkillManager::Update() ÁÙ 91 + 0xc C++ GameServer.exe!Character::Update(unsigned long dwDeltaTick=15) ÁÙ 137 C++ GameServer.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 196 C++ GameServer.exe!GameField::Update(unsigned long dwDeltaTick=15) ÁÙ 487 + 0xc C++ GameServer.exe!GameZone::Update(unsigned long dwDeltaTick=15) ÁÙ 96 C++ GameServer.exe!GameCHuntingRoom::Update(unsigned long dwDeltaTick=15) ÁÙ 124 C++ GameServer.exe!GameZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 195 + 0x9 C++ GameServer.exe!GameServerEx::Update(unsigned long dwDeltaTick=15) ÁÙ 441 C++ GameServer.exe!ServerFrame::_Update() ÁÙ 296 + 0x14 C++ GameServer.exe!ServerFrame::DoProcess() ÁÙ 154 C++ GameServer.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00142501, int nCmdShow=10) ÁÙ 78 C++ GameServer.exe!WinMainCRTStartup() ÁÙ 251 + 0x1d C GameServer.exe!WinMainCRTStartup() ÁÙ 150 + 0xc C 3DTerrain_s.dll!CPathFinderGenerator::Tile_CrossCheck(WzVector * pwvFrom=0x0012fb5c, WzVector * pwvTo=0x0012fb68, WzVector * pwvEdge1=0x580247f8, WzVector * pwvEdge2=0x58ce48c4, float * pfDist=0x0012fbb4) ÁÙ 1120 + 0x4d C++ 3DTerrain_s.dll!CPathFinderGenerator::Tile_HitTest(int iTile=108, WzVector wvFrom={...}, WzVector wvTo={...}, int * piResult=0xffffff88, float * pfDist=0x0012fbb4) ÁÙ 1154 + 0x43 C++ 3DTerrain_s.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=1561, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012fc0c, WzVector * pwvResultPos=0x0012fc28, unsigned short wAttribute=4, WzVector * pwvSlide=0x0012fc34) ÁÙ 1036 C++ 3DTerrain_s.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x0b208cb0, WzVector * pwvMoveDistance=0x0012fce0, unsigned short wAttribute=4) ÁÙ 1060 C++ > GameServer.exe!Field::FindPathThrust(Character * pChar=0x0e5df638, WzVector * pwvMoveDistance=0x0012fce0, int bForcedMove=1) ÁÙ 558 + 0x19 C++ GameServer.exe!Player::ExecuteThrust(int bForcedMove=1, WzVector * pwvMoveDistance=0x0012fce0, WzVector & wvPosAfterThrust={...}, float fMoveDistance=3.5000000, int bDownAfterThrust=0) ÁÙ 556 + 0xe C++ GameServer.exe!Ability::Execute_KnockBack(Character * pTarget=0x0e5df638, unsigned char * pMsg=0x005b6c5d, unsigned short & wMsgSize=0, int bRelease=0) ÁÙ 25 + 0x1c C++ GameServer.exe!Ability::Execute(Character * pTarget=0x0e5df638, unsigned char * pMsg=0x005b6c5d, unsigned short & wMsgSize=0, int bPassive=0) ÁÙ 58 C++ GameServer.exe!Skill::ExecuteAbilities(Character * pTarget=0x0e5df638, RESULTMSG & sResultMsg={...}) ÁÙ 356 + 0x1d C++ GameServer.exe!DelayedSkill::EndExecute() ÁÙ 108 + 0x1c C++ GameServer.exe!SkillManager::Update() ÁÙ 91 + 0xc C++ GameServer.exe!Character::Update(unsigned long dwDeltaTick=31) ÁÙ 137 C++ GameServer.exe!NPC::Update(unsigned long dwDeltaTick=31) ÁÙ 196 C++ GameServer.exe!GameField::Update(unsigned long dwDeltaTick=31) ÁÙ 487 + 0xc C++ GameServer.exe!GameZone::Update(unsigned long dwDeltaTick=31) ÁÙ 96 C++ GameServer.exe!GameCHuntingRoom::Update(unsigned long dwDeltaTick=31) ÁÙ 124 C++ GameServer.exe!GameZoneManager::Update(unsigned long dwDeltaTick=31) ÁÙ 195 + 0x9 C++ GameServer.exe!GameServerEx::Update(unsigned long dwDeltaTick=31) ÁÙ 441 C++ GameServer.exe!ServerFrame::_Update() ÁÙ 296 + 0x14 C++ GameServer.exe!ServerFrame::DoProcess() ÁÙ 154 C++ GameServer.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00142519, int nCmdShow=10) ÁÙ 78 C++ GameServer.exe!WinMainCRTStartup() ÁÙ 251 + 0x1d C GameServer.exe!WinMainCRTStartup() ÁÙ 150 + 0xc C * 20061106(¿ù) ±è¹Î¿í : EngineVersion 2006/10/25 ¹öÀü 3DTerrain_s.dll!CPathFinderGenerator::CheckAttribute(int iTile=26171, unsigned short wAttribute=4) ÁÙ 659 + 0x4 C++ 3DTerrain_s.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=26171, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012fc38, WzVector * pwvResultPos=0x0012fc54, unsigned short wAttribute=4, WzVector * pwvSlide=0x0012fc60) ÁÙ 1020 + 0x53 C++ 3DTerrain_s.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x06587c70, WzVector * pwvMoveDistance=0x0012fd00, unsigned short wAttribute=4) ÁÙ 994 C++ > GameServer.exe!Field::FindPathThrust(Character * pChar=0x06ce81ec, WzVector * pwvMoveDistance=0x0012fd00, int bForcedMove=1) ÁÙ 545 + 0x19 C++ GameServer.exe!Player::ExecuteThrust(int bForcedMove=1, WzVector * pwvMoveDistance=0x0012fd00, WzVector & wvPosAfterThrust={...}, float fMoveDistance=3.5000000, int bDownAfterThrust=0) ÁÙ 542 + 0xe C++ GameServer.exe!Ability::Execute_KnockBack(Character * pTarget=0x06ce81ec, unsigned char * pMsg=0x005882df, unsigned short & wMsgSize=0, int bRelease=0) ÁÙ 25 + 0x1c C++ GameServer.exe!Ability::Execute(Character * pTarget=0x06ce81ec, unsigned char * pMsg=0x005882df, unsigned short & wMsgSize=0, int bPassive=0) ÁÙ 58 C++ GameServer.exe!Skill::ExecuteAbilities(Character * pTarget=0x06ce81ec, RESULTMSG & sResultMsg={...}) ÁÙ 352 + 0x1d C++ GameServer.exe!DelayedSkill::EndExecute() ÁÙ 95 + 0x1c C++ GameServer.exe!SkillManager::Update() ÁÙ 90 + 0xc C++ GameServer.exe!Character::Update(unsigned long dwDeltaTick=15) ÁÙ 137 C++ GameServer.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 182 C++ GameServer.exe!GameField::Update(unsigned long dwDeltaTick=15) ÁÙ 484 + 0xc C++ GameServer.exe!GameZone::Update(unsigned long dwDeltaTick=15) ÁÙ 94 C++ GameServer.exe!GameZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 194 + 0x9 C++ GameServer.exe!GameServerEx::Update(unsigned long dwDeltaTick=15) ÁÙ 417 C++ GameServer.exe!ServerFrame::_Update() ÁÙ 292 + 0x14 C++ GameServer.exe!ServerFrame::DoProcess() ÁÙ 150 C++ GameServer.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00142539, int nCmdShow=10) ÁÙ 78 C++ GameServer.exe!WinMainCRTStartup() ÁÙ 251 + 0x1d C GameServer.exe!WinMainCRTStartup() ÁÙ 150 + 0xc C * 20060429(Åä) ÀÌÀ¯¿­ : EngineVersion 20060412 3DTerrain_s.dll!CAStarPathFinder::GenerateFastestPath(int iNodeStart=4637, int iNodeEnd=114, int * piResult=0x1f42e31c, int iMaxResult=64, int * piNumResult=0x1f42e318) ÁÙ 362 + 0x10 C++ > 3DTerrain_s.dll!CAStarPathFinder::FindPath(int iNodeStart=4637, int iNodeEnd=114, WzVector * pwvStartPos=0x0012fce0, WzVector * pwvEndPos=0x0012fcd4, int * piResult=0x1f42e31c, int iMaxResult=64, int * piNumResult=0x1f42e318, unsigned short wAttribute=4, int iSeekNode=500) ÁÙ 122 + 0x21 C++ 3DTerrain_s.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x02f2d5c8, WzVector wvDest={...}, int iDestTile=524477212, unsigned short wAttribute=4, int iSeekNode=500) ÁÙ 431 C++ GameServer.exe!Field::FindPath(Character * pChar=0x14e7f9dc, WzVector * pwvDest=0xbec75150) ÁÙ 474 C++ GameServer.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x14f7af82, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 671 + 0xb C++ GameServer.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x4109c28f) ÁÙ 327 + 0xe C++ GameServer.exe!IdleState::OnMsgLetsGo(AI_MSG * pMsg=0x14f7af78) ÁÙ 109 C++ GameServer.exe!State::OnAIMsg(AI_MSG * pMsg=0x14f7af78) ÁÙ 73 + 0x8 C++ GameServer.exe!NPC::AIMsgProgress() ÁÙ 423 C++ GameServer.exe!Monster::Update(unsigned long dwDeltaTick=47) ÁÙ 70 C++ GameServer.exe!ObjectManager::Update(unsigned long dwDeltaTick=0) ÁÙ 63 + 0x6 C++ GameServer.exe!GameField::Update(unsigned long dwDeltaTick=47) ÁÙ 61 C++ GameServer.exe!Map::Update(unsigned long dwDeltaTick=47) ÁÙ 65 + 0x6 C++ GameServer.exe!GameZoneManager::Update(unsigned long dwDeltaTick=47) ÁÙ 168 C++ GameServer.exe!GameServer::Update(unsigned long dwDeltaTick=47) ÁÙ 517 C++ GameServer.exe!BattleServer::Update(unsigned long dwDeltaTick=47) ÁÙ 143 + 0xc C++ GameServer.exe!BattleServer::Run() ÁÙ 125 + 0x11 C++ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // PreOpen Version 2006.01.24(È­) ~ 2006.02.01(¼ö) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// * 20060412(¼ö) ÀÌÁؼ® : EngineVersion 20060404 > 3DTerrain_sd.dll!CAStarPathFinder::GenerateFastestPath(int iNodeStart=12, int iNodeEnd=292, int * piResult=0x1bc893fc, int iMaxResult=64, int * piNumResult=0x1bc893f8) ÁÙ 362 + 0xc C++ 3DTerrain_sd.dll!CAStarPathFinder::FindPath(int iNodeStart=12, int iNodeEnd=292, WzVector * pwvStartPos=0x0012fb74, WzVector * pwvEndPos=0x0012fb60, int * piResult=0x1bc893fc, int iMaxResult=64, int * piNumResult=0x1bc893f8, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 122 + 0x1c C++ 3DTerrain_sd.dll!CPathFinderAStar::FindPath_FullTile(int iTileStart=12, int iTileEnd=292, WzVector * wvStartPos=0x0012fb74, WzVector * wvEndPos=0x0012fb60, int * piResult=0x1bc893fc, int iMaxResult=64, int * piNumResult=0x1bc893f8, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 109 C++ 3DTerrain_sd.dll!CPathFinderConvex::FindPath(int iTileStart=12, int iTileEnd=292, WzVector * wvStartPos=0x0012fb74, WzVector * wvEndPos=0x0012fb60, int * piResult=0x1bc893fc, int iMaxResult=64, int * piNumResult=0x1bc893f8, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 122 + 0x2d C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x1bc893b8, WzVector wvDest={...}, int iDestTile=292, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 429 + 0x49 C++ GameServer_d.exe!Field::FindPath(Character * pChar=0x236110e4, WzVector * pwvDest=0x23630d74) ÁÙ 419 + 0x4e C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x23630d74, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 680 + 0x10 C++ GameServer_d.exe!PatrolState::DoPatrol() ÁÙ 85 + 0x14 C++ GameServer_d.exe!PatrolState::OnUpdate(unsigned long dwDeltaTick=16) ÁÙ 62 C++ GameServer_d.exe!NPCStateManager::Update(unsigned long dwDeltaTick=16) ÁÙ 46 + 0x17 C++ GameServer_d.exe!Monster::Update(unsigned long dwDeltaTick=16) ÁÙ 76 C++ GameServer_d.exe!ObjectManager::Update(unsigned long dwDeltaTick=16) ÁÙ 63 + 0x11 C++ GameServer_d.exe!GameField::Update(unsigned long dwDeltaTick=16) ÁÙ 61 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=16) ÁÙ 65 + 0x11 C++ GameServer_d.exe!GameZone::Update(unsigned long dwDeltaTick=16) ÁÙ 55 C++ GameServer_d.exe!GameZoneManager::Update(unsigned long dwDeltaTick=16) ÁÙ 167 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 502 C++ GameServer_d.exe!FieldServer::Update(unsigned long dwDeltaTick=16) ÁÙ 146 C++ GameServer_d.exe!FieldServer::Run() ÁÙ 126 + 0x17 C++ * 20060405(¼ö) ÀÌÁؼ® : EngineVersion 20060322 > 3DTerrain_sd.dll!CWzBNode::GetLeft() ÁÙ 802 + 0x9 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d06238) ÁÙ 1185 + 0x8 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d053a8) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d04978) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d061f8) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d04a78) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d061b8) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d05328) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d04f68) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10d06178) ÁÙ 1195 C++ Áß·«.. 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10cef978) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10cee2d8) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10cee798) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10cee258) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10cef938) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10ceeb68) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10cede58) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10cef8f8) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10ced9a8) ÁÙ 1195 C++ 3DTerrain_sd.dll!CWzBTree::RemoveFrom(CWzBNode * pNode=0x10cef878) ÁÙ 1195 C++ * 20060131(¼ö) ÀÌÀ¯¿­ : EngineVersion 20060123 > 3DTerrain_s.dll!CPathFinderGenerator::GetRandomPosInTile(int iTile=1071595062) ÁÙ 572 + 0x19 C++ 3DTerrain_s.dll!CWorldPathFinder::GetRandomPosInTile(int iTile=1117484875) ÁÙ 76 + 0x13 C++ 3DTerrain_s.dll!CWorldPathFinder::PathExp_Progress(CPathExplorer * ppe=, float fMove=, WzPathFindEvent * pEvent=) ÁÙ 408 C++ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ÀÌÀü ¹öÀüµé ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// * 20050923(±Ý) ÀÌÀ¯¿­ : EngineVersion 20050921 3DTerrain_sd.dll!As2D_GetLine(WzVector * pw2lOut=0x0012ed60, WzVector * pwv1=0x0012eda4, WzVector * pwv2=0xa8f768a8) ÁÙ 424 + 0x6 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0dfa6138) ÁÙ 778 + 0x1a C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0dfa6138) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0dfa6138) ÁÙ 513 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0dfa6138, WzVector wvDest={...}, int iDestTile=1029, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x07793210, WzVector * pwvDest=0x0012f304) ÁÙ 725 + 0x42 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0012f304, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 1055 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x14d67fed) ÁÙ 306 + 0x1e C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x14d67fed) ÁÙ 365 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x14d67fed) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x14d67fed) ÁÙ 415 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 495 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 186 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 552 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 916 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 72 C++ GameServer_d.exe!GameZone::Update(unsigned long dwDeltaTick=15) ÁÙ 49 C++ GameServer_d.exe!GameZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 99 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 400 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=15) ÁÙ 80 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 66 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001428eb, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050923(±Ý) ÀÌÀ¯¿­ : EngineVersion 20050921 3DTerrain_sd.dll!As2D_GetLine(WzVector * pw2lOut=0x0012ece4, WzVector * pwv1=0x0012ed28, WzVector * pwv2=0xa7b5df80) ÁÙ 424 + 0x6 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0dfc6ca8) ÁÙ 778 + 0x1a C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0dfc6ca8) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0dfc6ca8) ÁÙ 513 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0dfc6ca8, WzVector wvDest={...}, int iDestTile=1003, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x079090f4, WzVector * pwvDest=0x0012f280) ÁÙ 725 + 0x42 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0012f280, eCHAR_MOVE_STATE moveState=CMS_RUN) ÁÙ 1055 + 0x10 C++ GameServer_d.exe!ReturnState::OnEnter(long param1=1, long param2=0, long param3=0) ÁÙ 31 + 0x13 C++ GameServer_d.exe!NPC::ChangeState(unsigned long dwStateID=13, long param1=1, long param2=0, long param3=0) ÁÙ 306 + 0x27 C++ GameServer_d.exe!TrackState::DoTrack() ÁÙ 176 + 0x1e C++ GameServer_d.exe!TrackState::OnUpdate(unsigned long dwDeltaTick=16) ÁÙ 116 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=16) ÁÙ 240 + 0x1d C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=16) ÁÙ 552 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=16) ÁÙ 916 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=16) ÁÙ 72 C++ GameServer_d.exe!GameZone::Update(unsigned long dwDeltaTick=16) ÁÙ 49 C++ GameServer_d.exe!GameZoneManager::Update(unsigned long dwDeltaTick=16) ÁÙ 99 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 400 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=16) ÁÙ 80 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 66 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001428eb, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050920(¿ù) ÀÌÀ¯¿­ : EngineVersion 20050917 ÀӽüöÁ¤(20050916 ¹öÀü¿¡¼­ assert "IsOnTile ¶Ç´Â CorrectHeighByTile ½ÇÆÐ"¸¸ ÁÖ¼®Ã³¸®ÇÑ ¹öÀü) => °è¼Ó ¹ß»ý Áß 3DTerrain_sd.dll!As2D_GetLine(WzVector * pw2lOut=0x0013ed40, WzVector * pwv1=0x0013ed84, WzVector * pwv2=0xa79a3fa0) ÁÙ 424 + 0x6 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0dff4700) ÁÙ 778 + 0x1a C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0dff4700) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0dff4700) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0dff4700, WzVector wvDest={...}, int iDestTile=168, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x06bf1928, WzVector * pwvDest=0x0013f2e4) ÁÙ 717 + 0x42 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0013f2e4, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 1030 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x15bcd251) ÁÙ 306 + 0x1e C++ GameServer_d.exe!TrackState::OnMsgLetsGo(AI_MSG * pMsg=0x15bcd251) ÁÙ 193 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x15bcd251) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x15bcd251) ÁÙ 404 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 484 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 175 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 498 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 905 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=15) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=15) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=15) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 397 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 67 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050917(Åä) ÀÌÀ¯¿­ : EngineVersion 20050917 ÀӽüöÁ¤(20050916 ¹öÀü¿¡¼­ assert "IsOnTile ¶Ç´Â CorrectHeighByTile ½ÇÆÐ"¸¸ ÁÖ¼®Ã³¸®ÇÑ ¹öÀü) => °è¼Ó ¹ß»ý Áß > 3DTerrain_sd.dll!_assert(const char * expr=0x013ce358, const char * filename=0x013ce318, unsigned int lineno=920) ÁÙ 295 C 3DTerrain_sd.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=1427, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012f350, WzVector * pwvResultPos=0x0012f33c, unsigned short wAttribute=6, WzVector * pwvSlide=0x00000000) ÁÙ 920 + 0x22 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_Progress(CPathExplorer * ppe=0x0dfe8a60, float fMove=0.18750000, WzPathFindEvent * pEvent=0x00000000) ÁÙ 400 + 0x73 C++ GameServer_d.exe!Character::PathProgress(float fMove=0.18750000) ÁÙ 191 + 0x22 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=125) ÁÙ 202 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=125) ÁÙ 497 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=125) ÁÙ 905 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=125) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=125) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=125) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=125) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=125) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=125) ÁÙ 393 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=125) ÁÙ 81 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 67 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001428e9, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050917(Åä) ÀÌÀ¯¿­ : EngineVersion 20050917 ÀӽüöÁ¤(20050916 ¹öÀü¿¡¼­ assert "IsOnTile ¶Ç´Â CorrectHeighByTile ½ÇÆÐ"¸¸ ÁÖ¼®Ã³¸®ÇÑ ¹öÀü) > 3DTerrain_sd.dll!_assert(const char * expr=0x013ce358, const char * filename=0x013ce318, unsigned int lineno=920) ÁÙ 295 C 3DTerrain_sd.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=133, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012f350, WzVector * pwvResultPos=0x0012f33c, unsigned short wAttribute=6, WzVector * pwvSlide=0x00000000) ÁÙ 920 + 0x22 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_Progress(CPathExplorer * ppe=0x0dfd2598, float fMove=0.010650000, WzPathFindEvent * pEvent=0x00000000) ÁÙ 400 + 0x73 C++ GameServer_d.exe!Character::PathProgress(float fMove=0.010650000) ÁÙ 191 + 0x22 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 202 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 497 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 905 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=15) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=15) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=15) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 393 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 67 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001428e9, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050917(Åä) ÀÌÁؼ® : EngineVersion 20050915¼öÁ¤2Â÷ > 3DTerrain_sd.dll!_assert(const char * expr=0x0127e488, const char * filename=0x0127e358, unsigned int lineno=897) ÁÙ 295 C 3DTerrain_sd.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=374, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012f1e8, WzVector * pwvResultPos=0x0012f1d4, unsigned short wAttribute=4, WzVector * pwvSlide=0x0012f1c0) ÁÙ 897 + 0x22 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x0e630390, WzVector * pwvMoveDistance=0x0012f334, unsigned short wAttribute=4) ÁÙ 783 + 0x7a C++ GameServer_d.exe!Field::FindPathThrust(Character * pChar=0x0e315a94, WzVector * pwvMoveDistance=0x0012f334, int bForcedMove=0) ÁÙ 765 + 0x2a C++ GameServer_d.exe!WanderState::DoWander() ÁÙ 166 + 0x15 C++ GameServer_d.exe!WanderState::OnUpdate(unsigned long dwDeltaTick=16) ÁÙ 114 + 0x33 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=16) ÁÙ 227 + 0x1d C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=16) ÁÙ 497 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=16) ÁÙ 905 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=16) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=16) ÁÙ 45 C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=16) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 393 C++ GameServer_d.exe!FieldServer::Update(unsigned long dwDeltaTick=16) ÁÙ 102 C++ GameServer_d.exe!FieldServer::Run() ÁÙ 86 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001428ea, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ 00cea09f() * 20050916(±Ý) ÀÌÀ¯¿­ : EngineVersion 20050915¼öÁ¤2Â÷ 3DTerrain_sd.dll!_assert(const char * expr=0x013dc184, const char * filename=0x013dc0f0, unsigned int lineno=855) ÁÙ 295 C 3DTerrain_sd.dll!CPathFinderConvex::GetEdgeVertexToReachTile(int iTileFrom=334, int iTileTo=389, int * piEdgeVertex=0x0013ed48) ÁÙ 855 + 0x22 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0dda1478) ÁÙ 772 + 0x14 C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0dda1478) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0dda1478) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0dda1478, WzVector wvDest={...}, int iDestTile=3954, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x061e4364, WzVector * pwvDest=0x0013f318) ÁÙ 694 + 0x42 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0013f318, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 989 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x16e956b4) ÁÙ 307 + 0x17 C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x16e956b4) ÁÙ 346 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x16e956b4) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x16e956b4) ÁÙ 363 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 427 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 162 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 440 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 872 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=15) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=15) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=15) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 384 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=15) ÁÙ 80 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 66 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050915(¸ñ) ÀÌÀ¯¿­ : EngineVersion 20050915¼öÁ¤2Â÷ > 3DTerrain_sd.dll!_assert(const char * expr=0x013ce488, const char * filename=0x013ce358, unsigned int lineno=897) ÁÙ 295 C 3DTerrain_sd.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=822, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0013f1c8, WzVector * pwvResultPos=0x0013f1b4, unsigned short wAttribute=4, WzVector * pwvSlide=0x0013f1a0) ÁÙ 897 + 0x22 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x0dfe57d8, WzVector * pwvMoveDistance=0x0013f314, unsigned short wAttribute=4) ÁÙ 783 + 0x7a C++ GameServer_d.exe!Field::FindPathThrust(Character * pChar=0x06bedd9c, WzVector * pwvMoveDistance=0x0013f314, int bForcedMove=0) ÁÙ 791 + 0x2a C++ GameServer_d.exe!WanderState::DoWander() ÁÙ 166 + 0x15 C++ GameServer_d.exe!WanderState::OnUpdate(unsigned long dwDeltaTick=16) ÁÙ 114 + 0x33 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=16) ÁÙ 227 + 0x1d C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=16) ÁÙ 448 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=16) ÁÙ 931 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=16) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=16) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=16) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=16) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=16) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 393 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=16) ÁÙ 81 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 67 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050915(¸ñ) ÀÌÀ¯¿­ : EngineVersion 20050905 3DTerrain_sd.dll!_assert(const char * expr=0x0127d1ac, const char * filename=0x0127d118, unsigned int lineno=855) ÁÙ 295 C > 3DTerrain_sd.dll!CPathFinderConvex::GetEdgeVertexToReachTile(int iTileFrom=1541, int iTileTo=3849, int * piEdgeVertex=0x0012ed40) ÁÙ 855 + 0x22 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0e5ede58) ÁÙ 772 + 0x14 C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0e5ede58) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0e5ede58) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0e5ede58, WzVector wvDest={...}, int iDestTile=506, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ * 20050912(¿ù) ÀÌÀ¯¿­ : EngineVersion 20050905 3DTerrain_sd.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=-1, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012f234, WzVector * pwvResultPos=0x0012f220, unsigned short wAttribute=4) ÁÙ 753 + 0x2e C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x0110d3f0, WzVector * pwvMoveDistance=0x0012f2f8, unsigned short wAttribute=4) ÁÙ 783 + 0x76 C++ > GameServer_d.exe!Field::FindPathThrust(Character * pChar=0x03771ef8, WzVector * pwvMoveDistance=0x0012f2f8, int bForcedMove=0) ÁÙ 737 + 0x2a C++ GameServer_d.exe!Handler_CG_SKILL::OnCG_SKILL_ACTION_SYN(ServerSession * pServerSession=0x227d6d34, MSG_BASE * pMsg=0x22b4a891, unsigned short wSize=52) ÁÙ 54 C++ GameServer_d.exe!PacketHandler::ParsePacket_AG(ServerSession * pServer=0x227d6d34, MSG_BASE * pMsg=0x22b4a891, unsigned short wSize=52) ÁÙ 418 + 0x15 C++ GameServer_d.exe!AgentServerSession::OnRecv(unsigned char * pMsg=0x22b4a891, unsigned short wSize=52) ÁÙ 63 C++ * 20050908(¿ù) ÀÌÀ¯¿­ : EngineVersion 20050905 > 3DTerrain_sd.dll!_assert(const char * expr=0x013bd184, const char * filename=0x013bd0f0, unsigned int lineno=855) ÁÙ 295 C 3DTerrain_sd.dll!CPathFinderConvex::GetEdgeVertexToReachTile(int iTileFrom=505, int iTileTo=3849, int * piEdgeVertex=0x0012ed48) ÁÙ 855 + 0x22 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0dd7cb38) ÁÙ 772 + 0x14 C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0dd7cb38) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0dd7cb38) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0dd7cb38, WzVector wvDest={...}, int iDestTile=506, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ GameServer_d.exe!Field::FindPath(Character * pChar=0x0688bb1c, WzVector * pwvDest=0x0012f318) ÁÙ 694 + 0x42 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0012f318, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 998 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x16c9b2e4) ÁÙ 307 + 0x17 C++ GameServer_d.exe!IdleState::OnMsgLetsGo(AI_MSG * pMsg=0x16c9b2e4) ÁÙ 109 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x16c9b2e4) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x16c9b2e4) ÁÙ 364 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 428 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 163 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 440 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 877 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=15) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=15) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=15) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 385 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 67 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001428c8, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050905(¿ù) ÀÌÀ¯¿­ : EngineVersion 20050905 kernel32.dll!7c815dea() kernel32.dll!7c815dea() 3DRendererD3D_d.dll!__CTA2?AVbad_alloc@std@@() + 0xb C++ 3DRendererD3D_d.dll!_nh_malloc_dbg(unsigned int nSize=3765269347, int nhFlag=1, int nBlockUse=3, const char * szFileName=0x0012e64c, int nLine=1192220876) ÁÙ 267 + 0x7 C 3DRendererD3D_d.dll!_nh_malloc_dbg(unsigned int nSize=3765269347, int nhFlag=1, int nBlockUse=3, const char * szFileName=0x0012e64c, int nLine=1192220876) ÁÙ 260 + 0x27 C 3DRendererD3D_d.dll!_CxxThrowException(void * pExceptionObject=0x0012e668, const _s__ThrowInfo * pThrowInfo=0x0197c4ec) + 0x39 C++ 3DRendererD3D_d.dll!std::_Nomemory() ÁÙ 10 C++ 3DRendererD3D_d.dll!operator new(unsigned int size=1192220876) ÁÙ 15 C++ 3DRendererD3D_d.dll!D3DXCore::CFont::CreateBitmap() + 0x22 C++ 3DRendererD3D_d.dll!D3DXCore::CFont::Initialize() + 0x471 C++ 3DRendererD3D_d.dll!_D3DXCreateFontIndirectA@12() + 0x4c C++ 3DRendererD3D_d.dll!CManagerTextD3D::CreateFontA(int iIndex=7, tagLOGFONTA * plf=0x0012e9b4) ÁÙ 169 + 0x21 C++ 3DRendererD3D_d.dll!CManagerText::LoadExtendedFontInfo(char * lpszFileName=0x0012f150) ÁÙ 513 + 0x21 C++ > GameClient_Debug.exe!InterfaceManager::Init(HWND__ * hWnd=0x0007061e, HINSTANCE__ * hInstance=0x00400000, CDrawBase * pDrawBase=0x016b2328, void * (ENUM_USE_TYPE, void *)* fnCreateDialogManagerFunc=0x03236e60) ÁÙ 225 + 0x26 C++ GameClient_Debug.exe!Application::Create(char * lpszDllPath=0x008072ee, HINSTANCE__ * hInstance=0x00400000, const char * lpszAppName=0x0012f88c, long (HWND__ *, unsigned int, unsigned int, long)* WndProc=0x00556556, const char * lpszIconName=0x00000082, int nCmdShow=1) ÁÙ 541 C++ GameClient_Debug.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPreInstance=0x00000000, char * lpCmdLine=0x001420d2, int nCmdShow=1) ÁÙ 124 + 0x30 C++ GameClient_Debug.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameClient_Debug.exe!SunEntryPoint() ÁÙ 72 C++ kernel32.dll!7c8123cd() * 20050905(¿ù) ÀÌÀ¯¿­ : EngineVersion 20050901(¼öÁ¤ÆÑ) > 3DTerrain_sd.dll!_assert(const char * expr=0x013dc184, const char * filename=0x013dc0f0, unsigned int lineno=855) ÁÙ 295 C 3DTerrain_sd.dll!CPathFinderConvex::GetEdgeVertexToReachTile(int iTileFrom=334, int iTileTo=389, int * piEdgeVertex=0x0013ed48) ÁÙ 855 + 0x22 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0dda1478) ÁÙ 772 + 0x14 C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0dda1478) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0dda1478) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0dda1478, WzVector wvDest={...}, int iDestTile=3954, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ GameServer_d.exe!Field::FindPath(Character * pChar=0x061e4364, WzVector * pwvDest=0x0013f318) ÁÙ 694 + 0x42 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0013f318, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 989 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x16e956b4) ÁÙ 307 + 0x17 C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x16e956b4) ÁÙ 346 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x16e956b4) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x16e956b4) ÁÙ 363 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 427 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 162 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 440 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 872 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=15) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=15) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=15) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 384 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=15) ÁÙ 80 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 66 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050905(¿ù) ÀÌÀ¯¿­ : EngineVersion 20050901(¼öÁ¤ÆÑ) 3DTerrain_sd.dll!As2D_GetLine(WzVector * pw2lOut=0x0012ed28, WzVector * pwv1=0x0012ed6c, WzVector * pwv2=0xb6d2a1e0) ÁÙ 414 + 0x6 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0dd9ee30) ÁÙ 778 + 0x1a C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0dd9ee30) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0dd9ee30) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0dd9ee30, WzVector wvDest={...}, int iDestTile=3873, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x0696acf8, WzVector * pwvDest=0x0012f318) ÁÙ 694 + 0x42 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0012f318, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 989 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x1720a48c) ÁÙ 307 + 0x17 C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x1720a48c) ÁÙ 346 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x1720a48c) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x1720a48c) ÁÙ 363 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 427 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=16) ÁÙ 162 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=16) ÁÙ 440 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=16) ÁÙ 872 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=16) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=16) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=16) ÁÙ 83 + 0xc C++ GameServer_d.exe!Mission::Update(unsigned long dwDeltaTick=16) ÁÙ 111 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=16) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 384 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=16) ÁÙ 80 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 66 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001428c8, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050901(¸ñ) ÀÌÀ¯¿­ : EngineVersion 20050901(¼öÁ¤ÆÑ) 3DTerrain_sd.dll!As2D_GetLine(WzVector * pw2lOut=0x0013ed28, WzVector * pwv1=0x0013ed6c, WzVector * pwv2=0xb7028aa0) ÁÙ 414 + 0x6 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0dd97ff0) ÁÙ 778 + 0x1a C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0dd97ff0) ÁÙ 718 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0dd97ff0) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0dd97ff0, WzVector wvDest={...}, int iDestTile=1791, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x0617dd00, WzVector * pwvDest=0x0013f318) ÁÙ 694 + 0x42 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0013f318, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 989 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x16c5db7c) ÁÙ 307 + 0x17 C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x16c5db7c) ÁÙ 346 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x16c5db7c) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x16c5db7c) ÁÙ 363 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 427 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 162 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 440 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 872 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=15) ÁÙ 45 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=15) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=15) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 384 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=15) ÁÙ 80 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 66 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=1) ÁÙ 150 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 96 C++ * 20050825(¸ñ) ÀÌÀ¯¿­ : EngineVersion 20050819 SimpleModulus_d.lib(SimpleModulus.obj) : warning LNK4099: 'vc70.pdb' PDB¸¦ 'C:\Project\SUN\SUN3DEngine\Library\SimpleModulus_d.lib' ¶Ç´Â 'c:\Project\Sun\Server\_bin\vc70.pdb'¿¡¼­ ãÀ» ¼ö ¾ø½À´Ï´Ù. µð¹ö±× Á¤º¸°¡ ¾ø´Â °Íó·³ °³Ã¼¸¦ ¸µÅ©ÇÕ´Ï´Ù. * 20050825(¸ñ) ÀÌÀ¯¿­ : EngineVersion 20050819 3DTerrain_sd.dll!_assert(const char * expr=0x03d4cce4, const char * filename=0x03d4cd20, unsigned int lineno=266) ÁÙ 295 C 3DTerrain_sd.dll!Intersect_Ray_Triangle(WzRay * pwr=0x0013eb08, WzVector * pwvTriangle1=0x2fd776f4, WzVector * pwvTriangle2=0x2fd77700, WzVector * pwvTriangle3=0x2fd7770c, float * pfT=0x0013e814, int bCulling=1) ÁÙ 266 + 0x4b C++ 3DTerrain_sd.dll!Intersect_Ray_TriangleListIndexed(WzRay * pwr=0x0013eb08, WzVector * pwvTriangleList=0x2fd773a0, int * piIndexMap=0x30cb7000, int iNumTriangle=39, float * pfT=0x0013eafc, int bCulling=1, int iDataSize=12) ÁÙ 314 + 0x1d C++ 3DTerrain_sd.dll!CPathFinderGenerator::PickPathTile(WzRay * pwr=0x0013eb08, float * pfT=0x0013eafc, int bCulling=1) ÁÙ 434 + 0x2a C++ > 3DTerrain_sd.dll!CPathFinderAStar::GetTileToStand(WzVector wvPos={...}, float * pfT=0x00000000, float fJumpLimit=2.5000000, float fAdjustLimit=100.00000, unsigned short * pwAttribute=0x00000000) ÁÙ 136 + 0x17 C++ GameServer_d.exe!FieldInfo::IsMovableCoordinates(WzVector * pwzVec=0x0013ecb4) ÁÙ 168 + 0x41 C++ GameServer_d.exe!Field::IsMovableCoordinates(WzVector * pwzVec=0x0013ecb4) ÁÙ 615 C++ GameServer_d.exe!Field::EnterField(Object * pObject=0x066a8dd4, WzVector * pwzVec=0x0013ecb4) ÁÙ 436 + 0xc C++ GameServer_d.exe!RegenManager::CreateNPC(unsigned long dwCode=3071, unsigned long dwNumberOfNPCs=1, WzVector * pwvPos=0x0013ecb4, RegenLocation * pHomeLocation=0x1e9bd930, unsigned long dwGroupID=10085) ÁÙ 127 C++ GameServer_d.exe!RegenManager::ExecuteRegen(int bSpawnAll=1) ÁÙ 225 C++ GameServer_d.exe!RegenManager::Init(unsigned long dwMapCode=1002, unsigned long dwFieldIndex=5, unsigned short wMonType=1) ÁÙ 90 C++ GameServer_d.exe!Field::InitRegenManager(unsigned short MonsterType=1) ÁÙ 275 C++ GameServer_d.exe!Hunting::Init(unsigned long Key=1, unsigned long MapCode=1002, unsigned long LeaderPlayerKey=1, HUNTING_DESC & desc={...}) ÁÙ 35 C++ GameServer_d.exe!ZoneManager::CreateRoom() ÁÙ 55 + 0x18 C++ GameServer_d.exe!Handler_AG_ZONE::OnAG_ZONE_CREATEHUNTINGREQ_SYN(ServerSession * pServerSession=0x1eb4571c, MSG_BASE * pMsg=0x1eac9012, unsigned short wSize=75) ÁÙ 415 + 0x31 C++ GameServer_d.exe!PacketHandler::ParsePacket_AG(ServerSession * pServer=0x1eb4571c, MSG_BASE * pMsg=0x1eac9012, unsigned short wSize=75) ÁÙ 398 + 0x15 C++ GameServer_d.exe!AgentServerSession::OnRecv(unsigned char * pMsg=0x1eac9012, unsigned short wSize=75) ÁÙ 63 C++ GameServer_d.exe!Session::ProcessRecvdPacket(unsigned __int32 dwMaxPacketSize = 4096) ÁÙ 171 C++ GameServer_d.exe!IoHandler::ProcessActiveSessionList() ÁÙ 447 + 0xb ¹ÙÀÌÆ® C++ GameServer_d.exe!IoHandler::Update() ÁÙ 564 C++ GameServer_d.exe!IOCPServer::Update() ÁÙ 124 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 377 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=16) ÁÙ 74 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 60 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=5) ÁÙ 148 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 95 C++ * 20050823(È­) ÀÌÀ¯¿­ : EngineVersion 20050819 3DTerrain_sd.dll!_assert(const char * expr=0x0376cce4, const char * filename=0x0376cd20, unsigned int lineno=266) ÁÙ 295 C 3DTerrain_sd.dll!Intersect_Ray_Triangle(WzRay * pwr=0x0012f26c, WzVector * pwvTriangle1=0x2f50e7e4, WzVector * pwvTriangle2=0x2f50e7f0, WzVector * pwvTriangle3=0x2f50e7fc, float * pfT=0x0012ef78, int bCulling=1) ÁÙ 266 + 0x4b C++ 3DTerrain_sd.dll!Intersect_Ray_TriangleListIndexed(WzRay * pwr=0x0012f26c, WzVector * pwvTriangleList=0x2f50e490, int * piIndexMap=0x3040ad48, int iNumTriangle=69, float * pfT=0x0012f260, int bCulling=1, int iDataSize=12) ÁÙ 314 + 0x1d C++ 3DTerrain_sd.dll!CPathFinderGenerator::PickPathTile(WzRay * pwr=0x0012f26c, float * pfT=0x0012f260, int bCulling=1) ÁÙ 434 + 0x2a C++ 3DTerrain_sd.dll!CPathFinderAStar::GetTileToStand(WzVector wvPos={...}, float * pfT=0x00000000, float fJumpLimit=2.5000000, float fAdjustLimit=100.00000, unsigned short * pwAttribute=0x00000000) ÁÙ 136 + 0x17 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x065cc554, WzVector * pwvDest=0x0012f32c) ÁÙ 637 + 0x39 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0012f32c, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 976 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x177bb4ac) ÁÙ 305 + 0x17 C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x177bb4ac) ÁÙ 336 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x177bb4ac) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x177bb4ac) ÁÙ 357 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 421 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=16) ÁÙ 156 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=16) ÁÙ 522 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=16) ÁÙ 848 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=16) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=16) ÁÙ 41 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=16) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=16) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=16) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 382 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=16) ÁÙ 74 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 60 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001428c8, int nCmdShow=1) ÁÙ 148 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 95 C++ * 20050823(È­) ÀÌÀ¯¿­ : EngineVersion 20050819 3DTerrain_sd.dll!_assert(const char * expr=0x0148b174, const char * filename=0x0148b0e0, unsigned int lineno=810) ÁÙ 295 C 3DTerrain_sd.dll!CPathFinderConvex::GetEdgeVertexToReachTile(int iTileFrom=1201, int iTileTo=3003, int * piEdgeVertex=0x0012ed90) ÁÙ 810 + 0x22 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0db91600) ÁÙ 727 + 0x14 C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0db91600) ÁÙ 673 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0db91600) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0db91600, WzVector wvDest={...}, int iDestTile=3000, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x05fd064c, WzVector * pwvDest=0x17790c18) ÁÙ 667 + 0x37 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x17790c18, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 976 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x17790c14) ÁÙ 310 C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x17790c14) ÁÙ 336 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x17790c14) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x17790c14) ÁÙ 357 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 421 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 156 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 522 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 844 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=15) ÁÙ 41 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=15) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=15) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=15) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 382 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=15) ÁÙ 74 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 60 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00142566, int nCmdShow=1) ÁÙ 148 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 95 C++ * 20050823(È­) ÀÌÀ¯¿­ : EngineVersion 20050819 3DTerrain_sd.dll!As2D_GetLine(WzVector * pw2lOut=0x0013ed70, WzVector * pwv1=0x0013edb4, WzVector * pwv2=0xb4d129f8) ÁÙ 414 + 0x6 C++ 3DTerrain_sd.dll!CPathFinderConvex::GetTargetPosToReachNextTile(CPathExplorer * ppe=0x0da3fab0) ÁÙ 733 + 0x1a C++ 3DTerrain_sd.dll!CPathFinderConvex::HeadToNextTile(CPathExplorer * ppe=0x0da3fab0) ÁÙ 673 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_HeadToNextTile(CPathExplorer * ppe=0x0da3fab0) ÁÙ 506 + 0x1a C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_FindPath(CPathExplorer * ppe=0x0da3fab0, WzVector wvDest={...}, int iDestTile=930, unsigned short wAttribute=4, int iSeekNode=200) ÁÙ 329 C++ > GameServer_d.exe!Field::FindPath(Character * pChar=0x05dd9ec4, WzVector * pwvDest=0x0013f32c) ÁÙ 667 + 0x37 C++ GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0013f32c, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 976 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x1695620c) ÁÙ 305 + 0x17 C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x1695620c) ÁÙ 336 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x1695620c) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x1695620c) ÁÙ 357 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 421 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=16) ÁÙ 156 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=16) ÁÙ 522 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=16) ÁÙ 844 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=16) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=16) ÁÙ 41 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=16) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=16) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=16) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 381 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=16) ÁÙ 74 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 60 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=1) ÁÙ 148 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 95 C++ * 20050624(±Ý) ÀÌÀ¯¿­ : EngineVersion 20050624 3DTerrain_sd.dll!_assert(const char * expr=0x100ac3e4, const char * filename=0x100ac430, unsigned int lineno=266) ÁÙ 295 C 3DTerrain_sd.dll!Intersect_Ray_Triangle(WzRay * pwr=0x0013f274, WzVector * pwvTriangle1=0x1b5c07ac, WzVector * pwvTriangle2=0x1b5c07b8, WzVector * pwvTriangle3=0x1b5c07c4, float * pfT=0x0013ef80, int bCulling=1) ÁÙ 266 + 0x4b C++ 3DTerrain_sd.dll!Intersect_Ray_TriangleListIndexed(WzRay * pwr=0x0013f274, WzVector * pwvTriangleList=0x1b5c0458, int * piIndexMap=0x1c90e460, int iNumTriangle=39, float * pfT=0x0013f268, int bCulling=1, int iDataSize=12) ÁÙ 314 + 0x1d C++ 3DTerrain_sd.dll!CPathFinderGenerator::PickPathTile(WzRay * pwr=0x0013f274, float * pfT=0x0013f268, int bCulling=1) ÁÙ 434 + 0x2a C++ 3DTerrain_sd.dll!CPathFinderAStar::GetTileToStand(WzVector wvPos={...}, float * pfT=0x00000000, float fJumpLimit=2.5000000, float fAdjustLimit=100.00000, unsigned short * pwAttribute=0x00000000) ÁÙ 136 + 0x17 C++ GameServer_d.exe!Field::FindPath(Character * pChar=0x05d36324, WzVector * pwvDest=0x0013f334) ÁÙ 648 + 0x39 C++ > GameServer_d.exe!NPC::MoveAndBroadcast(WzVector * pwvDestPos=0x0013f334, eCHAR_MOVE_STATE moveState=CMS_WALK) ÁÙ 976 + 0x10 C++ GameServer_d.exe!State::OnMsgLetsGo(AI_MSG * pMsg=0x168e1fcc) ÁÙ 306 + 0x17 C++ GameServer_d.exe!WanderState::OnMsgLetsGo(AI_MSG * pMsg=0x168e1fcc) ÁÙ 336 C++ GameServer_d.exe!State::OnAIMsg(AI_MSG * pMsg=0x168e1fcc) ÁÙ 66 + 0x11 C++ GameServer_d.exe!NPC::OnAIMsg(AI_MSG * pMsg=0x168e1fcc) ÁÙ 357 + 0x1d C++ GameServer_d.exe!NPC::AIMsgProgress() ÁÙ 421 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=16) ÁÙ 156 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=16) ÁÙ 521 + 0x11 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=16) ÁÙ 855 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=16) ÁÙ 81 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=16) ÁÙ 41 C++ GameServer_d.exe!Room::Update(unsigned long dwDeltaTick=16) ÁÙ 83 + 0xc C++ GameServer_d.exe!Hunting::Update(unsigned long dwDeltaTick=16) ÁÙ 112 + 0xc C++ GameServer_d.exe!ZoneManager::Update(unsigned long dwDeltaTick=16) ÁÙ 101 + 0x11 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 377 C++ GameServer_d.exe!BattleServer::Update(unsigned long dwDeltaTick=16) ÁÙ 74 C++ GameServer_d.exe!BattleServer::Run() ÁÙ 60 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=1) ÁÙ 148 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 95 C++ * 20050624(±Ý) ÀÌÀ¯¿­ : EngineVersion 20050624 -> ¸ó½ºÅÍ »ý¼º¶§¸¶´Ù -1¹ß»ý!! > 3DTerrain_sd.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=-1, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0013ec48, WzVector * pwvResultPos=0x0013ec34, unsigned short wAttribute=4) ÁÙ 650 + 0x2e C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x030830c8, WzVector * pwvMoveDistance=0x0013edd0, unsigned short wAttribute=4) ÁÙ 776 + 0x76 C++ GameServer_d.exe!Field::FindPathThrust(Character * pChar=0x0344cc14, WzVector * pwvMoveDistance=0x0013edd0) ÁÙ 700 + 0x3a C++ GameServer_d.exe!Handler_CG_SYNC::OnCG_SYNC_KBMOVE_SYN(ServerSession * pServerSession=0x0c85ef84, MSG_BASE * pMsg=0x0c8d2095, unsigned short wSize=33) ÁÙ 209 C++ GameServer_d.exe!PacketHandler::ParsePacket_AG(ServerSession * pServer=0x0c85ef84, MSG_BASE * pMsg=0x0c8d2095, unsigned short wSize=33) ÁÙ 354 + 0x15 C++ GameServer_d.exe!AgentServerSession::OnRecv(unsigned char * pMsg=0x0c8d2095, unsigned short wSize=33) ÁÙ 59 C++ GameServer_d.exe!Session::ProcessRecvdPacket(unsigned __int32 dwMaxPacketSize = 4096) ÁÙ 171 C++ GameServer_d.exe!IoHandler::ProcessActiveSessionList() ÁÙ 446 + 0xb ¹ÙÀÌÆ® C++ GameServer_d.exe!IoHandler::Update() ÁÙ 562 C++ GameServer_d.exe!IOCPServer::Update() ÁÙ 124 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=101109) ÁÙ 292 C++ GameServer_d.exe!FieldServer::Update(unsigned long dwDeltaTick=101109) ÁÙ 93 C++ GameServer_d.exe!FieldServer::Run() ÁÙ 77 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=5) ÁÙ 145 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 95 C++ * 20050624(±Ý) ÀÌÀ¯¿­ : EngineVersion 20050624 - °ÔÀÓ¼­¹ö Á¾·á½Ã »¶ > 3DTerrain_sd.dll!CWorldBase::Destroy(CDrawBase * pDraw=0x00000000) ÁÙ 155 + 0x7 C++ 3DTerrain_sd.dll!CWorldTerrain::Destroy(CDrawBase * pDraw=0x00000000) ÁÙ 92 C++ 3DTerrain_sd.dll!CWorldPathFinder::Destroy(CDrawBase * pDraw=0x00000000) ÁÙ 58 C++ 3DTerrain_sd.dll!CWorldExtraInfo::Destroy(CDrawBase * pDraw=0x00000000) ÁÙ 33 C++ 3DTerrain_sd.dll!CWorldLast::Destroy(CDrawBase * pDraw=0x00000000) ÁÙ 34 C++ GameServer_d.exe!FieldInfo::Destroy() ÁÙ 181 + 0x15 C++ GameServer_d.exe!FieldInfo::~FieldInfo() ÁÙ 55 C++ GameServer_d.exe!FieldInfo::`scalar deleting destructor'() + 0x16 C++ GameServer_d.exe!MapInfoLoader::UnloadInfo() ÁÙ 32 + 0x22 C++ GameServer_d.exe!MapAllocator::Release() ÁÙ 38 C++ GameServer_d.exe!GameServer::Release() ÁÙ 95 C++ GameServer_d.exe!FieldServer::Release() ÁÙ 42 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x001528ce, int nCmdShow=5) ÁÙ 160 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameServer_d.exe!SunEntryPoint() ÁÙ 95 C++ 00c1a09f() * 20050426(È­) ¹é»óÇö : EngineVersion 20050420 - ½ºÆ©µð¿À³» Å×½ºÆ® µµÁß ±æÃ£±â¿¡¼­ »¶ 3DTerrain_sd.dll!As2D_GetLine(WzVector * pw2lOut=0x0012e590, WzVector * pwv1=0x1c5168dc, WzVector * pwv2=0xf5631a40) ÁÙ 406 + 0x6 C++ 3DTerrain_sd.dll!As2D_TestCrossTwoSegment(WzVector * pwv1=0x0012e6dc, WzVector * pwv2=0x0012e6e8, WzVector * pwv3=0x1c5168dc, WzVector * pwv4=0xf5631a40) ÁÙ 867 + 0x11 C++ 3DTerrain_sd.dll!CPathFinderGenerator::Tile_HitTest(int iTile=-1, WzVector wvFrom={...}, WzVector wvTo={...}, int * piResult=0x0012e890) ÁÙ 703 + 0x3a C++ 3DTerrain_sd.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=-1, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012ea44, WzVector * pwvResultPos=0x0012ea30) ÁÙ 603 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x0100d230, WzVector * pwvMoveDistance=0x0012ecf4) ÁÙ 718 + 0x6e C++ > GameServer_d.exe!Field::FindPathThrust(Character * pChar=0x011a39dc, WzVector * pwvMoveDistance=0x0012ecf4) ÁÙ 452 + 0x35 C++ GameServer_d.exe!Handler_CG_SYNC::OnCG_SYNC_KBMOVE_SYN(ServerSession * pServerSession=0x09adc6e8, MSG_BASE * pMsg=0x07f591fa, unsigned short wSize=31) ÁÙ 193 C++ GameServer_d.exe!PacketHandler::ParsePacket_AG(ServerSession * pServer=0x09adc6e8, MSG_BASE * pMsg=0x07f591fa, unsigned short wSize=31) ÁÙ 270 + 0x15 C++ GameServer_d.exe!AgentServerSession::OnRecv(unsigned char * pMsg=0x07f591fa, unsigned short wSize=31) ÁÙ 59 C++ mscorwks.dll!7925c098() * 20050422(±Ý) ÀÌÀ¯¿­ : EngineVersion 20050420 - ¸ó½ºÅ͸¦ ¸®Á¨ ÈÄ ³Ð°Ô ÆÛÁø »óȲ¿¡¼­ Ç÷¹À̾ µé¾î°¡¼­ ¸ó½ºÅ͵éÀÌ Ç÷¹À̾ ã¾Æ¼­ ´Þ·Á¿À´Â »óȲ!! 3DTerrain_d.dll!memcpy(unsigned char * dst=0x0012e734, unsigned char * src=0x517fc2d4, unsigned long count=12) ÁÙ 297 Asm 3DTerrain_d.dll!CPathTile::GetVertices(int * piVertex=0x0012e734) ÁÙ 47 + 0x12 C++ 3DTerrain_d.dll!CPathFinderGenerator::Tile_HitTest(int iTile=228977800, WzVector wvFrom={...}, WzVector wvTo={...}, int * piResult=0x0012e91c) ÁÙ 701 C++ 3DTerrain_d.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=-1, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012ead0, WzVector * pwvResultPos=0x0012eabc) ÁÙ 603 C++ 3DTerrain_d.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x0da64af8, WzVector * pwvMoveDistance=0x0012ebe8) ÁÙ 718 + 0x6e C++ > GameClient_Debug.exe!Character::Move(WzVector vCurPos={...}, WzVector vDestPos={...}, unsigned char byState='', int bThrust=1) ÁÙ 875 + 0x20 C++ GameClient_Debug.exe!Character::StartNextMove() ÁÙ 1158 + 0x5d C++ GameClient_Debug.exe!StateMove::OnStart(Object * pOwner=0x02b1d7a8, unsigned long CurTime=1063558) ÁÙ 31 C++ GameClient_Debug.exe!Object::CommitChangeState(unsigned long CurTime=1063558) ÁÙ 116 + 0x15 C++ GameClient_Debug.exe!Object::StateProcess(unsigned long CurTime=1063558, unsigned long dwTick=36) ÁÙ 72 + 0xc C++ GameClient_Debug.exe!Character::Process(unsigned long dwTick=33) ÁÙ 161 + 0x18 C++ GameClient_Debug.exe!BattleScene::ProcessUnits(unsigned long dwTick=33) ÁÙ 1074 + 0x28 C++ GameClient_Debug.exe!BattleScene::Process(unsigned long dwTick=33) ÁÙ 306 + 0x11 C++ GameClient_Debug.exe!VillageScene::Process(unsigned long dwTick=33) ÁÙ 113 C++ GameClient_Debug.exe!GameFramework::Update(unsigned long dwTick=33) ÁÙ 110 + 0x17 C++ GameClient_Debug.exe!Application::HeartBeat() ÁÙ 461 + 0x12 C++ GameClient_Debug.exe!CAppDraw::Run() ÁÙ 230 + 0xd GameClient_Debug.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPreInstance=0x00000000, char * lpCmdLine=0x001420d2, int nCmdShow=1) ÁÙ 124 + 0x12 C++ GameClient_Debug.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C GameClient_Debug.exe!SunEntryPoint() ÁÙ 67 C++ kernel32.dll!7c8123cd() * 20050406(¼ö) ÀÌÁؼ® : EngineVersion 20040401 - GetCheckSum()À» È£ÃâÇÒ¶§ ¸Ê¿¡ ¹®Á¦°¡ ÀÖÀ¸¸é »¶À̳². ¸Ê¿¡ ¹®Á¦°¡ ÀÖ´õ¶óµµ »¶ÀÌ ³ªÁö ¾Ê°Ô ¿äû! > GameServer_d.exe!CWorldBase::GetCheckSum() ÁÙ 98 + 0x26 C++ GameServer_d.exe!Character::CheckMapVersion(unsigned long dwCheckSum=3435973836) ÁÙ 105 + 0xb C++ GameServer_d.exe!Handler_CG_SYNC::OnCG_SYNC_PLAYER_ENTER_SYN(ServerSession * pServerSession=0x03695768, MSG_BASE * pMsg=0x036483b3, unsigned short wSize=10) ÁÙ 31 + 0xf C++ GameServer_d.exe!PacketHandler::ParsePacket_AG(ServerSession * pServer=0x03695768, MSG_BASE * pMsg=0x036483b3, unsigned short wSize=10) ÁÙ 226 + 0x15 C++ GameServer_d.exe!AgentServerSession::OnRecv(unsigned char * pMsg=0x036483b3, unsigned short wSize=10) ÁÙ 59 C++ GameServer_d.exe!Session::ProcessRecvdPacket(unsigned __int32 dwMaxPacketSize = 4096) ÁÙ 211 C++ GameServer_d.exe!IoHandler::ProcessActiveSessionList() ÁÙ 428 + 0xc ¹ÙÀÌÆ® C++ GameServer_d.exe!IoHandler::Update() ÁÙ 566 C++ GameServer_d.exe!IOCPServer::Update() ÁÙ 125 C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=16) ÁÙ 227 C++ GameServer_d.exe!FieldServer::Update(unsigned long dwDeltaTick=16) ÁÙ 98 C++ GameServer_d.exe!FieldServer::Run() ÁÙ 80 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00141f06, int nCmdShow=5) ÁÙ 56 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C * 20050402(Åä) ÀÌÀ¯¿­ : EngineVersion 20040401 - ¸ó½ºÅͰ¡ ±æÃ£±â ¸Þ½¬¸¦ ¹þ¾î³­ °æ¿ì¿¡ ¹ß»ýÇÏ´Â ¹ö±× 3DTerrain_sd.dll!As2D_GetLine(WzVector * pw2lOut=0x0012e290, WzVector * pwv1=0x1ee03124, WzVector * pwv2=0xf7f1e288) ÁÙ 381 + 0x6 C++ 3DTerrain_sd.dll!As2D_TestCrossTwoSegment(WzVector * pwv1=0x0012e3dc, WzVector * pwv2=0x0012e3e8, WzVector * pwv3=0x1ee03124, WzVector * pwv4=0xf7f1e288) ÁÙ 810 + 0x11 C++ 3DTerrain_sd.dll!CPathFinderGenerator::Tile_HitTest(int iTile=-1, WzVector wvFrom={...}, WzVector wvTo={...}, int * piResult=0x0012e550) ÁÙ 681 + 0x3a C++ 3DTerrain_sd.dll!CPathFinderGenerator::MoveByDirection(int iCurrentTile=-1, WzVector wvCurrentPos={...}, WzVector wvDistance={...}, int * piResultTile=0x0012e704, WzVector * pwvResultPos=0x0012e6f0) ÁÙ 603 C++ 3DTerrain_sd.dll!CWorldPathFinder::PathExp_Thrust(CPathExplorer * ppe=0x012254d8, WzVector * pwvMoveDistance=0x0012e93c) ÁÙ 707 + 0x6e C++ > GameServer_d.exe!Field::FindPathThrust(Character * pChar=0x010f146c, WzVector * pwvDest=0x0012e93c) ÁÙ 410 + 0x35 C++ GameServer_d.exe!WanderState::SelectDestination() ÁÙ 82 C++ GameServer_d.exe!WanderState::OnUpdate() ÁÙ 48 C++ GameServer_d.exe!FSM::Update() ÁÙ 153 + 0x15 C++ GameServer_d.exe!NPC::Update(unsigned long dwDeltaTick=15) ÁÙ 67 C++ GameServer_d.exe!Sector::Update(unsigned long dwDeltaTick=15) ÁÙ 394 + 0x28 C++ GameServer_d.exe!Field::Update(unsigned long dwDeltaTick=15) ÁÙ 497 C++ GameServer_d.exe!Map::Update(unsigned long dwDeltaTick=15) ÁÙ 47 C++ GameServer_d.exe!Zone::Update(unsigned long dwDeltaTick=15) ÁÙ 158 C++ GameServer_d.exe!RoomManager::Update(unsigned long dwDeltaTick=15) ÁÙ 76 + 0xc C++ GameServer_d.exe!GameServer::Update(unsigned long dwDeltaTick=15) ÁÙ 231 C++ GameServer_d.exe!FieldServer::Update(unsigned long dwDeltaTick=15) ÁÙ 98 C++ GameServer_d.exe!FieldServer::Run() ÁÙ 80 + 0x17 C++ GameServer_d.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, char * lpCmdLine=0x00142566, int nCmdShow=5) ÁÙ 56 + 0x12 C++ GameServer_d.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C 00cba09f() * 20050127(¸ñ) ÀÓ´ëÁø - ¼ö½Ã·Î ·£´õ·¯ ÃʱâÈ­ ÇÏ´Ù°¡ »¶ ³² 3DRendererD3D_d.dll!CDrawRendererD3d::RenderTexture(void * hTexture=0x000f000d, float fxDst=259.00000, float fyDst=512.00000, float fDstWidth=505.00000, float fDstHeight=109.00000, float fxSrc=0.50000000, float fySrc=0.50000000, float fSrcWidth=0.00000000, float fSrcHeight=0.00000000, unsigned long * pwcColor=0x00000000) ÁÙ 623 + 0x3 C++ GameClient_Debug.exe!LoadScene::Render(unsigned long dwTick=17) ÁÙ 505 + 0x3f C++ GameClient_Debug.exe!GameFramework::Render(unsigned long dwTick=17) ÁÙ 108 + 0x17 C++ GameClient_Debug.exe!Application::HeartBeat() ÁÙ 432 C++ GameClient_Debug.exe!CAppDraw::Run() ÁÙ 230 + 0xd GameClient_Debug.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPreInstance=0x00000000, char * lpCmdLine=0x00141f0a, int nCmdShow=1) ÁÙ 88 + 0x12 C++ GameClient_Debug.exe!WinMainCRTStartup() ÁÙ 251 + 0x30 C kernel32.dll!7c816d4f() kernel32.dll!7c8399f3() * 20050201(È­) ÀÌÀ¯¿­ - ½ÇÇàÁß ControlsDLL_p.dll¿¡¼­ Á×´Â °æ¿ì ¹ß»ý(À©µµ¿ì ¸Þ¼¼Áö 528ÀÏ °æ¿ì) ControlsDLL_p.dll!02211174() GameClient.exe!InterfaceManager::InterfaceWndProc(HWND__ * hWnd=0x007603ae, unsigned int iMessage=528, unsigned int wParam=1129578498, long lParam=6226694) ÁÙ 189 + 0x1d C++ GameClient.exe!Application::WindowProc(HWND__ * hWnd=0x007603ae, unsigned int iMessage=528, unsigned int wParam=1129578498, long lParam=6226694) ÁÙ 319 C++ user32.dll!77cf8709() user32.dll!77cf87eb() user32.dll!77d1ea45() user32.dll!77d20494() user32.dll!77cfb368() user32.dll!77d1ea45() user32.dll!77d20494() user32.dll!77cfb3b4() ntdll.dll!7c93eae3() user32.dll!77cfe672() ControlsDLL_p.dll!022054b3() ControlsDLL_p.dll!022043e7() ControlsDLL_p.dll!02210ab7() GameClient.exe!InterfaceManager::Release() ÁÙ 143 C++ GameClient.exe!Application::Destroy() ÁÙ 278 C++ GameClient.exe!CAppDraw::Run() + 0x99 C++ GameClient.exe!WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPreInstance=0x00000000, char * lpCmdLine=0x00141f04, int nCmdShow=1) ÁÙ 89 C++ GameClient.exe!WinMainCRTStartup() ÁÙ 251 + 0x1d C GameClient.exe!WinMainCRTStartup() ÁÙ 150 + 0xc C