#ifndef __PROTOCOL_MP_H__ #define __PROTOCOL_MP_H__ //------------------------------------------------------------------------------------------------------- // * Prefix // C : Client // G : Game Server // M : Master Server // D : DBP Server // // * Postfix // SYN - Server¿¡ ¿äû // ACK - ¿äû¿¡ ´ëÇÑ Çã¶ô // NAK - ¿äû¿¡ ´ëÇÑ °ÅºÎ // CMD - ServerÀÇ ¸í·É // BRD - Server°¡ µ¿±âÈ­ °ü·Ã ³»¿ëÀ» ¾Ë¸² // DBR - DBProxy¿¡¼­¸¸ »ç¿ëÇÔ! // // * ÇÁ·ÎÅäÄÝ Naming Rule // Prefix_Ä«Å×°í¸®¸í_ÇÁ·ÎÅäÄݸí_Postfix // ex) CG_CONNECTION_REGISTER_SYN // //------------------------------------------------------------------------------------------------------- /// Ä«Å×°í¸® enum eMP_CATEGORY { MP_CONNECTION = 1, MP_MAX, }; enum eMP_CONNECTION_PROTOCOL { MP_CONNECTION_SERVER_INFO_CMD, MP_CONNECTION_DISCONNECT_CMD = 200, MP_CONNECTION_PHASE_SHIFT_CMD = 201, MP_CONNECTION_BLOCK_CMD = 202, MP_CONNECTION_GROUND_CMD, // NOTE: f110617.1L }; #endif // __PROTOCOL_MP_H__