#pragma once #include #include #include "./../PacketStruct_ServerCommon.h" #pragma pack(push,1) // ¼­¹ö ¼±Åà - GameAgent °ËÁõ ¹× ¹Ì¸® ¾Ë¸² PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AG_AUTH_NEWCLIENT_TO_GAMEAGENT_SYN) DWORD m_dwAuthUserID; DWORD m_dwUserGuid; #if defined(__CH1305_090303_ACCOUNT_ID_LENGTH_EXTENTION__) || defined(_ACCOUNT_ID_LENGTH_EXTENTION_) char m_szID[ID_MAX_LEN + 1]; #else char m_szID[ID_MAX_LEN]; #endif char m_szClientIP[IP_MAX_LEN]; CHANGE_PCROOM_STATUS m_BillingType; // CHANGE_PCROOM_STATUS::eStatus reuse by _PCBANG_POLICY_CHANGE_POST_EXPIRED char m_szBillingInfo[INFO_MAX_LEN]; DWORD m_dwReservedValue; // PC¹æ UID(0 = ÀϹݻç¿ëÀÚ, 1 ~ PC¹æ) BYTE m_AuthUserType; //eAUTH_USER_TYPE(0:ÀϹÝ, 1:ÇѰÔÀÓÀ¯Àú) BYTE m_serialKey[32]; BYTE m_MD5Key[kCryptStringSize]; BYTE m_userCode[3]; #ifdef _TIRED_CHECK BYTE m_byAge; // »ç¿ëÀÚ ¿¬·É (°ÔÀÓ ¼­¹ö¿¡¼­ ÇǷεµ ÃøÁ¤À¸·Î »ç¿ë) BYTE m_byRealNameAuth; // ½Ç¸í ÀÎÁõ »ç¿ëÀÚ ½Äº° (0 : ºñ½Ç¸í , 1 : ½Ç¸í) #endif #ifdef _JP_0_20100723_GAMECHU_AUTHFLOW_ GAMECHUUSN gamechu_usn_; //°ÔÀÓÃ÷ GUID #endif #ifdef _NA_20100307_BETAKEY_SYSTEM BETAKEY betakey_; #endif PACKET_INTERNAL_CLOSE PACKET_INTERNAL_OPEN(CATEGORY_AUTH, GA_AUTH_NEWCLIENT_TO_GAMEAGENT_ACK) DWORD m_dwAuthUserID; BYTE m_byResult; #if defined(__CH1305_090303_ACCOUNT_ID_LENGTH_EXTENTION__) || defined(_ACCOUNT_ID_LENGTH_EXTENTION_) char m_szID[ID_MAX_LEN + 1]; #else char m_szID[ID_MAX_LEN]; #endif PACKET_INTERNAL_CLOSE // PC LOGIN, LOGOUT CMD From GameAgent PACKET_INTERNAL_OPEN(CATEGORY_AUTH, GA_AUTH_PC_LOGIN_CMD) DWORD m_dwAuthUserID; #if defined(__CH1305_090303_ACCOUNT_ID_LENGTH_EXTENTION__) || defined(_ACCOUNT_ID_LENGTH_EXTENTION_) char m_szAccountID[ID_MAX_LEN + 1]; #else char m_szAccountID[ID_MAX_LEN]; #endif PACKET_INTERNAL_CLOSE PACKET_INTERNAL_OPEN(CATEGORY_AUTH, GA_AUTH_PC_LOGOUT_CMD) DWORD m_dwAuthUserID; #if defined(__CH1305_090303_ACCOUNT_ID_LENGTH_EXTENTION__) || defined(_ACCOUNT_ID_LENGTH_EXTENTION_) char m_szAccountID[ID_MAX_LEN + 1]; #else char m_szAccountID[ID_MAX_LEN]; #endif char m_szPCName[16]; WORD m_wPCLevel; BYTE m_byPCClass; BYTE m_byLogoutType; PACKET_INTERNAL_CLOSE // PC LOGOUT ASK To GameAgent PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AG_AUTH_ASK_PC_LOGOUT_SYN) DWORD m_dwAuthUserID; #if defined(__CH1305_090303_ACCOUNT_ID_LENGTH_EXTENTION__) || defined(_ACCOUNT_ID_LENGTH_EXTENTION_) char m_szID[ID_MAX_LEN + 1]; #else char m_szID[ID_MAX_LEN]; #endif DWORD m_dwUserGUID; // SUN -> GUID, The others -> Reserved RTT_DROP_REASON m_dwLogoutCode; PACKET_INTERNAL_CLOSE PACKET_INTERNAL_OPEN(CATEGORY_AUTH, GA_AUTH_ASK_PC_LOGOUT_ACK) DWORD m_dwAuthUserID; BYTE m_byResult; #ifdef _NA000000_091005_EXTENDED_LOG_ char m_CharName[MAX_CHARNAME_LENGTH + 1]; BYTE m_CharClass; LEVELTYPE m_CharLevel; #endif PACKET_INTERNAL_CLOSE // ºô¸µ ¸¶°¨À» GmaeAgent¿¡ ¾Ë¸² PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AG_AUTH_BILLING_ALARM_SYN) DWORD m_dwAuthUserID; DWORD m_dwRestTerm; // ³²Àº ½Ã°£ (sec) PACKET_INTERNAL_CLOSE PACKET_INTERNAL_OPEN(CATEGORY_AUTH, GA_AUTH_BILLING_ALARM_ACK) DWORD m_dwAuthUserID; BYTE m_byResult; // OK(1) PACKET_INTERNAL_CLOSE //================================================================================================== //_PCBANG_POLICY_CHANGE_POST_EXPIRED PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AU_AUTH_BILLING_CHANGE_CONTROL_SYN) AGENTID game_agent_id_; // AuthServer <-> AuthAgent CHANGE_PCROOM_STATUS status_; //CHANGE_PCROOM_STATUS::eStatus DWORD pc_room_id_; // AgentServer´Â status_¿Í Á¶ÇÕÇØ¼­ reserved value¼³Á¤À» º¯°æÇÑ´Ù. DWORD user_key_; DWORD auth_user_key_; // Status - eStatus_None | eStatus_PcRoom | eStatus_PcRoomExpired // pc_room_id - 0 !0 !0 // ResValue in agent 0 pc_room_id 0 PACKET_INTERNAL_CLOSE PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AU_AUTH_BILLING_CHANGE_CONTROL_ACK) enum eResult { eResult_Success, eResult_Fail, // Unknown fail eResult_CantFindUser, }; AGENTID game_agent_id_; // AuthServer <-> AuthAgent DWORD user_key_; eResult result_; PACKET_INTERNAL_CLOSE //_PCBANG_POLICY_CHANGE_POST_EXPIRED //================================================================================================== // PC Name°ú UserCount NTF From GameAgent PACKET_INTERNAL_OPEN(CATEGORY_AUTH, GA_AUTH_PC_NAME_NTF) DWORD m_dwAuthUserID; #if defined(__CH1305_090303_ACCOUNT_ID_LENGTH_EXTENTION__) || defined(_ACCOUNT_ID_LENGTH_EXTENTION_) char m_szAccountID[ID_MAX_LEN + 1]; #else char m_szAccountID[ID_MAX_LEN]; #endif char m_szPCName[PC_MAX_LEN]; #ifdef _NA000000_091005_EXTENDED_LOG_ BYTE m_CharClass; LEVELTYPE m_CharLevel; #endif PACKET_INTERNAL_CLOSE PACKET_INTERNAL_OPEN(CATEGORY_AUTH, GA_AUTH_USER_COUNT_NTF) WORD m_wUserCount; PACKET_INTERNAL_CLOSE #ifdef __NA001334_090420_SERVER_SELECT_FACILITY__ PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AU_AUTH_SERVER_SELECT_SYN) enum eRequest { eRequest_QueryStart,//AU_AUTH_SERVER_SELECT_ACK eRequest_Cancel, //notify eRequest_Count, }; AGENTID m_GameAgentID; DWORD m_AuthUserID; eRequest m_Request; PACKET_INTERNAL_CLOSE PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AU_AUTH_SERVER_SELECT_ACK) enum eResult { eResult_Success, eResult_DefaultFail, // etc. error result //eResult_~~ eResult_Count, }; AGENTID m_GameAgentID; DWORD m_AuthUserID; BYTE m_Result; nsPacket::ReAuthTokenStream m_ReAuthToken; inline WORD GetSize() const { if(m_Result == eResult_Success) return sizeof(*this); return sizeof(*this) - sizeof(m_ReAuthToken); } PACKET_INTERNAL_CLOSE #endif //#ifdef __NA000000_SHOP_USERID_50_PASSING_PROC__ PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AU_AUTH_COMMON_QUERY_USER_ID_SYN) AGENTID game_agent_id_; BYTE action_type_; //< enum eCHARNAME_QUERY_ACTION_TYPE (assert(eCHARNAME_ACTION_DEFAULT)) BOOLEAN result_; QueryUserIdInfo user_info_; inline void Clear() { game_agent_id_ = 0; action_type_ = 0; result_ = 0; ZeroMemory(&user_info_, sizeof(user_info_)); }; inline WORD GetSize() const { return sizeof(*this); } PACKET_INTERNAL_CLOSE PACKET_INTERNAL_INHERITED_OPEN(CATEGORY_AUTH, AU_AUTH_COMMON_QUERY_USER_ID_ACK, MSG_AU_AUTH_COMMON_QUERY_USER_ID_SYN) inline WORD GetSize() const { return sizeof(*this); } PACKET_INTERNAL_INHERITED_CLOSE //#endif //__NA000000_SHOP_USERID_50_PASSING_PROC__ // AgentServer -> AuthAgent // NOTE: f101030.1L, change the specification to accept multi-agent on same ip address PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AU_AUTH_CONNECTOR_CHANGE_CONFIG_SYN) uint16_t listen_port_; // inline WORD GetSize() const { return sizeof(*this); } PACKET_INTERNAL_CLOSE; // _NA_002455_20110328_AUTH_HEART_BEAT // AgentServer -> AuthAgent Heartbeat Àü¼Û PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AU_AUTH_HEART_BEAT_SYN) inline WORD GetSize() const { return sizeof(*this); } PACKET_INTERNAL_CLOSE; // _NA_002455_20110328_AUTH_HEART_BEAT // AuthAgent -> AgentServer Heartbeat ÀÀ´ä PACKET_INTERNAL_OPEN(CATEGORY_AUTH, AU_AUTH_HEART_BEAT_ACK) inline WORD GetSize() const { return sizeof(*this); } PACKET_INTERNAL_CLOSE; #pragma pack(pop)