#include "StdAfx.h" #include ".\Player.h" #include ".\BaseImplement.h" BaseImplement::BaseImplement( void ) : m_pPlayer(NULL), player_(NULL), receive_protocol_(0) { } BaseImplement::~BaseImplement( void ) { } VOID BaseImplement::DoMessageImplement( MSG_BASE* pRecvMessage ) { if( IsException( pRecvMessage ) ) return; DWORD dwResult = 0; receive_protocol_ = pRecvMessage->m_byProtocol; if( OnCheck( pRecvMessage, dwResult ) ) OnImplement( pRecvMessage ); else OnFailed( dwResult ); } BOOLEAN BaseImplement::IsException( MSG_BASE* pRecvMessage ) { ASSERT( pRecvMessage ); if( !pRecvMessage ) { SUNLOG( eCRITICAL_LOG, "BaseImplement::IsException() Received Message is NULL" ); return TRUE; } Player* pPlayer = PlayerManager::Instance()->FindPlayerByUserKey( pRecvMessage->m_dwKey ); ASSERT( pPlayer ); if( !pPlayer ) { SUNLOG( eCRITICAL_LOG, "BaseImplement::IsException() Can't Find Player [UserKey:%d]", pRecvMessage->m_dwKey ); return TRUE; } m_pPlayer = pPlayer; player_ = pPlayer; return FALSE; }