#pragma once // ¸ó½ºÅÍ µî±Þ¿¡ µû¸¥ ų Æ÷ÀÎÆ® BYTE CalcNPCKillPoint( eNPC_GRADE eGrade ); // Ç÷¹ÀÌ¾î ·¹º§Â÷¿¡ µû¸¥ ų Æ÷ÀÎÆ® BYTE CalcPlayerKillPoint( int iLevelDiff ); // °æÀïÇåÆÃ ½Â¸®½Ã ȹµæ °æÇèÄ¡ int CalcCompetitionExp( eCOMPETITION_MODE_TYPE eMode, WORD wProcessTime, BYTE byPartyMemberNum, LEVELTYPE MyLV, LEVELTYPE MyPartyTotLV, LEVELTYPE MyPartyAvgLV, LEVELTYPE EnemyPartyAvgLV, WORD wWinPoint ); // °æÀïÇåÆÃ ½Â¸®½Ã ȹµæ ÇÏÀÓ int CalcCompetitionMoney( eCOMPETITION_MODE_TYPE eMode, WORD wProcessTime, BYTE byPartyMemberNum, LEVELTYPE MyLV, LEVELTYPE MyPartyAvgLV, LEVELTYPE EnemyPartyAvgLV, WORD wWinPoint );